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Children of Sorrow
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<blockquote data-quote="darkbard" data-source="post: 9252686" data-attributes="member: 1282"><p><em>Ravenswood Gaol is a squat, stone tower on the edge of the public square, home of the town gibbet and market stalls, and amid several brick and stone administrative buildings in close proximity to the Black River, though upstream of the docks. Its aboveground levels house offices such as the Sheriff's, storerooms, barracks, and the like. Your reconnaissance of the interior noted the formidable barred, reinforced door leading to narrow, spiraling steps downward into the cells underneath the structure.</em></p><p><em></em></p><p><em>It is midnight, the hour of the shift change, when the chaos of jocularity and the hubbub of constables might mask other, unexpected noise. The weather cooperates with your endeavor, the Great Moon but a slender sickle, largely hidden by thick clouds that part only on occasion as the wind gusts fiercely.</em></p><p><em></em></p><p><em>One of the Children of Sorrow, a freckled teen about Nemo's age named Hildy, leads you to a warehouse behind the gaol on the riverbank. She slides aside a wooden crate that reveals an excavated tunnel, large enough for a human to squirm through on elbows.</em></p><p><em></em></p><p><em>"This doesn't lead directly to Beppa's cell," she says. "That would be too perfect. But this meets up with an old plumbing works shaft that will get you into the basements. Hope you can hold your breath. It'll be plenty cold and wet! Take the second left, then up through the grate a dozen squirms further, continue ahead three dozen squirms minus two; you'll reach a fork; take the left, which descends, then you'll need to hold your breath and make through the river access pipe--that's filled with water. Your destination is at the end of that. Got it? Good!"</em></p><p><em></em></p><p><em><strong>Skill Challenge</strong>, <strong>Prisonbreak</strong>, </em>L4 C2 (6 Successes before 3 Failures; DCs 10/14/21; 2 Secondary Skills available; 1 Hard DC available).</p><p></p><p>What do you do to navigate your way into the undergaol? Moderate DC.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9252686, member: 1282"] [I]Ravenswood Gaol is a squat, stone tower on the edge of the public square, home of the town gibbet and market stalls, and amid several brick and stone administrative buildings in close proximity to the Black River, though upstream of the docks. Its aboveground levels house offices such as the Sheriff's, storerooms, barracks, and the like. Your reconnaissance of the interior noted the formidable barred, reinforced door leading to narrow, spiraling steps downward into the cells underneath the structure. It is midnight, the hour of the shift change, when the chaos of jocularity and the hubbub of constables might mask other, unexpected noise. The weather cooperates with your endeavor, the Great Moon but a slender sickle, largely hidden by thick clouds that part only on occasion as the wind gusts fiercely. One of the Children of Sorrow, a freckled teen about Nemo's age named Hildy, leads you to a warehouse behind the gaol on the riverbank. She slides aside a wooden crate that reveals an excavated tunnel, large enough for a human to squirm through on elbows. "This doesn't lead directly to Beppa's cell," she says. "That would be too perfect. But this meets up with an old plumbing works shaft that will get you into the basements. Hope you can hold your breath. It'll be plenty cold and wet! Take the second left, then up through the grate a dozen squirms further, continue ahead three dozen squirms minus two; you'll reach a fork; take the left, which descends, then you'll need to hold your breath and make through the river access pipe--that's filled with water. Your destination is at the end of that. Got it? Good!" [B]Skill Challenge[/B], [B]Prisonbreak[/B], [/I]L4 C2 (6 Successes before 3 Failures; DCs 10/14/21; 2 Secondary Skills available; 1 Hard DC available). What do you do to navigate your way into the undergaol? Moderate DC. [/QUOTE]
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