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Chekhov's Gun and the Hickman Revolution- What Type of Campaign Do You Run?
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<blockquote data-quote="Celebrim" data-source="post: 8851499" data-attributes="member: 4937"><p>Hard and soft bumpers are not intended to violate player agency. They are intended to prevent the players from being bored because they are trying to achieve some goal but have temporarily lost track of how to do so. If the players however really don't want to achieve some goal, you open the gate and let them move into a new pasture.</p><p></p><p>What you don't do is design a rowboat world, let the players paddle off into the middle of nowhere, and then tell them, "Well, it's all your fault you have nothing to do and are bored and are failures. I was just respecting your agency."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8851499, member: 4937"] Hard and soft bumpers are not intended to violate player agency. They are intended to prevent the players from being bored because they are trying to achieve some goal but have temporarily lost track of how to do so. If the players however really don't want to achieve some goal, you open the gate and let them move into a new pasture. What you don't do is design a rowboat world, let the players paddle off into the middle of nowhere, and then tell them, "Well, it's all your fault you have nothing to do and are bored and are failures. I was just respecting your agency." [/QUOTE]
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Chekhov's Gun and the Hickman Revolution- What Type of Campaign Do You Run?
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