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<blockquote data-quote="sunshadow21" data-source="post: 6775979" data-attributes="member: 6667193"><p>[ooc]Round 2 continued[/ooc]</p><p>Larissa and Weylyn both connect hits with Thrax, though Larissa is partially wishing she had not been the first, as a wave of negative energy is released into her from the armor as the blow connects. Still, the hits are enough to make Thrax seem very wobby, and his response is to shrink himself while keeping up the manic laughter, which does him no good as the crab unleashes a cone of fire that catches all individuals in front of it and sending Thrax down to the ground unconscious and bleeding out. Thrax falling down causes the snake to disappear, leaving Lem alone briefly before one of the larger stalactytes moves and reveals itself to be a man sized mudman that moves forward and pummels the halfling for another 10 points of nonlethal damage. Menik moves to a safer spot before dropping balls of lightning on top of the crab, which seem to have some effect, but Menik can tell that there is some initial resistance (SR) to the damage which he is able to push through.</p><p></p><p>[sblock=map][ATTACH]72353[/ATTACH][/sblock]</p><p></p><p>[sblock=Round 2 status]Larissa: hasted, 34 damage; deals 39 damage to Thrax on a crit and a hit; need DC 18 Will Save for half of 19 points of negative energy damage</p><p>Lem: hasted, 30 nonlethal damage total, 17 normal damage; attacked snake, hit once for 7 nonlethal</p><p>Menik: hasted, 34 damage; moved, 3 lightning balls (2 do damage for a total of 19) on the crab</p><p>Weylyn: hasted, deals 23 damage to Thrax</p><p></p><p>Crab: 19 damage; Burning Hands - 13 points of damage (DC 14 Reflex for half) to Larissa, Weylyn, and Thrax</p><p>Thrax: 92 damage, small, unconscious and bleeding</p><p>Slimy: 17 nonlethal damage, 19 lethal damage (from lightning and fall), unconscious, disappears</p><p>Mudman 1: on Lem; deals 10 nonlethal damage[/sblock]</p><p></p><p>[ooc]Party is up for the top of Round 3; Larissa and Weylyn need to make a Reflex 14 save to only take half of the 13 damage from the burning hands; Larissa also needs to make a DC 18 Will save to only take half of the 19 points of the inflict serious wounds spell from the armor[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6775979, member: 6667193"] [ooc]Round 2 continued[/ooc] Larissa and Weylyn both connect hits with Thrax, though Larissa is partially wishing she had not been the first, as a wave of negative energy is released into her from the armor as the blow connects. Still, the hits are enough to make Thrax seem very wobby, and his response is to shrink himself while keeping up the manic laughter, which does him no good as the crab unleashes a cone of fire that catches all individuals in front of it and sending Thrax down to the ground unconscious and bleeding out. Thrax falling down causes the snake to disappear, leaving Lem alone briefly before one of the larger stalactytes moves and reveals itself to be a man sized mudman that moves forward and pummels the halfling for another 10 points of nonlethal damage. Menik moves to a safer spot before dropping balls of lightning on top of the crab, which seem to have some effect, but Menik can tell that there is some initial resistance (SR) to the damage which he is able to push through. [sblock=map][ATTACH=CONFIG]72353._xfImport[/ATTACH][/sblock] [sblock=Round 2 status]Larissa: hasted, 34 damage; deals 39 damage to Thrax on a crit and a hit; need DC 18 Will Save for half of 19 points of negative energy damage Lem: hasted, 30 nonlethal damage total, 17 normal damage; attacked snake, hit once for 7 nonlethal Menik: hasted, 34 damage; moved, 3 lightning balls (2 do damage for a total of 19) on the crab Weylyn: hasted, deals 23 damage to Thrax Crab: 19 damage; Burning Hands - 13 points of damage (DC 14 Reflex for half) to Larissa, Weylyn, and Thrax Thrax: 92 damage, small, unconscious and bleeding Slimy: 17 nonlethal damage, 19 lethal damage (from lightning and fall), unconscious, disappears Mudman 1: on Lem; deals 10 nonlethal damage[/sblock] [ooc]Party is up for the top of Round 3; Larissa and Weylyn need to make a Reflex 14 save to only take half of the 13 damage from the burning hands; Larissa also needs to make a DC 18 Will save to only take half of the 19 points of the inflict serious wounds spell from the armor[/ooc] [/QUOTE]
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