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<blockquote data-quote="Iron Sky" data-source="post: 5446132" data-attributes="member: 60965"><p>So, I thought it might be interesting to hear people's opinions on various character builds that they've seen in adventures they've been in or, even better, builds you've played. The Peanut Gallery is for interesting in-game stuff, this thread is more for interesting mechanical stuff.</p><p></p><p>It might provide some helpful experiential advice for anyone who happens to be making a similar build.</p><p></p><p>So far, of all the builds I've seen, the one that's impressed me the most is Xeterog's battlemind <a href="http://l4w.wikia.com/wiki/PC:Fredrock_Hammersmith_%28Xeterog%29" target="_blank">Fredrock</a>. While battleminds have one of the weakest marks(I think Mind Spike has only triggered once in two <em>adventures</em>), the constant DR4 he has is incredible, especially in minion-heavy games. The twice-per-encounter blast 3s don't hurt either.</p><p></p><p>I only got to see a monk in action briefly in The Rerisen Tower, but his AoE capability, maneuverability, and high defenses impressed me enough to start experimenting with building some of my own(my 3rd character was a toss-up between a monk and a wizard).</p><p></p><p>The damage renau1g's wizard <a href="http://l4w.wikia.com/wiki/PC:Ashir_%28renau1g%29" target="_blank">Ashir</a> can dish out is pretty impressive too, seeing him in action was part of what made me decide to make a wizard for said 3rd character.</p><p></p><p>As far as my own builds, Dante(link keeps breaking each time I try to link to him) is a spiked-chain beastmaster ranger that was designed around a mix of ranged and melee attacks and punishment for attacking his beast. Aside from being fragile as hell hp and surge-wise(he's run completely out of surges 3 times), it makes for pretty solid, if somewhat boring, damage; like most rangers - mechanically op, in-game repetitive.</p><p></p><p><a href="http://l4w.wikia.com/wiki/PC:Sir_Exsixten_%28Iron_Sky%29" target="_blank">Sir Exsixten</a> seemed more effective in my mind than he has been in play, partially due to an 18 primary stat with a +2 proficiency weapon. +6 to hit at level one means <em>alot</em> of misses. As a battlerage vigor fighter, he does generate THP even on a miss, but hitting is important and +6 just hasn't been enough. I'd say +7-8 vs AC or +5-6 vs NAD as a target for 1st level characters.</p><p></p><p>Last is <a href="http://l4w.wikia.com/wiki/PC:Phoenix_%28IronSky%29" target="_blank">Phoenix</a>, my pyromancer mage. I don't have much to say about her yet since she's only in her 2nd combat, but she has potential with a +11 damage bonus at level 4. Main downside is that pretty much all my powers deal 1d6(encounters just do it over a larger area) which makes them seem less exciting - even online it's fun to roll a big pile of dice.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5446132, member: 60965"] So, I thought it might be interesting to hear people's opinions on various character builds that they've seen in adventures they've been in or, even better, builds you've played. The Peanut Gallery is for interesting in-game stuff, this thread is more for interesting mechanical stuff. It might provide some helpful experiential advice for anyone who happens to be making a similar build. So far, of all the builds I've seen, the one that's impressed me the most is Xeterog's battlemind [URL="http://l4w.wikia.com/wiki/PC:Fredrock_Hammersmith_%28Xeterog%29"]Fredrock[/URL]. While battleminds have one of the weakest marks(I think Mind Spike has only triggered once in two [I]adventures[/I]), the constant DR4 he has is incredible, especially in minion-heavy games. The twice-per-encounter blast 3s don't hurt either. I only got to see a monk in action briefly in The Rerisen Tower, but his AoE capability, maneuverability, and high defenses impressed me enough to start experimenting with building some of my own(my 3rd character was a toss-up between a monk and a wizard). The damage renau1g's wizard [URL="http://l4w.wikia.com/wiki/PC:Ashir_%28renau1g%29"]Ashir[/URL] can dish out is pretty impressive too, seeing him in action was part of what made me decide to make a wizard for said 3rd character. As far as my own builds, Dante(link keeps breaking each time I try to link to him) is a spiked-chain beastmaster ranger that was designed around a mix of ranged and melee attacks and punishment for attacking his beast. Aside from being fragile as hell hp and surge-wise(he's run completely out of surges 3 times), it makes for pretty solid, if somewhat boring, damage; like most rangers - mechanically op, in-game repetitive. [URL="http://l4w.wikia.com/wiki/PC:Sir_Exsixten_%28Iron_Sky%29"]Sir Exsixten[/URL] seemed more effective in my mind than he has been in play, partially due to an 18 primary stat with a +2 proficiency weapon. +6 to hit at level one means [I]alot[/I] of misses. As a battlerage vigor fighter, he does generate THP even on a miss, but hitting is important and +6 just hasn't been enough. I'd say +7-8 vs AC or +5-6 vs NAD as a target for 1st level characters. Last is [URL="http://l4w.wikia.com/wiki/PC:Phoenix_%28IronSky%29"]Phoenix[/URL], my pyromancer mage. I don't have much to say about her yet since she's only in her 2nd combat, but she has potential with a +11 damage bonus at level 4. Main downside is that pretty much all my powers deal 1d6(encounters just do it over a larger area) which makes them seem less exciting - even online it's fun to roll a big pile of dice. [/QUOTE]
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