Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Children of the Mud
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunshadow21" data-source="post: 6745946" data-attributes="member: 6667193"><p>You enter the sanctuary, more than a little concerned about what it will look like fully, and are surprised to find a reasonably normal room. There are a lot of partial and full columns of mud emitting from both the floor and ceiling, the seats are all random sizes and are placed randomly, and there are no true corners to be found anywhere in the room, but otherwise, it's pretty standard. The altar is more or less where you would expect it to be after seeing the whole room; the location of the seats, while random, is organized enough to allow everyone to see the altar; and there are enough torches and other light sources to keep the room free of excess shadows, even if the light is dim. As you walk past two mud statues, you see that there are four individuals in the room. A very pretty assimar female acolyte and a Whitecloak guard are chatting in one of the corners, and there is a male dwarven acolyte and what you guess has to be the high priest standing near the altar, with the high priest doing most of the talking and the dwarf looking very reverant as he listens. The acolytes are dressed simply, wearing fairly standard brown robes. The high priest is a stark contrast, looking beyond bizarre; it looks like his outfit tries to incorporate every single piece of clothing, male and female, ever conceived using every single material ever used for clothing, all in one outfit that covers the high priest from head to toe, including a mask over his face. The high priest seems to note your presence briefly before continuing his lesson to the acolyte; no one else seems to notice or care.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6745946, member: 6667193"] You enter the sanctuary, more than a little concerned about what it will look like fully, and are surprised to find a reasonably normal room. There are a lot of partial and full columns of mud emitting from both the floor and ceiling, the seats are all random sizes and are placed randomly, and there are no true corners to be found anywhere in the room, but otherwise, it's pretty standard. The altar is more or less where you would expect it to be after seeing the whole room; the location of the seats, while random, is organized enough to allow everyone to see the altar; and there are enough torches and other light sources to keep the room free of excess shadows, even if the light is dim. As you walk past two mud statues, you see that there are four individuals in the room. A very pretty assimar female acolyte and a Whitecloak guard are chatting in one of the corners, and there is a male dwarven acolyte and what you guess has to be the high priest standing near the altar, with the high priest doing most of the talking and the dwarf looking very reverant as he listens. The acolytes are dressed simply, wearing fairly standard brown robes. The high priest is a stark contrast, looking beyond bizarre; it looks like his outfit tries to incorporate every single piece of clothing, male and female, ever conceived using every single material ever used for clothing, all in one outfit that covers the high priest from head to toe, including a mask over his face. The high priest seems to note your presence briefly before continuing his lesson to the acolyte; no one else seems to notice or care. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Children of the Mud
Top