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Characters from The Cask of Winter story hour
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<blockquote data-quote="ForceUser" data-source="post: 2904618" data-attributes="member: 2785"><p>I'm told that I'm overdue to update this thread, so here is my first offering of 2006--the winter men, the white-furred savages who shadow the PCs during their trek up Askjer Pass. The greybeards among the Oski claim that the winter men are canny hunters, and hunt large prey in packs. They have even been known to hunt solitary trolls. Ape-like, the typical winter man stands about 7 feet tall, just under the cusp of Large size, and weighs around 600 pounds. Omnivorous, their most common prey are mountain sheep, but a large part of their subsistence diet consists of various lichens that grows in caves in the mountains. Winter men typically live in bands of twenty or thirty, and rarely leave the highest elevations.</p><p></p><p></p><p></p><p></p><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 15px">W</span>INTER <span style="font-size: 15px">M</span>EN <span style="font-size: 12px"> | CR3</span></strong></span></p><p><span style="font-family: 'Georgia'">Medium Giant</span></p><p><span style="font-family: 'Georgia'"><strong>Init </strong>+2; <strong>Senses </strong>darkvision 90 ft., low-light vision, scent; Listen +4, Spot +5</span></p><p><span style="font-family: 'Georgia'"><strong>Languages </strong>can understand but not speak Giant</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>AC </strong>15, touch 12, flat-footed 13</span></p><p><span style="font-family: 'Georgia'"><strong>hp </strong>32 (4HD)</span></p><p><span style="font-family: 'Georgia'"><strong>Fort </strong>+7; <strong>Ref </strong>+3; <strong>Will </strong>+0</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>Spd </strong>30 ft. (6 squares); climb 15 ft.</span></p><p><span style="font-family: 'Georgia'"><strong>MELEE </strong>club +7 (1d6+4) and slam +2 (1d4+4) or</span></p><p><span style="font-family: 'Georgia'"><strong>Melee </strong>2 slams +7 (1d4+4) or</span></p><p><span style="font-family: 'Georgia'"><strong>Ranged </strong>club +5 (1d6+4) </span></p><p><span style="font-family: 'Georgia'"><strong>Base Atk</strong> +3; <strong>Grp </strong>+7</span></p><p><span style="font-family: 'Georgia'"><strong>Atk Options</strong> demoralizing howl</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>Abilities </strong>Str 19, Dex 14, Con 17, Int 6, Wis 9, Cha 6</span></p><p><span style="font-family: 'Georgia'"><strong>Feats </strong>Alertness, Track</span></p><p><span style="font-family: 'Georgia'"><strong>Skills </strong>Listen +4, Sneak +2 (+10 in snowy terrains), Spot +5</span></p><p><span style="font-family: 'Georgia'"> <span style="font-size: 9px">*Winter men gain a +8 racial bonus to Sneak checks in snowy terrain.</span></span></p><p><span style="font-family: 'Georgia'"><strong>Possessions </strong>club</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Demoralizing howl (Ex): </strong>A winter man can bellow forth a terrifying, undulating screech as a standard action. Opponents who can hear the howl and are within 30 feet must make a DC 12 Will save or become shaken for 1d6 rounds. An opponent who makes his saving throw verses a winter man’s howl is immune to the effects of that winter man’s howl for 24 hours.</span></p><p><span style="font-family: 'Georgia'"><em></em></span></p><p><span style="font-family: 'Georgia'"><em>This monster was inspired by the taer mini from the <strong>Aberrations </strong>set.</em></span></p><p></p><p><img src="http://www.wizards.com/dnd/images/ab_gallery/330.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="ForceUser, post: 2904618, member: 2785"] I'm told that I'm overdue to update this thread, so here is my first offering of 2006--the winter men, the white-furred savages who shadow the PCs during their trek up Askjer Pass. The greybeards among the Oski claim that the winter men are canny hunters, and hunt large prey in packs. They have even been known to hunt solitary trolls. Ape-like, the typical winter man stands about 7 feet tall, just under the cusp of Large size, and weighs around 600 pounds. Omnivorous, their most common prey are mountain sheep, but a large part of their subsistence diet consists of various lichens that grows in caves in the mountains. Winter men typically live in bands of twenty or thirty, and rarely leave the highest elevations. [font=Georgia][B][SIZE=4]W[/SIZE]INTER [SIZE=4]M[/SIZE]EN [SIZE=3] | CR3[/SIZE][/B] Medium Giant [B]Init [/B]+2; [B]Senses [/B]darkvision 90 ft., low-light vision, scent; Listen +4, Spot +5 [B]Languages [/B]can understand but not speak Giant ---------------------------------------------------------------------------------------- [B]AC [/B]15, touch 12, flat-footed 13 [B]hp [/B]32 (4HD) [B]Fort [/B]+7; [B]Ref [/B]+3; [B]Will [/B]+0 ---------------------------------------------------------------------------------------- [B]Spd [/B]30 ft. (6 squares); climb 15 ft. [B]MELEE [/B]club +7 (1d6+4) and slam +2 (1d4+4) or [B]Melee [/B]2 slams +7 (1d4+4) or [B]Ranged [/B]club +5 (1d6+4) [B]Base Atk[/B] +3; [B]Grp [/B]+7 [B]Atk Options[/B] demoralizing howl ---------------------------------------------------------------------------------------- [B]Abilities [/B]Str 19, Dex 14, Con 17, Int 6, Wis 9, Cha 6 [B]Feats [/B]Alertness, Track [B]Skills [/B]Listen +4, Sneak +2 (+10 in snowy terrains), Spot +5 [SIZE=1]*Winter men gain a +8 racial bonus to Sneak checks in snowy terrain.[/SIZE] [B]Possessions [/B]club [B]Demoralizing howl (Ex): [/B]A winter man can bellow forth a terrifying, undulating screech as a standard action. Opponents who can hear the howl and are within 30 feet must make a DC 12 Will save or become shaken for 1d6 rounds. An opponent who makes his saving throw verses a winter man’s howl is immune to the effects of that winter man’s howl for 24 hours. [I] This monster was inspired by the taer mini from the [B]Aberrations [/B]set.[/I][/font] [img]http://www.wizards.com/dnd/images/ab_gallery/330.jpg[/img] [/QUOTE]
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