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Charm Person failure question
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<blockquote data-quote="dco" data-source="post: 6974737"><p>I'm of the opinion that you can not use stealth, which is an action that implies trying to not make noise, while you cast a spell which is another action that implies a "combination of sounds, specific pitch and resonance", it could be argued that the pitch could be super low like some whispers but then there is a metamagic ability that lets do avoid the verbal component, allowing stealth would make that ability worse.</p><p></p><p>It is debatable if the target should know, you have "might not know" and "knows it was charmed by you". I think he should know if he resists the spell or at least I would let him roll with positive modifiers (more if he saw or heard how the spell was cast). My reasoning is that targets should know they did something against their will without the text telling it explicitly, for example with the command spell I suppose the target should know if he moved against his will, "knows it was charmed by you" is an extra explanation but I interpret it is also applicable when it was not succesful. There are other spells like detect thoughts or command which I find more suitable to be concealed from the target if they fail, detect thought is a self spell, it doesn't need savings throws unless you dig deeper and then it says the target knows, command is a one word spell and doesn't have the extra "he knows...</p><p></p><p>But that's how I do it, your game your rules. Remember that if you let the players use stealth for casting spells then target is at a disadvantage already, they can not roll to know what is being casted, ask about what has been casted, cast counterspells, etc.</p></blockquote><p></p>
[QUOTE="dco, post: 6974737"] I'm of the opinion that you can not use stealth, which is an action that implies trying to not make noise, while you cast a spell which is another action that implies a "combination of sounds, specific pitch and resonance", it could be argued that the pitch could be super low like some whispers but then there is a metamagic ability that lets do avoid the verbal component, allowing stealth would make that ability worse. It is debatable if the target should know, you have "might not know" and "knows it was charmed by you". I think he should know if he resists the spell or at least I would let him roll with positive modifiers (more if he saw or heard how the spell was cast). My reasoning is that targets should know they did something against their will without the text telling it explicitly, for example with the command spell I suppose the target should know if he moved against his will, "knows it was charmed by you" is an extra explanation but I interpret it is also applicable when it was not succesful. There are other spells like detect thoughts or command which I find more suitable to be concealed from the target if they fail, detect thought is a self spell, it doesn't need savings throws unless you dig deeper and then it says the target knows, command is a one word spell and doesn't have the extra "he knows... But that's how I do it, your game your rules. Remember that if you let the players use stealth for casting spells then target is at a disadvantage already, they can not roll to know what is being casted, ask about what has been casted, cast counterspells, etc. [/QUOTE]
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