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Chicago Gameday XX was June 14th: AFTERMATH
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<blockquote data-quote="buzz" data-source="post: 4244219" data-attributes="member: 6777"><p>[h2]Slot 2: Afternoon[/h2]</p><p>[section]</p><p>Afternoon Game 1: [highlight]This event has been removed[/highlight]</p><p>[/section]</p><p></p><p></p><p>[section]</p><p>Afternoon Game 2: <strong>AND THE SECRET INGREDIENT IS...(no, it's not people...well, maybe a little)</strong></p><p><a href="http://www.d20srd.org/" target="_blank">D&D 3.5</a>, TracerBullet42</p><p>[imager]http://gameday.buzzmo.com/images/phb.jpg[/imager]</p><p>[bq]Three words (given to me by the great Reidzilla):</p><p></p><p>Planar...Iron...Chef.</p><p></p><p>It didn't take long for people to take notice of the fantastic feastings had at The Tonga Room. It became even more evident after capturing a giant frickin' elephant with a city on it's back and turning it into a mobile restaurant, "The Travellin' Tonga." People take notice of these sorts of things. Good people. Bad people. Important people. Powerful people...dangerous people.</p><p></p><p>So it would make sense that other-planar creatures are intrigued by this little former halfling, former kobold, again halfling who cooks things just so...</p><p></p><p>Wouldn't you know it, the time for the planar cook-off is just around the corner, and you're invited.</p><p></p><p><strong>AND THE SECRET INGREDIENT IS...(no, it's not people...well, ok, maybe a little...)</strong> is a D&D 3.5 adventure that follows up on the previous gamedays "The Runaway Bride", "The King's Wedding Day (Or Should I Say Deadding Day...Is that McBain-y Enough For You?)", and "THE GIANT FRICKIN' ELEPHANTS WITH CITIES ON THEIR BACKS ARE COMING!!!" though it is not necessary for you to have played in them. This adventure is designed with love and care for up to six players (although there will be eight characters to choose from). We will be using some of the alternate rules from Unearthed Arcana, including the <a href="http://www.d20srd.org/srd/variant/adventuring/combatFacing.htm" target="_blank">facing rules</a>. (Don't worry, they're easy, and I'm not an ogre about it.) No previous experience is necessary (but it wouldn't hurt, since they'll be 12th level PCs) as I can teach you the rules as we play. Just bring some dice and a willingness to have a little fun.</p><p></p><p>"... and be at the last table still playing at the end of the night while everone else is waiting to close up!" -rvalle[/bq]</p><p>1. Trevalon Moonleirion</p><p>2. rvalle</p><p>3. Keel Tings</p><p>4. bigznak</p><p>5. gperez1234</p><p>6. Tekkmage</p><p>[highlight]This event is full.[/highlight]</p><p>[/section]</p><p></p><p></p><p>[section]</p><p>Afternoon Game 3: <strong>A Murder of Crowes</strong></p><p><a href="http://" target="_blank">Unisystem Classic</a>, Ninjacat</p><p>[bq]<img src="http://ninjetti.envy.nu/RPG/Roadhouse.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>It's been a quiet night at the Roadhouse, one or two "normals" passing through and maybe putting the usual patrons of Harvelle's that slightest bit on edge, always a pain when hunters have to play nice with the normals in a place where they're supposed to be able to relax. But there weren't any problems, and now it's the wee hours of the morning, the Roadhouse shutting down & visiting Hunters settling in for the night when a group who were on an important hunt down in Kansas return. Something followed them back...</p><p></p><p>"A Murder of Crowes" is a Unisystem adventure for up to six players in the setting of the CW's Supernatural television show. No experience necessary; Unisystem is a simple system to learn and use, requiring only 1d10 for all rolls other than damage. Familiarity with the Supernatural TV show is not needed, though it might prove useful. The only thing you need to know is that ghosts, demons, hauntings, possessions, etcetera are real, and some people fight back against the supernatural, saving people, hunting things...</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=4249293&postcount=64" target="_blank">View a list of available PCs</a>[/bq]</p><p>1. Tofu_Master</p><p>2. Vyvyan Basterd</p><p>3. Laurie</p><p>4. dmdm24</p><p>5. Yort</p><p>6. </p><p>[/section]</p><p></p><p></p><p>[section]</p><p>Afternoon Game 4: <strong>Keep on the Shadowfell: The Missing Mentor</strong></p><p><a href="http://www.wizards.com/default.asp?x=dnd/welcome" target="_blank">D&D 4e</a>, Pbartender</p><p>[imager]http://www.enworld.org/attachment.php?attachmentid=34309&stc=1[/imager]</p><p>[bq]Douven Staul, the man who trained you for a life of adventure bade his friends farewell three months ago and headed for Winterhaven. Douven, a rabid explorer of old ruins, had found a map that revealed the location of a dragon's tomb not far from the village. He figured if a dragon was buried there, why not also its hoard?</p><p></p><p>He should have returned some time ago, and his continuing absence bodes ill. You fear the worst and are determined to find out what happened to your mentor.</p><p></p><p>This is a 4th Edition D&D for up to six 1st-level pre-generated characters. Quick-start rules will be provided. No experience is necessary; beginners are welcome.[/bq]</p><p>1. Jade Fire</p><p>2. AstroCat</p><p>3. Keibot</p><p>4. GORAK</p><p>5. Lord Idiot</p><p>6. Nev the Deranged</p><p>[highlight]This event is full.[/highlight]</p><p>[/section]</p><p></p><p></p><p>[section]</p><p>Afternoon Game 5: <strong>In to the Forge</strong></p><p><a href="http://www.hinterwelt.com/" target="_blank">Iridium System V2</a>, HinteWelt</p><p>[imager]http://roma.hinterwelt.com/images/britanniafront200.gif[/imager]</p><p>[bq]This is a sequel to "Fly you Fools!" based in Britannia for Roma Imperious. <a href="http://roma.hinterwelt.com/RIGD-ref.html" target="_blank">Summary with maps</a>. <a href="http://roma.hinterwelt.com/RIGDAP-ref.html" target="_blank">AP Report</a>. </p><p></p><p>As you return to the Villa Bato, amidst the ruin and destruction of the final Machina Draconis attack, a plebe from an out lying farm arrives. His name is Brom and he warns of a Giant raiding party that just destroyed his farm. This is most unusual since the Giants have lived in peace with the Villa Bato for over 50 years. Dectus Bato claims your original mandate is still in place and declares you must rid Bato of these beasts or face the wrath of the Empire. Despite the Herculean feat just accomplished, you see your duty and press on.</p><p></p><p>This will be my first run with Iridium V2 (although it has had a very thorough play test) and newcomers as well as Iridium veterans are all very welcome.</p><p></p><p><a href="http://roma.hinterwelt.com/RIGD2-ref.html" target="_blank">View more info about this event on the HinterWelt site</a>[/bq]</p><p>1. Mark</p><p>2. suzi yee</p><p>3. William Ronald</p><p>4. Fenril Knight</p><p>5. James J. Skach</p><p>6. ...</p><p>[/section]</p><p></p><p></p><p>[section]</p><p>Afternoon Game 6: <strong>Send In The Clones</strong></p><p><a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19" target="_blank">Paranoia XP</a>, WJMacGuffin</p><p>[imager]http://www.mongoosepublishing.com/product_images/full_size/paranoiacover.jpg[/imager]</p><p>[bq]Someone is singing treasonous songs over the Alpha Complex public address system such as "I'm An Alpha Complex Dandy" and "Top Hat, White Tie, and Laser". You—yes, YOU!—must track the Commie Mutant Traitors down and put a stop to their insidious but catchy treason. Oh, and if you've heard nasty rumors (rumors are treason) about Teela-O-MLY, the darling of Alpha Complex, forget it. No such rumors exist. Belief in the existence of said rumors is treasonous so forget it immediately. If you're still thinking about the last statement, you should probably report for termination. Thank you for your cooperation, have a nice day.</p><p></p><p>Introducing Send In The Clones, a classic PARANOIA mission updated for the XP rules. Featuring:</p><p>- Sewerworld!</p><p>- Bureaucracyworld!</p><p>- A singing GM! (Yes!)</p><p>- Opportunities to shoot other PCs a-plenty!</p><p>- A real pie that will get thrown in someone's real face! Really!</p><p>- And the most annoying robot ever invented--the Funbot![/bq]</p><p>1. Lifelike</p><p>2. Nazriel </p><p>3. Sharraunna</p><p>4. grymhild</p><p>5. Cerebral Paladin</p><p>6. ...</p><p>[/section]</p><p></p><p></p><p>[section]</p><p>Afternoon Game 7: <strong>A Day at the Races</strong></p><p><a href="http://www.agon-rpg.com/" target="_blank">Agon</a> meets <a href="http://www.delta-green.com/" target="_blank">Delta Green</a>, ekb </p><p>[imager]http://www.arkhambazaar.com/images/products/PAGDGD20.jpg[/imager]</p><p>[bq]Not everything in the life of a DG cell is so exciting... but it still needs to be done. After the massive shakeup after 9/11 (death of 2/3 of the original Alpha Cell, the fall of Karotechia, the rise of occult terrorism, the "new" Delta Green operating under Department of Homeland Security), there are some operations that are best farmed out to the "old boys" to preserve the low-key status of the "real" DG.</p><p></p><p>Such is the lot of the newly-formed Charlie Cell: the agents are all veterans (survivors) of other cells, but are currently doing field research on animal mutilations under the guise of USDA inspections. Normally, this is grunt work - but this grunt work keeps the cowboys around. This latest batch... something's not quite right...</p><p></p><p>The 3 main PCs are these "old school" agents, the rest will be various "friendlies" who may or may not be part of the DHS Delta Green. </p><p></p><p>"A Day at the Races" is a competitive game using <a href="http://www.agon-rpg.com/" target="_blank">Agon</a>'s rules and the <a href="http://www.delta-green.com/" target="_blank">Delta Green</a> (modern horror espionage) setting. No familiarity with playing either system is needed - but could prove useful. A full polyhedral dice set and some sort of avatar/mini/token for your character will be needed - please bring your own or be subjected to my infamous demonstration of "well loved dice."</p><p></p><p>There will be 8 pre-gens on hand, but there will be some character development at the table (rules review/overview, oaths, insanity tracks, credits and leadership assignment) before we start.</p><p></p><p><a href="http://www.agon-rpg.com/agon_sample_0720c.pdf" target="_blank">Agon quickstart rules</a></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=34218" target="_blank">"Dagon" character sheet</a></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=34344" target="_blank">Weapon cards</a></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=34565" target="_blank"> Agon One-Shot House Rules & Clarifications.pdf</a></p><p><a href="http://www.enworld.org/attachment.php?attachmentid=34566" target="_blank"> Delta Green Initial Brief.pdf</a></p><p>[/bq]</p><p>1. Reidzilla </p><p>2. Gwen110</p><p>3. pvt. patterson</p><p>4. buzz</p><p>5. buzz's guest</p><p>6. Donna C.</p><p>7. ...</p><p>8. ...</p><p>[/section]</p></blockquote><p></p>
[QUOTE="buzz, post: 4244219, member: 6777"] [h2]Slot 2: Afternoon[/h2] [section] Afternoon Game 1: [highlight]This event has been removed[/highlight] [/section] [section] Afternoon Game 2: [b]AND THE SECRET INGREDIENT IS...(no, it's not people...well, maybe a little)[/b] [url=http://www.d20srd.org/]D&D 3.5[/url], TracerBullet42 [imager]http://gameday.buzzmo.com/images/phb.jpg[/imager] [bq]Three words (given to me by the great Reidzilla): Planar...Iron...Chef. It didn't take long for people to take notice of the fantastic feastings had at The Tonga Room. It became even more evident after capturing a giant frickin' elephant with a city on it's back and turning it into a mobile restaurant, "The Travellin' Tonga." People take notice of these sorts of things. Good people. Bad people. Important people. Powerful people...dangerous people. So it would make sense that other-planar creatures are intrigued by this little former halfling, former kobold, again halfling who cooks things just so... Wouldn't you know it, the time for the planar cook-off is just around the corner, and you're invited. [b]AND THE SECRET INGREDIENT IS...(no, it's not people...well, ok, maybe a little...)[/b] is a D&D 3.5 adventure that follows up on the previous gamedays "The Runaway Bride", "The King's Wedding Day (Or Should I Say Deadding Day...Is that McBain-y Enough For You?)", and "THE GIANT FRICKIN' ELEPHANTS WITH CITIES ON THEIR BACKS ARE COMING!!!" though it is not necessary for you to have played in them. This adventure is designed with love and care for up to six players (although there will be eight characters to choose from). We will be using some of the alternate rules from Unearthed Arcana, including the [url=http://www.d20srd.org/srd/variant/adventuring/combatFacing.htm]facing rules[/url]. (Don't worry, they're easy, and I'm not an ogre about it.) No previous experience is necessary (but it wouldn't hurt, since they'll be 12th level PCs) as I can teach you the rules as we play. Just bring some dice and a willingness to have a little fun. "... and be at the last table still playing at the end of the night while everone else is waiting to close up!" -rvalle[/bq] 1. Trevalon Moonleirion 2. rvalle 3. Keel Tings 4. bigznak 5. gperez1234 6. Tekkmage [highlight]This event is full.[/highlight] [/section] [section] Afternoon Game 3: [b]A Murder of Crowes[/b] [url=]Unisystem Classic[/url], Ninjacat [bq][img]http://ninjetti.envy.nu/RPG/Roadhouse.jpg[/img] It's been a quiet night at the Roadhouse, one or two "normals" passing through and maybe putting the usual patrons of Harvelle's that slightest bit on edge, always a pain when hunters have to play nice with the normals in a place where they're supposed to be able to relax. But there weren't any problems, and now it's the wee hours of the morning, the Roadhouse shutting down & visiting Hunters settling in for the night when a group who were on an important hunt down in Kansas return. Something followed them back... "A Murder of Crowes" is a Unisystem adventure for up to six players in the setting of the CW's Supernatural television show. No experience necessary; Unisystem is a simple system to learn and use, requiring only 1d10 for all rolls other than damage. Familiarity with the Supernatural TV show is not needed, though it might prove useful. The only thing you need to know is that ghosts, demons, hauntings, possessions, etcetera are real, and some people fight back against the supernatural, saving people, hunting things... [url=http://www.enworld.org/showpost.php?p=4249293&postcount=64]View a list of available PCs[/url][/bq] 1. Tofu_Master 2. Vyvyan Basterd 3. Laurie 4. dmdm24 5. Yort 6. [/section] [section] Afternoon Game 4: [b]Keep on the Shadowfell: The Missing Mentor[/b] [url=http://www.wizards.com/default.asp?x=dnd/welcome]D&D 4e[/url], Pbartender [imager]http://www.enworld.org/attachment.php?attachmentid=34309&stc=1[/imager] [bq]Douven Staul, the man who trained you for a life of adventure bade his friends farewell three months ago and headed for Winterhaven. Douven, a rabid explorer of old ruins, had found a map that revealed the location of a dragon's tomb not far from the village. He figured if a dragon was buried there, why not also its hoard? He should have returned some time ago, and his continuing absence bodes ill. You fear the worst and are determined to find out what happened to your mentor. This is a 4th Edition D&D for up to six 1st-level pre-generated characters. Quick-start rules will be provided. No experience is necessary; beginners are welcome.[/bq] 1. Jade Fire 2. AstroCat 3. Keibot 4. GORAK 5. Lord Idiot 6. Nev the Deranged [highlight]This event is full.[/highlight] [/section] [section] Afternoon Game 5: [b]In to the Forge[/b] [url=http://www.hinterwelt.com/]Iridium System V2[/url], HinteWelt [imager]http://roma.hinterwelt.com/images/britanniafront200.gif[/imager] [bq]This is a sequel to "Fly you Fools!" based in Britannia for Roma Imperious. [url=http://roma.hinterwelt.com/RIGD-ref.html]Summary with maps[/url]. [url=http://roma.hinterwelt.com/RIGDAP-ref.html]AP Report[/url]. As you return to the Villa Bato, amidst the ruin and destruction of the final Machina Draconis attack, a plebe from an out lying farm arrives. His name is Brom and he warns of a Giant raiding party that just destroyed his farm. This is most unusual since the Giants have lived in peace with the Villa Bato for over 50 years. Dectus Bato claims your original mandate is still in place and declares you must rid Bato of these beasts or face the wrath of the Empire. Despite the Herculean feat just accomplished, you see your duty and press on. This will be my first run with Iridium V2 (although it has had a very thorough play test) and newcomers as well as Iridium veterans are all very welcome. [url=http://roma.hinterwelt.com/RIGD2-ref.html]View more info about this event on the HinterWelt site[/url][/bq] 1. Mark 2. suzi yee 3. William Ronald 4. Fenril Knight 5. James J. Skach 6. ... [/section] [section] Afternoon Game 6: [b]Send In The Clones[/b] [url=http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19]Paranoia XP[/url], WJMacGuffin [imager]http://www.mongoosepublishing.com/product_images/full_size/paranoiacover.jpg[/imager] [bq]Someone is singing treasonous songs over the Alpha Complex public address system such as "I'm An Alpha Complex Dandy" and "Top Hat, White Tie, and Laser". You—yes, YOU!—must track the Commie Mutant Traitors down and put a stop to their insidious but catchy treason. Oh, and if you've heard nasty rumors (rumors are treason) about Teela-O-MLY, the darling of Alpha Complex, forget it. No such rumors exist. Belief in the existence of said rumors is treasonous so forget it immediately. If you're still thinking about the last statement, you should probably report for termination. Thank you for your cooperation, have a nice day. Introducing Send In The Clones, a classic PARANOIA mission updated for the XP rules. Featuring: - Sewerworld! - Bureaucracyworld! - A singing GM! (Yes!) - Opportunities to shoot other PCs a-plenty! - A real pie that will get thrown in someone's real face! Really! - And the most annoying robot ever invented--the Funbot![/bq] 1. Lifelike 2. Nazriel 3. Sharraunna 4. grymhild 5. Cerebral Paladin 6. ... [/section] [section] Afternoon Game 7: [b]A Day at the Races[/b] [url=http://www.agon-rpg.com/]Agon[/url] meets [url=http://www.delta-green.com/]Delta Green[/url], ekb [imager]http://www.arkhambazaar.com/images/products/PAGDGD20.jpg[/imager] [bq]Not everything in the life of a DG cell is so exciting... but it still needs to be done. After the massive shakeup after 9/11 (death of 2/3 of the original Alpha Cell, the fall of Karotechia, the rise of occult terrorism, the "new" Delta Green operating under Department of Homeland Security), there are some operations that are best farmed out to the "old boys" to preserve the low-key status of the "real" DG. Such is the lot of the newly-formed Charlie Cell: the agents are all veterans (survivors) of other cells, but are currently doing field research on animal mutilations under the guise of USDA inspections. Normally, this is grunt work - but this grunt work keeps the cowboys around. This latest batch... something's not quite right... The 3 main PCs are these "old school" agents, the rest will be various "friendlies" who may or may not be part of the DHS Delta Green. "A Day at the Races" is a competitive game using [url=http://www.agon-rpg.com/]Agon[/url]'s rules and the [url=http://www.delta-green.com/]Delta Green[/url] (modern horror espionage) setting. No familiarity with playing either system is needed - but could prove useful. A full polyhedral dice set and some sort of avatar/mini/token for your character will be needed - please bring your own or be subjected to my infamous demonstration of "well loved dice." There will be 8 pre-gens on hand, but there will be some character development at the table (rules review/overview, oaths, insanity tracks, credits and leadership assignment) before we start. [url=http://www.agon-rpg.com/agon_sample_0720c.pdf]Agon quickstart rules[/url] [url=http://www.enworld.org/attachment.php?attachmentid=34218]"Dagon" character sheet[/url] [url=http://www.enworld.org/attachment.php?attachmentid=34344]Weapon cards[/url] [url=http://www.enworld.org/attachment.php?attachmentid=34565] Agon One-Shot House Rules & Clarifications.pdf[/url] [url=http://www.enworld.org/attachment.php?attachmentid=34566] Delta Green Initial Brief.pdf[/url] [/bq] 1. Reidzilla 2. Gwen110 3. pvt. patterson 4. buzz 5. buzz's guest 6. Donna C. 7. ... 8. ... [/section] [/QUOTE]
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