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<blockquote data-quote="ekb" data-source="post: 4871617" data-attributes="member: 60999"><p>No small thanks to CMG Mark's pimpage of me. Danke schoen, and all that.</p><p></p><p>quick AP: I think it worked especially well as a small group - more time for character interaction between sanity-blasting EMP weapons testing. Shannon came in with massive discomfort but seemed suitably distracted from it by the game (in a system she said she didn't like, even), so I'd say it was a win. Curt was excellent as Klein aka "Face," what with the wiping and picking at his face. And yes, it pushed the envelope of PG-13 pretty hard with some of the (well-played) violence and language - but staying realistic and quite dramatically appropriate. The use of chain-of-command also became a factor it hadn't in previous times I'd ran this, as did the sub-references to "The Dirty Dozen." And aside from the timed sanity checks, there were VERY few rolls in this session - almost all of it was handled as a social sandbox with a timeline of events. Just the way I like it...</p><p></p><p>Basically, it was about as good a game as it could've been. AND it helped show off a system and sell product based on such, which never hurts...</p><p></p><p>Am I bummed to have missed out on Lacuna - a game that's been sitting in the pile of "when we get to it" for my Saturday night group? Oh, yeah - but it was well worth it. Again, Shannon, David, Rich and Curt - you made it great.</p></blockquote><p></p>
[QUOTE="ekb, post: 4871617, member: 60999"] No small thanks to CMG Mark's pimpage of me. Danke schoen, and all that. quick AP: I think it worked especially well as a small group - more time for character interaction between sanity-blasting EMP weapons testing. Shannon came in with massive discomfort but seemed suitably distracted from it by the game (in a system she said she didn't like, even), so I'd say it was a win. Curt was excellent as Klein aka "Face," what with the wiping and picking at his face. And yes, it pushed the envelope of PG-13 pretty hard with some of the (well-played) violence and language - but staying realistic and quite dramatically appropriate. The use of chain-of-command also became a factor it hadn't in previous times I'd ran this, as did the sub-references to "The Dirty Dozen." And aside from the timed sanity checks, there were VERY few rolls in this session - almost all of it was handled as a social sandbox with a timeline of events. Just the way I like it... Basically, it was about as good a game as it could've been. AND it helped show off a system and sell product based on such, which never hurts... Am I bummed to have missed out on Lacuna - a game that's been sitting in the pile of "when we get to it" for my Saturday night group? Oh, yeah - but it was well worth it. Again, Shannon, David, Rich and Curt - you made it great. [/QUOTE]
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