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Characters from The Cask of Winter story hour
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<blockquote data-quote="ForceUser" data-source="post: 2545493" data-attributes="member: 2785"><p><span style="font-family: 'Georgia'"><strong>REVEREND ILSE OF REIFSYNDER</strong></span></p><p><span style="font-family: 'Georgia'">Mord Cleric 7 | Medium Humanoid (Grace, Human)</span></p><p><span style="font-family: 'Georgia'"><strong>Init</strong> +0; <strong>Senses</strong> Listen +3, Spot +3</span></p><p><span style="font-family: 'Georgia'"><strong>Action Points</strong> 8</span></p><p><span style="font-family: 'Georgia'"><strong>Aura</strong> good</span></p><p><span style="font-family: 'Georgia'"><strong>Languages</strong> Sturmmen, Vangal</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>AC</strong> 20, touch 10, flat-footed 20</span></p><p><span style="font-family: 'Georgia'"><strong>hp</strong> 45 (7HD)</span></p><p><span style="font-family: 'Georgia'"><strong>Resist</strong> +4 bonus to saving throws made to resist fear effects</span></p><p><span style="font-family: 'Georgia'"><strong>Fort</strong> +7; <strong>Ref</strong> +3; <strong>Will</strong> +9</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>Spd</strong> 20 ft. (4 squares)</span></p><p><span style="font-family: 'Georgia'"><strong>MELEE</strong> St. Carlo’s Mace +8 (1d8+3) or</span></p><p><span style="font-family: 'Georgia'"><strong>Melee</strong> touch +7 or</span></p><p><span style="font-family: 'Georgia'"><strong>Ranged</strong> touch +5</span></p><p><span style="font-family: 'Georgia'"><strong>Base Atk</strong> +5; <strong>Grp</strong> +7</span></p><p><span style="font-family: 'Georgia'"><strong>Atk Options</strong> Empower Turning, holy radiance of St. Carlo’s Mace, Quicken Turning, spells, turn undead 9/day (7d6 damage, DC 19 Will save for half; +1 DC 1/day)</span></p><p><span style="font-family: 'Georgia'"><strong>Combat Gear</strong> <em>wand of cure light wounds </em> (16 charges), <em>scroll of lesser restoration</em></span></p><p><span style="font-family: 'Georgia'"><strong>Cleric Spells Prepared</strong> (CL 7th):</span></p><p><span style="font-family: 'Georgia'">4th-level—<em>divine power, spell immunity</em>[sup]D[/sup]</span></p><p><span style="font-family: 'Georgia'">3rd-level—<em>create food and water, dispel magic, magic vestment, protection from energy</em>[sup]D[/sup]</span></p><p><span style="font-family: 'Georgia'">2nd-level—<em>bull’s strength, bear’s endurance, hold person, shield other</em>[sup]D[/sup], <em>silence</em> (DC 15)</span></p><p><span style="font-family: 'Georgia'">1st-level—<em>divine favor, endure elements</em> (2), <em>protection from Taint, sanctuary</em>[sup]D[/sup] (DC 14), <em>shield of faith</em></span></p><p><span style="font-family: 'Georgia'">0-level—<em>detect magic</em> (2), <em>light, read magic, resistance</em> (2)</span></p><p><span style="font-family: 'Georgia'">D: Domain spell. Faith: Celestine. <em>Domains:</em> Celestial, Protection</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>Abilities</strong> Str 15, Dex 10, Con 12, Int 11, Wis 16, Cha 14</span></p><p> <span style="font-family: 'Georgia'"><strong>Feats</strong> Combat Casting, Extra Turning, Empower Turning, Quicken Turning</span></p><p><span style="font-family: 'Georgia'"><strong>Skills</strong> Concentration +11 (+15 casting defensively), Diplomacy +7, Knowledge (religion) +6, Ride +3, Spellcraft +1</span></p><p><span style="font-family: 'Georgia'"><strong>Possessions</strong> combat gear plus <em> The Mace of Saint Carlo, Orsino’s Tabard of Tranquility</em>, full plate armor, heavy steel shield, dagger, backpack, bedroll, flint & steel, heavy warhorse, cold weather outfit, silver holy symbol, wooden holy symbol, cleric’s vestments, furs, waterskin, 3 flasks of holy water, pair of platinum rings, 9pp, 94gp, 32sp, 21cp</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>POSSESSIONS OF NOTE</strong></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Saint Carlo's Mace</strong> is a plain, unadorned weapon that appears old and worn nearly past usefulness. Upon its flanged head, dark stains can still be seen--the blood of Saint Carlo of Berdon, who was slain with this, his own weapon, while defending the temple at Villandry against maurading pagans that dealt in black magic. Saint Carlo's Mace is a <em>+1 heavy mace</em> imbued with a continual white glow while drawn, equal in brightness to a torch. Furthermore, the mace is blessed--any creature of Taint within 10 feet of this weapon while it is drawn suffers 1d4 points of damage per round they remain within the area of effect. Finally, the mace can be used as a divine focus by any cleric or paladin of the Celestine faith.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong> Father Orsino's Tabard of Tranquility</strong> is a simple woolen cloth, bleached white, with the triple interlocking circles of the Celestine gods displayed prominently upon it. The wearer of the tabard gains a +1 resistance bonus on all saving throws, or a +4 resistance bonus verses fear saves.</span></p></blockquote><p></p>
[QUOTE="ForceUser, post: 2545493, member: 2785"] [font=Georgia][b]REVEREND ILSE OF REIFSYNDER[/b] Mord Cleric 7 | Medium Humanoid (Grace, Human) [b]Init[/b] +0; [b]Senses[/b] Listen +3, Spot +3 [b]Action Points[/b] 8 [b]Aura[/b] good [b]Languages[/b] Sturmmen, Vangal ---------------------------------------------------------------------------------------- [b]AC[/b] 20, touch 10, flat-footed 20 [b]hp[/b] 45 (7HD) [b]Resist[/b] +4 bonus to saving throws made to resist fear effects [b]Fort[/b] +7; [b]Ref[/b] +3; [b]Will[/b] +9 ---------------------------------------------------------------------------------------- [b]Spd[/b] 20 ft. (4 squares) [b]MELEE[/b] St. Carlo’s Mace +8 (1d8+3) or [b]Melee[/b] touch +7 or [b]Ranged[/b] touch +5 [b]Base Atk[/b] +5; [b]Grp[/b] +7 [b]Atk Options[/b] Empower Turning, holy radiance of St. Carlo’s Mace, Quicken Turning, spells, turn undead 9/day (7d6 damage, DC 19 Will save for half; +1 DC 1/day) [b]Combat Gear[/b] [i]wand of cure light wounds [/i] (16 charges), [i]scroll of lesser restoration[/i] [b]Cleric Spells Prepared[/b] (CL 7th): 4th-level—[i]divine power, spell immunity[/i][sup]D[/sup] 3rd-level—[i]create food and water, dispel magic, magic vestment, protection from energy[/i][sup]D[/sup] 2nd-level—[i]bull’s strength, bear’s endurance, hold person, shield other[/i][sup]D[/sup], [i]silence[/i] (DC 15) 1st-level—[i]divine favor, endure elements[/i] (2), [i]protection from Taint, sanctuary[/i][sup]D[/sup] (DC 14), [i]shield of faith[/i] 0-level—[i]detect magic[/i] (2), [i]light, read magic, resistance[/i] (2) D: Domain spell. Faith: Celestine. [i]Domains:[/i] Celestial, Protection ---------------------------------------------------------------------------------------- [b]Abilities[/b] Str 15, Dex 10, Con 12, Int 11, Wis 16, Cha 14 [b]Feats[/b] Combat Casting, Extra Turning, Empower Turning, Quicken Turning [b]Skills[/b] Concentration +11 (+15 casting defensively), Diplomacy +7, Knowledge (religion) +6, Ride +3, Spellcraft +1 [b]Possessions[/b] combat gear plus [i] The Mace of Saint Carlo, Orsino’s Tabard of Tranquility[/i], full plate armor, heavy steel shield, dagger, backpack, bedroll, flint & steel, heavy warhorse, cold weather outfit, silver holy symbol, wooden holy symbol, cleric’s vestments, furs, waterskin, 3 flasks of holy water, pair of platinum rings, 9pp, 94gp, 32sp, 21cp [b]POSSESSIONS OF NOTE[/b] [b]Saint Carlo's Mace[/b] is a plain, unadorned weapon that appears old and worn nearly past usefulness. Upon its flanged head, dark stains can still be seen--the blood of Saint Carlo of Berdon, who was slain with this, his own weapon, while defending the temple at Villandry against maurading pagans that dealt in black magic. Saint Carlo's Mace is a [i]+1 heavy mace[/i] imbued with a continual white glow while drawn, equal in brightness to a torch. Furthermore, the mace is blessed--any creature of Taint within 10 feet of this weapon while it is drawn suffers 1d4 points of damage per round they remain within the area of effect. Finally, the mace can be used as a divine focus by any cleric or paladin of the Celestine faith. [b] Father Orsino's Tabard of Tranquility[/b] is a simple woolen cloth, bleached white, with the triple interlocking circles of the Celestine gods displayed prominently upon it. The wearer of the tabard gains a +1 resistance bonus on all saving throws, or a +4 resistance bonus verses fear saves.[/font] [/QUOTE]
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