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Charop DPR and nova: accuracy vs. damage
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<blockquote data-quote="crunchy4e" data-source="post: 8811265" data-attributes="member: 7038414"><p>I am interested in an optimizer's view of accuracy vs. damage in 4e. I ask because the classic <a href="https://www.enworld.org/threads/dirty-deeds-done-dirt-cheap-the-rogues-handbook.471676/" target="_blank">rogue</a> <a href="https://www.enworld.org/threads/han-shot-first-a-scoundrels-guide.469717/" target="_blank">guides</a> rate Backstabber as a gold feat in heroic tier, but some of the sample builds they give don't even include Nimble Blade anywhere in the 30-level progression. The average damage increase for Backstabber is +2/3/5 by tier, while Nimble Blade is a flat +1, so certainly by Epic or even Paragon I can see why Backstabber takes precedent, but in Heroic, is there a reasonable argument to be made for Nimble Blade over Backstabber?</p><p></p><p>A nearly-identical question is the relative merit of Sly Flourish vs. Piercing Strike. If we restrict to melee hits and ignore style feats, Sly Flourish easily does +3-5 damage over Piercing Strike, but if targeting reflex gives a 2-3 point accuracy buff, is that worth it?</p><p></p><p>Obviously there is a limit here -- 100% accuracy for tiny damage (Magic Missile) isn't as good as 60-70% accuracy for much larger, better-scaling damage. There is also a gameplay aspect, since a 5% chance of doing 100 damage and a 100% chance of doing 5 damage might have the same expected value, but the variance brings excitement (and potentially frustration). Mathematically, I'm more interested in both pure expected DPR and nova-round value for a single-attacking class, since I assume Avengers and Rangers could take a hit on accuracy before a Rogue would want to.</p><p></p><p>Furthermore, for example, if a player hits only on a roll of 16 or higher, then a +1 accuracy bonus increases hit-rate by 20%, while if a player hits on a roll of, say, 4 or higher, a +1 accuracy bonus increases hit-rate by only 6%. This might mean that accuracy matters marginally more for, say, Barbarians than it does for a traditionally more accurate class like Avengers, Rangers, or Rogues -- independently of a barbarian's often-massive damage bursts.</p><p></p><p>In short, the question could be boiled down to the sliding and conditional relative worth of 1 point of accuracy and 1 point of damage.</p><p></p><p>Secondarily I am interested in how 1 point of defense would be included in the calculus. E.g., Draji Palatial Practice (DSCS) gives the target an full round of <em>automatic </em>-2 penalty to attack rolls. How does an automatic -2 accuracy debuff, regardless of hit or miss, compare to simply targeting Reflex (via Piercing Strike) in the first place at roughly +2 accuracy over AC?</p></blockquote><p></p>
[QUOTE="crunchy4e, post: 8811265, member: 7038414"] I am interested in an optimizer's view of accuracy vs. damage in 4e. I ask because the classic [URL='https://www.enworld.org/threads/dirty-deeds-done-dirt-cheap-the-rogues-handbook.471676/']rogue[/URL] [URL='https://www.enworld.org/threads/han-shot-first-a-scoundrels-guide.469717/']guides[/URL] rate Backstabber as a gold feat in heroic tier, but some of the sample builds they give don't even include Nimble Blade anywhere in the 30-level progression. The average damage increase for Backstabber is +2/3/5 by tier, while Nimble Blade is a flat +1, so certainly by Epic or even Paragon I can see why Backstabber takes precedent, but in Heroic, is there a reasonable argument to be made for Nimble Blade over Backstabber? A nearly-identical question is the relative merit of Sly Flourish vs. Piercing Strike. If we restrict to melee hits and ignore style feats, Sly Flourish easily does +3-5 damage over Piercing Strike, but if targeting reflex gives a 2-3 point accuracy buff, is that worth it? Obviously there is a limit here -- 100% accuracy for tiny damage (Magic Missile) isn't as good as 60-70% accuracy for much larger, better-scaling damage. There is also a gameplay aspect, since a 5% chance of doing 100 damage and a 100% chance of doing 5 damage might have the same expected value, but the variance brings excitement (and potentially frustration). Mathematically, I'm more interested in both pure expected DPR and nova-round value for a single-attacking class, since I assume Avengers and Rangers could take a hit on accuracy before a Rogue would want to. Furthermore, for example, if a player hits only on a roll of 16 or higher, then a +1 accuracy bonus increases hit-rate by 20%, while if a player hits on a roll of, say, 4 or higher, a +1 accuracy bonus increases hit-rate by only 6%. This might mean that accuracy matters marginally more for, say, Barbarians than it does for a traditionally more accurate class like Avengers, Rangers, or Rogues -- independently of a barbarian's often-massive damage bursts. In short, the question could be boiled down to the sliding and conditional relative worth of 1 point of accuracy and 1 point of damage. Secondarily I am interested in how 1 point of defense would be included in the calculus. E.g., Draji Palatial Practice (DSCS) gives the target an full round of [I]automatic [/I]-2 penalty to attack rolls. How does an automatic -2 accuracy debuff, regardless of hit or miss, compare to simply targeting Reflex (via Piercing Strike) in the first place at roughly +2 accuracy over AC? [/QUOTE]
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