Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Characters from The Cask of Winter story hour
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ForceUser" data-source="post: 2925948" data-attributes="member: 2785"><p><span style="font-family: 'Georgia'"><strong><span style="font-size: 15px">F</span>ROST <span style="font-size: 15px">W</span>YRM | <span style="font-size: 12px">CR8</span></strong></span></p><p><span style="font-family: 'Georgia'">Large Magical Beast (Cold, Taint)</span></p><p><span style="font-family: 'Georgia'"><strong>Init </strong>+5; <strong>Senses </strong>low-light vision; Listen +7, Spot +7</span></p><p><span style="font-family: 'Georgia'"><strong>Aura </strong>cold</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>AC </strong>17, touch 10, flat-footed 16; Dodge</span></p><p><span style="font-family: 'Georgia'"><strong>hp </strong>103 (13HD)</span></p><p><span style="font-family: 'Georgia'"><strong>Resist DR</strong> 10/magic</span></p><p><span style="font-family: 'Georgia'"><strong>Immune </strong>cold</span></p><p><span style="font-family: 'Georgia'"><strong>Weakness </strong>vulnerability to fire</span></p><p><span style="font-family: 'Georgia'"><strong>Fort </strong>+7; <strong>Ref </strong>+9; <strong>Will </strong>+9</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>Spd </strong>30 ft. (6 squares); ice walk</span></p><p><span style="font-family: 'Georgia'"><strong>MELEE </strong>4 claws +16/+16/+16/+16 (1d8+4/19-20) and bite +14 (1d8+2)</span></p><p><span style="font-family: 'Georgia'"><strong>Base Atk </strong>+13; <strong>Grp </strong>+21</span></p><p><span style="font-family: 'Georgia'">----------------------------------------------------------------------------------------</span></p><p><span style="font-family: 'Georgia'"><strong>Abilities </strong>Str 19, Dex 13, Con 16, Int 6, Wis 12, Cha 7</span></p><p><span style="font-family: 'Georgia'"><strong>Feats </strong>Alertness, Dodge, Improved Critical (claw), Improved Initiative, Multiattack</span></p><p><span style="font-family: 'Georgia'"><strong>Skills </strong>Climb +12, Listen +7, Sneak +5, Spot +7</span></p><p><span style="font-family: 'Georgia'"><span style="font-size: 9px">*Frost wyrms have a +8 racial bonus to Climb checks, and can always take 10.</span></span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Cold Subtype (Ex): </strong>A frost wyrm has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><strong>Cold Aura (Ex):</strong> A frost wyrm emanates such intense cold that each creature within 20 feet takes 1d8 points of cold damage per round (no saving throw). Magical effects that shield against cold work against this aura, but normal measures (such as heavy furs or insulation) do not.</span></p><p><span style="font-family: 'Georgia'"><strong></strong></span></p><p><span style="font-family: 'Georgia'"><strong>Ice Walk (Ex):</strong> A frost wyrm can climb any ice-covered surface at its normal rate of movement—even a vertical wall.</span></p><p><span style="font-family: 'Georgia'"></span></p><p><span style="font-family: 'Georgia'"><em>The frost wyrm is a unique advanced frost salamander. It was inspired by the following image--the creature from the Monster Manual II looked fearsome and I wanted to use it, but I was disappointed by the fact that it was only Medium size. So I beefed it up.</em></span></p><p></p><p><img src="http://www.wizards.com/dnd/images/mm2_gallery/88268_620_56.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="ForceUser, post: 2925948, member: 2785"] [font=Georgia][B][SIZE=4]F[/SIZE]ROST [SIZE=4]W[/SIZE]YRM | [SIZE=3]CR8[/SIZE][/B] Large Magical Beast (Cold, Taint) [B]Init [/B]+5; [B]Senses [/B]low-light vision; Listen +7, Spot +7 [B]Aura [/B]cold ---------------------------------------------------------------------------------------- [B]AC [/B]17, touch 10, flat-footed 16; Dodge [B]hp [/B]103 (13HD) [B]Resist DR[/B] 10/magic [B]Immune [/B]cold [B]Weakness [/B]vulnerability to fire [B]Fort [/B]+7; [B]Ref [/B]+9; [B]Will [/B]+9 ---------------------------------------------------------------------------------------- [B]Spd [/B]30 ft. (6 squares); ice walk [B]MELEE [/B]4 claws +16/+16/+16/+16 (1d8+4/19-20) and bite +14 (1d8+2) [B]Base Atk [/B]+13; [B]Grp [/B]+21 ---------------------------------------------------------------------------------------- [B]Abilities [/B]Str 19, Dex 13, Con 16, Int 6, Wis 12, Cha 7 [B]Feats [/B]Alertness, Dodge, Improved Critical (claw), Improved Initiative, Multiattack [B]Skills [/B]Climb +12, Listen +7, Sneak +5, Spot +7 [SIZE=1]*Frost wyrms have a +8 racial bonus to Climb checks, and can always take 10.[/SIZE] [B]Cold Subtype (Ex): [/B]A frost wyrm has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure. [B]Cold Aura (Ex):[/B] A frost wyrm emanates such intense cold that each creature within 20 feet takes 1d8 points of cold damage per round (no saving throw). Magical effects that shield against cold work against this aura, but normal measures (such as heavy furs or insulation) do not. [B] Ice Walk (Ex):[/B] A frost wyrm can climb any ice-covered surface at its normal rate of movement—even a vertical wall. [I]The frost wyrm is a unique advanced frost salamander. It was inspired by the following image--the creature from the Monster Manual II looked fearsome and I wanted to use it, but I was disappointed by the fact that it was only Medium size. So I beefed it up.[/I][/font] [img]http://www.wizards.com/dnd/images/mm2_gallery/88268_620_56.jpg[/img] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Characters from The Cask of Winter story hour
Top