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Characters from The Cask of Winter story hour
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<blockquote data-quote="ForceUser" data-source="post: 2545490" data-attributes="member: 2785"><p><span style="font-family: 'Georgia'"><strong>REVEREND STEFANO BARROZI</strong></span></p><p><span style="font-family: 'Georgia'">Genovan Abjurer 3/Cleric 3/Mystic Theurge 1 | Medium Humanoid (Grace, Human)</span></p><p><span style="font-family: 'Georgia'"><strong>Init</strong> +5; <strong>Senses</strong> Listen +2 (+4 when familiar is within 5 ft.), Spot +4 (+6 when familiar is within 5 ft.)</span></p><p><span style="font-family: 'Georgia'"><strong>Action Points</strong> 11</span></p><p><span style="font-family: 'Georgia'"><strong>Aura</strong> good</span></p><p><span style="font-family: 'Georgia'"><strong>Languages</strong> Ancient Thrycian, Arbonnesse, empathic link, Genovan, Sturmmen, Vangal</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>AC</strong> 11, touch 11, flat-footed 10</span></p><p><span style="font-family: 'Georgia'"><strong>hp</strong> 44 (7HD)</span></p><p><span style="font-family: 'Georgia'"><strong>Resist</strong> +2 bonus to saving throws made to resist charms and compulsions</span></p><p><span style="font-family: 'Georgia'"><strong>Fort</strong> +6; <strong>Ref</strong> +3; <strong>Will</strong> +10</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>Spd</strong> 30 ft. (6 squares)</span></p><p><span style="font-family: 'Georgia'"><strong>RANGED</strong> touch +4 or</span></p><p><span style="font-family: 'Georgia'"><strong>Melee</strong> touch +3 or</span></p><p><span style="font-family: 'Georgia'"><strong>Melee</strong> quarterstaff +3 (1d6)</span></p><p><span style="font-family: 'Georgia'"><strong>Base Atk</strong> +3; <strong>Grp</strong> +3</span></p><p><span style="font-family: 'Georgia'"><strong>Atk Options</strong> spells, turn undead 4/day (3d6 damage, DC 14 Will save for half; +1 DC 1/day)</span></p><p><span style="font-family: 'Georgia'"><strong>Special Actions</strong> Spurn Death’s Touch</span></p><p><span style="font-family: 'Georgia'"><strong>Combat Gear</strong> <em>feather fall token, scroll of augury, scroll of comprehend languages, scroll of invisibility, scroll of lesser restoration, scroll of remove fear, scroll of haste, wand of cure light wounds</em> (29 charges)</span></p><p><span style="font-family: 'Georgia'"><strong>Abjurer Spells Prepared</strong> (CL 7th):</span></p><p><span style="font-family: 'Georgia'">2nd-level—<em>invisibility, protection from arrows, scorching ray</em> (+4 ranged touch), <em>see invisibility</em></span></p><p><span style="font-family: 'Georgia'">1st-level—<em>endure elements</em> (3), <em>enlarge person, magic missile</em></span></p><p><span style="font-family: 'Georgia'">0-level—<em>detect magic, light, prestidigitation, read magic</em></span></p><p><span style="font-family: 'Georgia'"><strong>Cleric Spells Prepared</strong> (CL 4th):</span></p><p><span style="font-family: 'Georgia'">2nd-level—<em>bear’s endurance</em>, <em>detect thoughts</em> [sup]D[/sup] (DC 14), <em>lesser restoration</em></span></p><p><span style="font-family: 'Georgia'">1st-level—<em>bless</em>[sup]D[/sup], <em>comprehend languages, endure elements, protection from evil, remove fear</em></span></p><p><span style="font-family: 'Georgia'">0-level—<em>detect magic</em> (2), <em>light, open/close</em> (2)</span></p><p><span style="font-family: 'Georgia'">D: Domain spell. Faith: Celestine. <em>Domains:</em> Community, Knowledge</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>Abilities</strong> Str 10, Dex 12, Con 15, Int 18, Wis 15, Cha 13</span></p><p> <span style="font-family: 'Georgia'"><strong>Feats</strong> Heroic Spirit, Improved Initiative, Practiced Spellcaster (abjurer), Scribe Scroll[sup]B[/sup], Spurn Death’s Touch</span></p><p><span style="font-family: 'Georgia'">[sup]B[/sup]Wizard bonus spell</span></p><p><span style="font-family: 'Georgia'"><strong>Weapon Groups</strong> basic weapons, maces and clubs, slings and thrown weapons</span></p><p><span style="font-family: 'Georgia'"><strong>Skills</strong> Appraise +7, Concentration +12, Diplomacy +5, Knowledge (arcana) +10, Knowledge (cosmology) +10, Knowledge (geography) +5, Knowledge (history) +10, Knowledge (local) +5, Knowledge (nobility and courtesy) +6, Knowledge (religion) +13, Listen +2 (+4 when familiar is within 5 ft.), Sense Motive +7, Spellcraft +16, Spot +4 (+6 when familiar is within 5 ft.)</span></p><p><span style="font-family: 'Georgia'"><strong>Possessions</strong> combat gear plus <em>The Rosary of Saint Peter</em>, backpack, Libram Protezione (wizard's spellbook), bedroll, flint & steel, light horse, cold weather outfit, silver holy symbol, wooden holy symbol, cleric’s vestments, 4 vials of ink, quarterstaff, notebooks, traveler’s outfit, 2 quill pens, spell component pouch, 4 large sacks, furs, 25gp worth incense, 25gp worth finger bone of saint, 104gp, 32sp, 12cp</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Avido</strong>, raven familiar: CR —; LA —; Tiny magical beast; HD 7d8; hp 22; Init +2; Spd 10 ft., fly 40 ft. (average); AC 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13; Base Atk +2; Grp –13: Attack Claws +7 melee (1d2–5); Full Atk (same); Space/Reach 2–1/2 ft./0 ft.; SA —; SQ deliver touch spells, empathic link, improved evasion, low–light vision, share spells, speak language (Vangal); AL Grace; SV Fort +4, Ref +4, Will +8; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6. Skills and Feats: Appraise -2, Concentration +9, Kn (arcana) +4, Kn (cosmology) +4, Kn (geography) -1, Kn (history) +4, Kn (local) -1, Kn (nobility & courtesy) +0, Kn (religion) +5, Spellcraft +9, Listen +3, Spot +5; Weapon Finesse.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>POSSESSIONS OF NOTE</strong></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>The Rosary of Saint Peter </strong>, or Il Rosario del Pietro Santi, is a minor relic of a priest who hunted vampires in the 7th century. As long as the wearer is a person of true faith in the Celestine gods, he gains +2 Wisdom, +2 to all Knowledge (religion) skill checks, and a +2 bonus to saving throws made to resist charms and compulsions.</span></p></blockquote><p></p>
[QUOTE="ForceUser, post: 2545490, member: 2785"] [font=Georgia][b]REVEREND STEFANO BARROZI[/b] Genovan Abjurer 3/Cleric 3/Mystic Theurge 1 | Medium Humanoid (Grace, Human) [b]Init[/b] +5; [b]Senses[/b] Listen +2 (+4 when familiar is within 5 ft.), Spot +4 (+6 when familiar is within 5 ft.) [b]Action Points[/b] 11 [b]Aura[/b] good [b]Languages[/b] Ancient Thrycian, Arbonnesse, empathic link, Genovan, Sturmmen, Vangal ---------------------------------------------------------------------------------------- [b]AC[/b] 11, touch 11, flat-footed 10 [b]hp[/b] 44 (7HD) [b]Resist[/b] +2 bonus to saving throws made to resist charms and compulsions [b]Fort[/b] +6; [b]Ref[/b] +3; [b]Will[/b] +10 ---------------------------------------------------------------------------------------- [b]Spd[/b] 30 ft. (6 squares) [b]RANGED[/b] touch +4 or [b]Melee[/b] touch +3 or [b]Melee[/b] quarterstaff +3 (1d6) [b]Base Atk[/b] +3; [b]Grp[/b] +3 [b]Atk Options[/b] spells, turn undead 4/day (3d6 damage, DC 14 Will save for half; +1 DC 1/day) [b]Special Actions[/b] Spurn Death’s Touch [b]Combat Gear[/b] [i]feather fall token, scroll of augury, scroll of comprehend languages, scroll of invisibility, scroll of lesser restoration, scroll of remove fear, scroll of haste, wand of cure light wounds[/i] (29 charges) [b]Abjurer Spells Prepared[/b] (CL 7th): 2nd-level—[i]invisibility, protection from arrows, scorching ray[/i] (+4 ranged touch), [i]see invisibility[/i] 1st-level—[i]endure elements[/i] (3), [i]enlarge person, magic missile[/i] 0-level—[i]detect magic, light, prestidigitation, read magic[/i] [b]Cleric Spells Prepared[/b] (CL 4th): 2nd-level—[i]bear’s endurance[/i], [i]detect thoughts[/i] [sup]D[/sup] (DC 14), [i]lesser restoration[/i] 1st-level—[i]bless[/i][sup]D[/sup], [i]comprehend languages, endure elements, protection from evil, remove fear[/i] 0-level—[i]detect magic[/i] (2), [i]light, open/close[/i] (2) D: Domain spell. Faith: Celestine. [i]Domains:[/i] Community, Knowledge ---------------------------------------------------------------------------------------- [b]Abilities[/b] Str 10, Dex 12, Con 15, Int 18, Wis 15, Cha 13 [b]Feats[/b] Heroic Spirit, Improved Initiative, Practiced Spellcaster (abjurer), Scribe Scroll[sup]B[/sup], Spurn Death’s Touch [sup]B[/sup]Wizard bonus spell [b]Weapon Groups[/b] basic weapons, maces and clubs, slings and thrown weapons [b]Skills[/b] Appraise +7, Concentration +12, Diplomacy +5, Knowledge (arcana) +10, Knowledge (cosmology) +10, Knowledge (geography) +5, Knowledge (history) +10, Knowledge (local) +5, Knowledge (nobility and courtesy) +6, Knowledge (religion) +13, Listen +2 (+4 when familiar is within 5 ft.), Sense Motive +7, Spellcraft +16, Spot +4 (+6 when familiar is within 5 ft.) [b]Possessions[/b] combat gear plus [i]The Rosary of Saint Peter[/i], backpack, Libram Protezione (wizard's spellbook), bedroll, flint & steel, light horse, cold weather outfit, silver holy symbol, wooden holy symbol, cleric’s vestments, 4 vials of ink, quarterstaff, notebooks, traveler’s outfit, 2 quill pens, spell component pouch, 4 large sacks, furs, 25gp worth incense, 25gp worth finger bone of saint, 104gp, 32sp, 12cp [b]Avido[/b], raven familiar: CR —; LA —; Tiny magical beast; HD 7d8; hp 22; Init +2; Spd 10 ft., fly 40 ft. (average); AC 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13; Base Atk +2; Grp –13: Attack Claws +7 melee (1d2–5); Full Atk (same); Space/Reach 2–1/2 ft./0 ft.; SA —; SQ deliver touch spells, empathic link, improved evasion, low–light vision, share spells, speak language (Vangal); AL Grace; SV Fort +4, Ref +4, Will +8; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6. Skills and Feats: Appraise -2, Concentration +9, Kn (arcana) +4, Kn (cosmology) +4, Kn (geography) -1, Kn (history) +4, Kn (local) -1, Kn (nobility & courtesy) +0, Kn (religion) +5, Spellcraft +9, Listen +3, Spot +5; Weapon Finesse. [b]POSSESSIONS OF NOTE[/b] [b]The Rosary of Saint Peter [/b], or Il Rosario del Pietro Santi, is a minor relic of a priest who hunted vampires in the 7th century. As long as the wearer is a person of true faith in the Celestine gods, he gains +2 Wisdom, +2 to all Knowledge (religion) skill checks, and a +2 bonus to saving throws made to resist charms and compulsions.[/font] [/QUOTE]
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