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<blockquote data-quote="darkbard" data-source="post: 9274923" data-attributes="member: 1282"><p><em><strong>Escape to Juniper House</strong> L2, C1 Skill Challenge (4 Successes before 3 Failures; DCs 9/13; 0 Secondary Skills Available). <strong>2 Successes/0 Failures.</strong></em></p><p><em></em></p><p><em>Mylistra sees that this next chamber, too, is infested with dangling bloodthorn vine roots. But, fortunately, the spirits with which she has doused herself and her comrades repel any further assault. Good thinking, indeed!</em></p><p><em></em></p><p><em>The hatch to beyond the town's ramparts presents another story. Whoever constructed these secret doors and chambers was far too clever for their own good. It is an ingenious system, no doubt: rollers, latches, springs, and cogs; but this is not exactly her wheelhouse! Surely figuring out the workings of this apparatus would be trivial for one such as Nemo. But everyone is now steeped in flammable liquid! She daren't light a flame, should she?</em></p><p></p><p>What do you do to surmount this vexing situation? Again, a <strong>Moderate DC</strong>. And again, should anyone but Mylistra try to make this check in the darkness, take a -2 penalty to the check. If you wish instead to ingnite a light source first (to remove this penalty), make your check against the <strong>Hard DC for this level (20)</strong> to account for the danger inherent in lighting a heat source so close to an inflammable agent as part of the check.</p></blockquote><p></p>
[QUOTE="darkbard, post: 9274923, member: 1282"] [I][B]Escape to Juniper House[/B] L2, C1 Skill Challenge (4 Successes before 3 Failures; DCs 9/13; 0 Secondary Skills Available). [B]2 Successes/0 Failures.[/B] Mylistra sees that this next chamber, too, is infested with dangling bloodthorn vine roots. But, fortunately, the spirits with which she has doused herself and her comrades repel any further assault. Good thinking, indeed! The hatch to beyond the town's ramparts presents another story. Whoever constructed these secret doors and chambers was far too clever for their own good. It is an ingenious system, no doubt: rollers, latches, springs, and cogs; but this is not exactly her wheelhouse! Surely figuring out the workings of this apparatus would be trivial for one such as Nemo. But everyone is now steeped in flammable liquid! She daren't light a flame, should she?[/I] What do you do to surmount this vexing situation? Again, a [B]Moderate DC[/B]. And again, should anyone but Mylistra try to make this check in the darkness, take a -2 penalty to the check. If you wish instead to ingnite a light source first (to remove this penalty), make your check against the [B]Hard DC for this level (20)[/B] to account for the danger inherent in lighting a heat source so close to an inflammable agent as part of the check. [/QUOTE]
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