Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Chases, Simplified
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6819613" data-attributes="member: 4937"><p>How many chases have you actually run? Because you don't make chases less or more complex. They are inherently complex. Your system is far more complex than you actually think it is. For example, a party running from a foe might move at different speeds or have different luck with challenges, meaning that as the pursuit continues the party can become separated. What happens if the rear of the party gets caught? How far ahead are the party members that are not yet caught when that happens? Or the reverse, what happens if the lead of the party catches whatever they are chasing? How far behind are the other members of the party? If the party doesn't move at different speeds, does it move at the speed of the slowest party member? If so, then you are punishing a player for investing in things that make them fast. If the party effectively moves as fast as the fastest party member (which, if you have only a single track, yours does), then what's the disadvantage of being slow?</p><p></p><p>Your system depends on a huge amount of custom ad hoc values. There is nothing wrong with that except that your system doesn't tell another DM - presumably one more of a novice than you - how to generate these numbers. How much more difficult is escaping the hobgoblins if the hobgoblins are mounted on horses, for example?</p><p></p><p>I admit that the "Hot Pursuit" rules are hardly perfect, but I don't think that in practice they are more complicated than yours and they certainly provide for more player agency. You system as written doesn't provide for player's making choices. Chases are just something that happens to them, not something they actively participate in.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6819613, member: 4937"] How many chases have you actually run? Because you don't make chases less or more complex. They are inherently complex. Your system is far more complex than you actually think it is. For example, a party running from a foe might move at different speeds or have different luck with challenges, meaning that as the pursuit continues the party can become separated. What happens if the rear of the party gets caught? How far ahead are the party members that are not yet caught when that happens? Or the reverse, what happens if the lead of the party catches whatever they are chasing? How far behind are the other members of the party? If the party doesn't move at different speeds, does it move at the speed of the slowest party member? If so, then you are punishing a player for investing in things that make them fast. If the party effectively moves as fast as the fastest party member (which, if you have only a single track, yours does), then what's the disadvantage of being slow? Your system depends on a huge amount of custom ad hoc values. There is nothing wrong with that except that your system doesn't tell another DM - presumably one more of a novice than you - how to generate these numbers. How much more difficult is escaping the hobgoblins if the hobgoblins are mounted on horses, for example? I admit that the "Hot Pursuit" rules are hardly perfect, but I don't think that in practice they are more complicated than yours and they certainly provide for more player agency. You system as written doesn't provide for player's making choices. Chases are just something that happens to them, not something they actively participate in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chases, Simplified
Top