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<blockquote data-quote="Deuce Traveler" data-source="post: 6767658" data-attributes="member: 34958"><p><span style="color: teal">"Did we get everything we need? If so, how about we not press the fight? I'm not feeling all that well about our actions as it is,"</span> Lem confesses. He prepares to enter the cave with the rest.</p><p></p><p>Mini-Stats</p><p>[sblock]</p><p>HP: 51/56, AC: 26, AC Touch: 24, AC Flatfooted: 19</p><p>INIT: +8, BAB: +6, CMB: +8, CMD: 26</p><p>Fortitude: +7, Reflex:+13, Will:+10, Speed: 50'</p><p></p><p>-Unarmed Strike: Attack: +16 = [BAB (6) + Dex (6) + Size (1) + Weapon Focus (1) + Amulet (2)]</p><p>Damage: 1d8+3+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option</p><p>-Flurry of Blows: Attack: +17/+17/+12/+12 = [Monk(9) + Dex(6) + TWF (-2) +WF(1) +Size(1) + Amulet (2)]</p><p>Damage: 1d8+3+1d6 fire/1d8+3+1d6 fire/1d8+3+1d6 fire/1d8+3+1d6 fire, Crit: 20/x2, Special: Stunning Fist</p><p>- Stunning Fist (9/9 day): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk. Can also choose to make target fatigued or sickened.</p><p></p><p>Ki Powers:</p><p>Ki Pool, 8/8 points</p><p>- ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.</p><p>- Ki Pool Cold Iron/Silver (Cla Feat, Lvl 7): Unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.</p><p></p><p>By spending 1 point from his ki pool, a monk can do one of the following:</p><p>- Make one additional attack at his highest attack bonus when making a flurry of blows attack, or</p><p>- Ki Weapons (Class Feat, Lvl 5): Spend 1 point from his ki pool to deal damage equal to his unarmed strike damage with an improvised weapon for 1 round.</p><p>- Increase his speed by 20 feet for 1 round, or</p><p>- Give himself a +4 dodge bonus to AC for 1 round.</p><p>- incr range 20' for imp thrown or shuriken</p><p>- Wholeness of Body (Class Feat, Lvl 7): Heal his own wounds as a standard action. He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6767658, member: 34958"] [color=teal]"Did we get everything we need? If so, how about we not press the fight? I'm not feeling all that well about our actions as it is,"[/color] Lem confesses. He prepares to enter the cave with the rest. Mini-Stats [sblock] HP: 51/56, AC: 26, AC Touch: 24, AC Flatfooted: 19 INIT: +8, BAB: +6, CMB: +8, CMD: 26 Fortitude: +7, Reflex:+13, Will:+10, Speed: 50' -Unarmed Strike: Attack: +16 = [BAB (6) + Dex (6) + Size (1) + Weapon Focus (1) + Amulet (2)] Damage: 1d8+3+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option -Flurry of Blows: Attack: +17/+17/+12/+12 = [Monk(9) + Dex(6) + TWF (-2) +WF(1) +Size(1) + Amulet (2)] Damage: 1d8+3+1d6 fire/1d8+3+1d6 fire/1d8+3+1d6 fire/1d8+3+1d6 fire, Crit: 20/x2, Special: Stunning Fist - Stunning Fist (9/9 day): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk. Can also choose to make target fatigued or sickened. Ki Powers: Ki Pool, 8/8 points - ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. - Ki Pool Cold Iron/Silver (Cla Feat, Lvl 7): Unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. By spending 1 point from his ki pool, a monk can do one of the following: - Make one additional attack at his highest attack bonus when making a flurry of blows attack, or - Ki Weapons (Class Feat, Lvl 5): Spend 1 point from his ki pool to deal damage equal to his unarmed strike damage with an improvised weapon for 1 round. - Increase his speed by 20 feet for 1 round, or - Give himself a +4 dodge bonus to AC for 1 round. - incr range 20' for imp thrown or shuriken - Wholeness of Body (Class Feat, Lvl 7): Heal his own wounds as a standard action. He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki. [/sblock] [/QUOTE]
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