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<blockquote data-quote="RangerWickett" data-source="post: 8053941" data-attributes="member: 63"><p>If you want to avoid this rules oddity, some games have two cycles of initiative. First everyone moves, then everyone acts. </p><p></p><p>Pathfinder 2e has an odd way of balancing this. You get three actions per turn, and can make multiple attacks (albeit at -5 for the second, and -10 for the third, but there's still a chance to hit). So if the barbarian moves and attacks, he has spent his turn to get in one attack. Then the pirate can make three attacks back. Being the first to engage can be disadvantageous.</p><p></p><p>An alternate rule system would nix the grid, and instead conceptualize combat areas as stages, arenas, and fields. </p><p></p><p>Stages are about 30 ft. across.</p><p>Arenas about 150 ft. across.</p><p>Fields about 800 ft. across.</p><p></p><p>Everyone in the same stage can make melee attacks against each other.</p><p>You have disadvantage on ranged attacks in the same stage (except maybe with thrown daggers).</p><p>There can be multiple stages in the same arena, and switching between them requires your action.</p><p>You can make ranged attacks against people in a different stage, with no penalty.</p><p>You can attack someone in a different arena with a ranged attack with disadvantage.</p><p>Switching between arenas takes two turns, or maybe one if you can make a check.</p><p>Fields are usually too big to matter in combat.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8053941, member: 63"] If you want to avoid this rules oddity, some games have two cycles of initiative. First everyone moves, then everyone acts. Pathfinder 2e has an odd way of balancing this. You get three actions per turn, and can make multiple attacks (albeit at -5 for the second, and -10 for the third, but there's still a chance to hit). So if the barbarian moves and attacks, he has spent his turn to get in one attack. Then the pirate can make three attacks back. Being the first to engage can be disadvantageous. An alternate rule system would nix the grid, and instead conceptualize combat areas as stages, arenas, and fields. Stages are about 30 ft. across. Arenas about 150 ft. across. Fields about 800 ft. across. Everyone in the same stage can make melee attacks against each other. You have disadvantage on ranged attacks in the same stage (except maybe with thrown daggers). There can be multiple stages in the same arena, and switching between them requires your action. You can make ranged attacks against people in a different stage, with no penalty. You can attack someone in a different arena with a ranged attack with disadvantage. Switching between arenas takes two turns, or maybe one if you can make a check. Fields are usually too big to matter in combat. [/QUOTE]
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