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Characters from The Cask of Winter story hour
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<blockquote data-quote="ForceUser" data-source="post: 2545494" data-attributes="member: 2785"><p><span style="font-family: 'Georgia'"><strong>WIGLIFF THE WISE</strong></span></p><p><span style="font-family: 'Georgia'">Vangal Rogue 4/Wizard 3 | Medium Humanoid (Human)</span></p><p><span style="font-family: 'Georgia'"><strong>Init</strong> +3; <strong>Senses</strong> trapfinding; Listen -2 (+0 when familiar is within 5 ft.), Spot -2 (+0 when familiar is within 5 ft.)</span></p><p><span style="font-family: 'Georgia'"><strong>Action Points</strong> 8</span></p><p><span style="font-family: 'Georgia'"><strong>Languages</strong> empathic link, Sturmmen, Vangal</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>AC</strong> 13, touch 13, flat-footed 13; uncanny dodge</span></p><p><span style="font-family: 'Georgia'"><strong>hp</strong> 48 (7HD)</span></p><p><span style="font-family: 'Georgia'"><strong>Resist</strong> evasion, trap sense +1</span></p><p><span style="font-family: 'Georgia'"><strong>Fort</strong> +5; <strong>Ref</strong> +10; <strong>Will</strong> +2</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>Spd</strong> 30 ft.</span></p><p><span style="font-family: 'Georgia'"><strong>RANGED</strong> touch +7 or</span></p><p><span style="font-family: 'Georgia'"><strong>Ranged</strong> mwk shortbow rapid shot +6/+6 (1d6/x3) or </span></p><p><span style="font-family: 'Georgia'"><strong>Ranged</strong> dagger +7 (1d4/19-20x2) or </span></p><p><span style="font-family: 'Georgia'"><strong>Ranged</strong> javelin +3 (1d6/x3) or </span></p><p><span style="font-family: 'Georgia'"><strong>Ranged</strong> spear +3 (1d8/x3) or</span></p><p><span style="font-family: 'Georgia'"><strong>Melee</strong> dagger +4 (1d4/19-20x2) or </span></p><p><span style="font-family: 'Georgia'"><strong>Melee</strong> spear +0 (1d8/x3)</span></p><p><span style="font-family: 'Georgia'"><strong>Base Atk</strong> +4; <strong>Grp</strong> +4</span></p><p><span style="font-family: 'Georgia'"><strong>Atk Options</strong> Point Blank Shot, Precise Shot, Rapid Shot, sneak attack +2d6, spells</span></p><p><span style="font-family: 'Georgia'"><strong>Combat Gear</strong> <em>wand of grease</em> (32 charges), <em>wand of ray of frost</em> (26 charges), <em>wand of scorching ray</em> (36 charges)</span></p><p><span style="font-family: 'Georgia'"><strong>Wizard Spells Prepared</strong> (CL 7th):</span></p><p><span style="font-family: 'Georgia'">2nd-level—<em>earthen grasp</em> (+13 grapple bonus), <em>resist energy</em></span></p><p><span style="font-family: 'Georgia'">1st-level—<em>endure elements, mage armor, shield</em></span></p><p><span style="font-family: 'Georgia'">0-level—<em>detect magic, light, prestidigitation, read magic</em></span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>Abilities</strong> Str 10, Dex 16, Con 16, Int 16, Wis 6, Cha 8</span></p><p><span style="font-family: 'Georgia'"><strong>Feats</strong> Point Blank Shot, Practiced Spellcaster (wizard), Precise Shot, Rapid Shot, Scribe Scroll[sup]B[/sup]</span></p><p><span style="font-family: 'Georgia'"><strong>Skills</strong> Balance +15, Concentration +9, Decipher Script +8, Disable Device +11 (+13 mwk thieves’ tools), Escape Artist +8, Gather Information +6, Jump +7, Knowledge (arcana) +9, Knowledge (local) +10, Open Locks +13 (+15 mwk thieves’ tools), Search +8, Sleight of Hand +8, Sneak +10, Spellcraft +11, Tumble +15</span></p><p><span style="font-family: 'Georgia'"><strong>Possessions</strong> combat gear plus <em> Relfnogart's Extraordinary Quiver </em>, <em>Alidri's Arcane Key</em>, wizard's spellbook, mwk thieves’ tools, mwk shortbow and 60 arrows, dagger, bedroll, flint & steel, light warhorse, cold weather outfit, furs, belt pouch, spell component pouch, 18 javelins, 5 spears, string and bell, whetstone, large pouch, 2 small pouches, 25 feet silk rope, empty sack, 10 days’ trail rations</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Kit</strong>, weasel familiar: CR —; LA —; Tiny magical beast; HD 7d8; hp 24; Init +2; Spd 20 ft., climb 20 ft.; AC 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14; Base Atk +4; Grp –8: Attack Bite +8 melee (1d3–4); Full Atk (same); Space/Reach 2–1/2 ft./0 ft.; SA Attach; SQ deliver touch spells, empathic link, improved evasion, low–light vision, share spells; AL Neutral; SV Fort +5, Ref +10, Will +6; Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5. Skills and Feats: Balance +18, Climb +10, Concentration +6, Decipher Script +3, Disable Device +6, Escape Artist +7, Gather Information +4, Jump -3, Kn (arcana) +4, Kn (local) +5, Open Locks +8, Search +3, Sleight of Hand +7, Sneak +15, Spellcraft +6, Spot +3, Tumble +14; Weapon Finesse.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>POSSESSIONS OF NOTE</strong></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Relfnogart's Extraordinary Quiver </strong>— This ordinary looking quiver is actually a <em>quiver of Ehlonna</em> that also has three extra compartments that can hold additional items. First is an extra dimensional space that can hold 4 cubic feet or 40 pounds of material, and the smaller second two compartments can each hold 1 cubic feet or 10 pounds of material. Additionally, Relfnogart's Quiver can create a Javelin +1 imbued with Lightning energy once per week. This attack does an additional 5d8 electricity damage to the target. This lightning javelin creates a trail of light across its path that dims (becomes shadowy) the next round, and extinguishes the round after that.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Alidri's Arcane Key</strong> — This device allows a rogue to use the Open Lock skill against <em>arcane lock</em> or <em>hold portal</em> spells; he can also use Disable Device against the alarm function of an <em>arcane seal</em> (DC 10 + caster level, success suppresses for 10 mins). Magically sealed locks increase the DC by 10. Magically sealed doors (no lock) DC = 20. <em>Hold portal</em> is dispelled, while <em>arcane lock</em> and <em>arcane seal</em> are suppressed for 10 minutes.</span></p></blockquote><p></p>
[QUOTE="ForceUser, post: 2545494, member: 2785"] [font=Georgia][b]WIGLIFF THE WISE[/b] Vangal Rogue 4/Wizard 3 | Medium Humanoid (Human) [b]Init[/b] +3; [b]Senses[/b] trapfinding; Listen -2 (+0 when familiar is within 5 ft.), Spot -2 (+0 when familiar is within 5 ft.) [b]Action Points[/b] 8 [b]Languages[/b] empathic link, Sturmmen, Vangal ---------------------------------------------------------------------------------------- [b]AC[/b] 13, touch 13, flat-footed 13; uncanny dodge [b]hp[/b] 48 (7HD) [b]Resist[/b] evasion, trap sense +1 [b]Fort[/b] +5; [b]Ref[/b] +10; [b]Will[/b] +2 ---------------------------------------------------------------------------------------- [b]Spd[/b] 30 ft. [b]RANGED[/b] touch +7 or [b]Ranged[/b] mwk shortbow rapid shot +6/+6 (1d6/x3) or [b]Ranged[/b] dagger +7 (1d4/19-20x2) or [b]Ranged[/b] javelin +3 (1d6/x3) or [b]Ranged[/b] spear +3 (1d8/x3) or [b]Melee[/b] dagger +4 (1d4/19-20x2) or [b]Melee[/b] spear +0 (1d8/x3) [b]Base Atk[/b] +4; [b]Grp[/b] +4 [b]Atk Options[/b] Point Blank Shot, Precise Shot, Rapid Shot, sneak attack +2d6, spells [b]Combat Gear[/b] [i]wand of grease[/i] (32 charges), [i]wand of ray of frost[/i] (26 charges), [i]wand of scorching ray[/i] (36 charges) [b]Wizard Spells Prepared[/b] (CL 7th): 2nd-level—[i]earthen grasp[/i] (+13 grapple bonus), [i]resist energy[/i] 1st-level—[i]endure elements, mage armor, shield[/i] 0-level—[i]detect magic, light, prestidigitation, read magic[/i] ---------------------------------------------------------------------------------------- [b]Abilities[/b] Str 10, Dex 16, Con 16, Int 16, Wis 6, Cha 8 [b]Feats[/b] Point Blank Shot, Practiced Spellcaster (wizard), Precise Shot, Rapid Shot, Scribe Scroll[sup]B[/sup] [b]Skills[/b] Balance +15, Concentration +9, Decipher Script +8, Disable Device +11 (+13 mwk thieves’ tools), Escape Artist +8, Gather Information +6, Jump +7, Knowledge (arcana) +9, Knowledge (local) +10, Open Locks +13 (+15 mwk thieves’ tools), Search +8, Sleight of Hand +8, Sneak +10, Spellcraft +11, Tumble +15 [b]Possessions[/b] combat gear plus [i] Relfnogart's Extraordinary Quiver [/i], [i]Alidri's Arcane Key[/i], wizard's spellbook, mwk thieves’ tools, mwk shortbow and 60 arrows, dagger, bedroll, flint & steel, light warhorse, cold weather outfit, furs, belt pouch, spell component pouch, 18 javelins, 5 spears, string and bell, whetstone, large pouch, 2 small pouches, 25 feet silk rope, empty sack, 10 days’ trail rations [b]Kit[/b], weasel familiar: CR —; LA —; Tiny magical beast; HD 7d8; hp 24; Init +2; Spd 20 ft., climb 20 ft.; AC 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14; Base Atk +4; Grp –8: Attack Bite +8 melee (1d3–4); Full Atk (same); Space/Reach 2–1/2 ft./0 ft.; SA Attach; SQ deliver touch spells, empathic link, improved evasion, low–light vision, share spells; AL Neutral; SV Fort +5, Ref +10, Will +6; Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5. Skills and Feats: Balance +18, Climb +10, Concentration +6, Decipher Script +3, Disable Device +6, Escape Artist +7, Gather Information +4, Jump -3, Kn (arcana) +4, Kn (local) +5, Open Locks +8, Search +3, Sleight of Hand +7, Sneak +15, Spellcraft +6, Spot +3, Tumble +14; Weapon Finesse. [b]POSSESSIONS OF NOTE[/b] [b]Relfnogart's Extraordinary Quiver [/b]— This ordinary looking quiver is actually a [i]quiver of Ehlonna[/i] that also has three extra compartments that can hold additional items. First is an extra dimensional space that can hold 4 cubic feet or 40 pounds of material, and the smaller second two compartments can each hold 1 cubic feet or 10 pounds of material. Additionally, Relfnogart's Quiver can create a Javelin +1 imbued with Lightning energy once per week. This attack does an additional 5d8 electricity damage to the target. This lightning javelin creates a trail of light across its path that dims (becomes shadowy) the next round, and extinguishes the round after that. [b]Alidri's Arcane Key[/b] — This device allows a rogue to use the Open Lock skill against [i]arcane lock[/i] or [i]hold portal[/i] spells; he can also use Disable Device against the alarm function of an [i]arcane seal[/i] (DC 10 + caster level, success suppresses for 10 mins). Magically sealed locks increase the DC by 10. Magically sealed doors (no lock) DC = 20. [i]Hold portal[/i] is dispelled, while [i]arcane lock[/i] and [i]arcane seal[/i] are suppressed for 10 minutes.[/font] [/QUOTE]
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