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<blockquote data-quote="Schmoe" data-source="post: 7742211" data-attributes="member: 913"><p>I have to admit, the Easley cover for MotP did more to fire my imagination than just about any image in the game. Simply amazing, and I'm really happy to see that the dreadnaught continues to terrorize astral travelers. I agree with earlier posters that the abilities are just flat-out cool and present a lot of creative options. Kudos to the designers for making a creature that has some interesting tactical options.</p><p></p><p>As a side note, I'm a little confused by all the fuss over high-level monster CRs. I don't profess to be an expert on 5E, as I'm much more familiar with 3.5 and Pathfinder. That being said, it seems like a lot of the quibbles with monsters for "advanced" character options could be solved with a few simple rules:</p><p></p><p>If you allow feats or multi-classing, increase all monster HP by 50%, double if you use both.</p><p>If you allow magic items, double all monster proficiency bonuses and increase all monster damage dice by 50% (round down).</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7742211, member: 913"] I have to admit, the Easley cover for MotP did more to fire my imagination than just about any image in the game. Simply amazing, and I'm really happy to see that the dreadnaught continues to terrorize astral travelers. I agree with earlier posters that the abilities are just flat-out cool and present a lot of creative options. Kudos to the designers for making a creature that has some interesting tactical options. As a side note, I'm a little confused by all the fuss over high-level monster CRs. I don't profess to be an expert on 5E, as I'm much more familiar with 3.5 and Pathfinder. That being said, it seems like a lot of the quibbles with monsters for "advanced" character options could be solved with a few simple rules: If you allow feats or multi-classing, increase all monster HP by 50%, double if you use both. If you allow magic items, double all monster proficiency bonuses and increase all monster damage dice by 50% (round down). [/QUOTE]
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