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General Tabletop Discussion
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"Childish", "Teenage" and "Adult" RPGs?
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<blockquote data-quote="Aaron L" data-source="post: 3109068" data-attributes="member: 926"><p>I think that, as happens far too much, someone has come up with 3 arbitrary categories and is attempting to slot games into them. </p><p></p><p>While the ideas are interesting and worth pondering (D&D being about becoming more powerful and CoC being about self sacrifice is an interesting idea) they are far too simplistic, and labelling games as "childish" and "adult" is, to me... childish. Arent all games inherently childish, and intentionally so? The goal of doing something solely for entertainment is the entire point of a game. </p><p></p><p>I see genre modelling as being a much bigger force behind the concepts of the games than anything else. In fantasy young whelps fulfill prophecies and claim kingdoms after surpassing thier lowly village births, and gaining levels is a fair to good way to model it. In Lovecraftian horror, smart and curious people find out the secret workings of the universe and the monsters that are actually in control of reality and go insane from thier inability to accept what they learn. </p><p></p><p>Both games are designed to model thier respective source material. So the writer of the article is essentially labelling fantasy as childish and horror as adult. And that is a ridiculus statement, I think.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3109068, member: 926"] I think that, as happens far too much, someone has come up with 3 arbitrary categories and is attempting to slot games into them. While the ideas are interesting and worth pondering (D&D being about becoming more powerful and CoC being about self sacrifice is an interesting idea) they are far too simplistic, and labelling games as "childish" and "adult" is, to me... childish. Arent all games inherently childish, and intentionally so? The goal of doing something solely for entertainment is the entire point of a game. I see genre modelling as being a much bigger force behind the concepts of the games than anything else. In fantasy young whelps fulfill prophecies and claim kingdoms after surpassing thier lowly village births, and gaining levels is a fair to good way to model it. In Lovecraftian horror, smart and curious people find out the secret workings of the universe and the monsters that are actually in control of reality and go insane from thier inability to accept what they learn. Both games are designed to model thier respective source material. So the writer of the article is essentially labelling fantasy as childish and horror as adult. And that is a ridiculus statement, I think. [/QUOTE]
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