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Check Out This Beefed-Up CR17 Strahd!
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<blockquote data-quote="hawkeyefan" data-source="post: 7696030" data-attributes="member: 6785785"><p>Well, chill touch does require an attack roll, so it may not always hit. It won't do much damage at all because he has resistance to necrotic damage. The goal though is to shut down his regeneration, which is big, but takes the caster off the table in almost every other way. Probably a fair trade because 20 HP regeneration per round is pretty huge.</p><p></p><p>At that point though, he'd likely focus on the caster. His move options allow him to bypass other party members and avoid AoOs, so the caster would be in pretty big trouble. Strahd would likely take some hits from the party, but once the caster was down, he could withdraw to a distance, and then summon some minions and drop fog cloud to slow the party down while he started regenerating again. Maybe use a few ranged spells to soften the party up. Maybe try a charm if it seems like it may work.</p><p></p><p>He's got a ton of options, and crazy mobility. If it was some kind of arena battle, yeah, a halfway smart party could handle him. But if he's played smart, if he doesn't just go toe to toe with the PC...if he withdraws and strikes again...if he uses the terrain to his advantage...I could see him laying waste to even a very capable party.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7696030, member: 6785785"] Well, chill touch does require an attack roll, so it may not always hit. It won't do much damage at all because he has resistance to necrotic damage. The goal though is to shut down his regeneration, which is big, but takes the caster off the table in almost every other way. Probably a fair trade because 20 HP regeneration per round is pretty huge. At that point though, he'd likely focus on the caster. His move options allow him to bypass other party members and avoid AoOs, so the caster would be in pretty big trouble. Strahd would likely take some hits from the party, but once the caster was down, he could withdraw to a distance, and then summon some minions and drop fog cloud to slow the party down while he started regenerating again. Maybe use a few ranged spells to soften the party up. Maybe try a charm if it seems like it may work. He's got a ton of options, and crazy mobility. If it was some kind of arena battle, yeah, a halfway smart party could handle him. But if he's played smart, if he doesn't just go toe to toe with the PC...if he withdraws and strikes again...if he uses the terrain to his advantage...I could see him laying waste to even a very capable party. [/QUOTE]
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