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<blockquote data-quote="amerigoV" data-source="post: 7695982"><p>I do not play 5e - but that layout looks reasonable. The 3.5 version was terrible. You do not need to see every single feat (esp if it is just an adjustment to reflect in the numbers) and have tons of skills that just do not matter just to make him more like a PC (that was a huge downfall of 3e on the DM side). All that does is create a higher risk of "oh crap, that would not have happened because I totally missed he had Super Awesome Evasion!" That happens no matter what, but cluttering the page with excess material makes it much more likely.</p><p></p><p>So listing lots of cool things he can do - good.</p><p></p><p>But Listing lots of thing he can do that do that he will never actually do and would be uncool if he did do them (Profession - Greengrocer) is bad design.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 7695982"] I do not play 5e - but that layout looks reasonable. The 3.5 version was terrible. You do not need to see every single feat (esp if it is just an adjustment to reflect in the numbers) and have tons of skills that just do not matter just to make him more like a PC (that was a huge downfall of 3e on the DM side). All that does is create a higher risk of "oh crap, that would not have happened because I totally missed he had Super Awesome Evasion!" That happens no matter what, but cluttering the page with excess material makes it much more likely. So listing lots of cool things he can do - good. But Listing lots of thing he can do that do that he will never actually do and would be uncool if he did do them (Profession - Greengrocer) is bad design. [/QUOTE]
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