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<blockquote data-quote="sunshadow21" data-source="post: 6780840" data-attributes="member: 6667193"><p>Leaving the clearing behind, it's a long several hours in the dark and the rain before you finally get out of the marshes and find yourself back at the Baron's Cross at what would be dawn if one could see past the clouds. After a cleanup, short breakfast, and a rest at the Broken Log, the party continues on through the steady rain back to Venza. Oddly enough, Thrax shows no signs of hunger or tiredness throughout the trip, and his manic laughter never seems to stop; though the gag keeps the audio part silent, his body is constantly convulsing from it. When you get to Andolyn's house in the early afternoon, she is not immediately home, but the halfling sends a message to her as Gendrew brings in a welcome looking tray of sandwich meats, cheeses, and a couple varieties of bread for you to munch on; the gingerbread golem is ordered to watch the prisoner while you eat. </p><p></p><p>Andolyn arrives with a tengu paladin; Larissa recognizes the symbol as one associated with Gist, but cannot recall any further details. They both listen closely to the report, though the paladin excuses himself right afterward to deal with the high priest of the temple in town. Andolyn examines the prisoner carefully before finally speaking, <span style="color: #8B4513">"His mind is gone, literally replaced by pure chaos. If that is what was happening to the others, no wonder they were doing what they were doing. It is good to know that the immediate problem has been resolved. Last night, the grand opening of a much anticipated opera was almost cancelled due to a bunch of apparently bored noble youth turning themselves into enlarged statues at every entrance to the theater, blocking all transit in and out; hopefully, they will be the last of the major shenigans we see. The high priest is a problem, and we need to track down the thing that escaped into the marshes, but without the neh-thallgu to direct them, we have time to deal with them. Even if we don't get any direct intelligence from the laughing fool, we can at least get an idea of what was being done to people's minds. If you give me a place to contact you, I will forward word of your success to the Whitecloaks, who finally launched a formal investigation into the matter this morning after the very powerful nobles who are the sponsors of this particular opera complained about last night's disruption, and a number of other interested parties who will be more than happy to hear that at least part of the problem has been resolved. I'm sure that a very substantial reward will be coming your way for taking the initiative on this matter. If you wish, you may stay for dinner; my husband loves guests, and I can think of no better way to personally thank you than one of his magnificent meals."</span> Those who stay for dinner are treated to an extremely sumptous dinner as Gendrew prepares some of his best dishes for your eating pleasure. Otherwise, in a few days, you all get a communication from Andolyn to stop by her house to pick up your reward. At that time, she informs you that there have been no further notable disturbances, the high priest in town has temporarily vanished, though he will certainly reappear at some point, and the focus has moved east to Gist, where they are moving closer to finding the source of the problem.</p><p></p><p>[ooc]The adventure is officially over. I hope you all enjoyed the journey into madness. I will have numbers and loot updated in the first post by the end of the night.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6780840, member: 6667193"] Leaving the clearing behind, it's a long several hours in the dark and the rain before you finally get out of the marshes and find yourself back at the Baron's Cross at what would be dawn if one could see past the clouds. After a cleanup, short breakfast, and a rest at the Broken Log, the party continues on through the steady rain back to Venza. Oddly enough, Thrax shows no signs of hunger or tiredness throughout the trip, and his manic laughter never seems to stop; though the gag keeps the audio part silent, his body is constantly convulsing from it. When you get to Andolyn's house in the early afternoon, she is not immediately home, but the halfling sends a message to her as Gendrew brings in a welcome looking tray of sandwich meats, cheeses, and a couple varieties of bread for you to munch on; the gingerbread golem is ordered to watch the prisoner while you eat. Andolyn arrives with a tengu paladin; Larissa recognizes the symbol as one associated with Gist, but cannot recall any further details. They both listen closely to the report, though the paladin excuses himself right afterward to deal with the high priest of the temple in town. Andolyn examines the prisoner carefully before finally speaking, [COLOR="#8B4513"]"His mind is gone, literally replaced by pure chaos. If that is what was happening to the others, no wonder they were doing what they were doing. It is good to know that the immediate problem has been resolved. Last night, the grand opening of a much anticipated opera was almost cancelled due to a bunch of apparently bored noble youth turning themselves into enlarged statues at every entrance to the theater, blocking all transit in and out; hopefully, they will be the last of the major shenigans we see. The high priest is a problem, and we need to track down the thing that escaped into the marshes, but without the neh-thallgu to direct them, we have time to deal with them. Even if we don't get any direct intelligence from the laughing fool, we can at least get an idea of what was being done to people's minds. If you give me a place to contact you, I will forward word of your success to the Whitecloaks, who finally launched a formal investigation into the matter this morning after the very powerful nobles who are the sponsors of this particular opera complained about last night's disruption, and a number of other interested parties who will be more than happy to hear that at least part of the problem has been resolved. I'm sure that a very substantial reward will be coming your way for taking the initiative on this matter. If you wish, you may stay for dinner; my husband loves guests, and I can think of no better way to personally thank you than one of his magnificent meals."[/COLOR] Those who stay for dinner are treated to an extremely sumptous dinner as Gendrew prepares some of his best dishes for your eating pleasure. Otherwise, in a few days, you all get a communication from Andolyn to stop by her house to pick up your reward. At that time, she informs you that there have been no further notable disturbances, the high priest in town has temporarily vanished, though he will certainly reappear at some point, and the focus has moved east to Gist, where they are moving closer to finding the source of the problem. [ooc]The adventure is officially over. I hope you all enjoyed the journey into madness. I will have numbers and loot updated in the first post by the end of the night.[/ooc] [/QUOTE]
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