Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Chimera's Story Hour
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chimera" data-source="post: 2895076" data-attributes="member: 2002"><p><strong>Session 2 Story Summary</strong></p><p></p><p>Cleaning up quickly from their short battle with the Kobolds, the group decides to follow the fleeing survivors in order to make sure that they don’t get away.</p><p></p><p>While Kethra is unable to find any tracks, it’s pretty obvious that the Kobolds were headed toward the Trevast (river), about 100 yards away. The group heads that direction and catches the Kobolds just as they are beginning to swim across. A Turkey Shoot as the group picks off the struggling Kobolds. (GM Note: Not played out, just ruled as done.)</p><p></p><p>Back on the road, the group piles the Kobold corpses off to one side (as they’d seen done on their way here), leaving them for the Buzzards and Crows.</p><p></p><p>A couple of hours later, our group encounters another Adventuring party camped along side the road. Behind a makeshift, waist high log barricade, the other group is surly and uncommunicative. Eying our group with suspicion and discontent, they do little more than recommend that our heroes move on.</p><p></p><p>An hour or so after this, two men come running down the road, around a bend, at top speed. Several Kobolds quick on their heels. Before our heroes can react, a horde of Kobolds burst out of the brush and take one of the men down. </p><p></p><p>Moving up and preparing for battle, the group can see a lone woman warrior farther down the road, surrounded by Kobolds. Two dead comrades lie at her feet. Unfortunately for her, help doesn’t come fast enough and she too goes down. The Kobolds take the time to stab her (and the fallen man closer to our group) repeatedly with their spears, in order to ensure that they are dead.</p><p></p><p>The lone survivor, wild eyed with fear, runs straight at the group. As he does so, Neiri moves up and attempts to speak with him. The man’s eyes go wide as he screams with fear at the unknown being in front of him (note: Hobbits are completely unknown in this region.) and he dives headlong into the brush trying to escape.</p><p></p><p>Charging into battle, the group finds that they are severely overmatched, with more than 40 Kobolds converging from two different directions. Not only that, but some of the Kobolds are clearly tougher than usual and do not go down so easily.</p><p></p><p>Ignoring Samsel’s call to retreat and regroup, Kethra, Lawrence and John plunge into the thick of the Kobolds, braving the hail of sling stones to take the fight to the enemy. Nieri and Samsel provide a small amount of cover fire while preparing for a master-stroke, once the Kobolds have sufficiently bunched up.</p><p></p><p>At that moment, the two unload with their Potion-Grenades. Nieri’s potion lands square in the middle of about a dozen Kobolds, exploding into a Fireball that kills every last one of them, as well as at least one of their leaders. Following this, Samsel tosses his Entanglement into roughly the same spot. While none of the Kobolds on the road are affected (insufficient vegetation), more than half of those in the woods on either side are held fast.</p><p></p><p>The lone Human survivor came out of the brush and began aiding the group with his crossbow, though he seemed to be an exceptionally bad shot.</p><p></p><p>Unfortunately for the group, a Kobold Sorcerer had completed his climb to the top of a large boulder and began casting his spells at our group. After one thin ray missed Kethra, a second struck her fully, draining away her strength. A few seconds later, a third ray just barely missed Lawrence.</p><p></p><p>While our group continued to mop up the Kobolds and their leaders, not a single shot had been taken at the Kobold Sorcerer. In the end, he cast a spell, vanishing, while the last of the Kobold leaders made his escape. A few normal Kobolds giving their lives to provide for his exit.</p><p></p><p>A tough battle, our group was clearly wounded, exhausted and out of spells. While they searched the corpses for anything useful and piled them off to the side of the road, the party spoke to the survivor. Jonas was a member of the Motley Crew adventuring group - the group that was just destroyed. He is a tribal healer (Adept), the son of Old-Tribers who used to live in this area. He was recruited to take part in the clearing of the Kobolds and assigned to his team, a task that he initially relished, but now regrets.</p><p></p><p>Jonas wants to return to Rivermarch, but is afraid to travel alone. The group gives him that option, but suggests that he remain with them for his own safety. Reluctantly and with much deliberation, Jonas agrees to remain with the party until such time as he can find others headed for Rivermarch. He is somewhat disconcerted by the joking among the party members that they are going to keep him as a mascot.</p><p></p><p>At the insistence of the party, he dons (the warrior woman) Millie’s Chain Shirt and takes up one of the shields. He clearly has no idea how to use such things and isn’t comfortable with them (no proficiencies), but doesn’t seem to have a choice if he wants to stay alive.</p><p></p><p>After perhaps an hour of cleaning up the bodies and burying the fallen members of the Motley Crew, our group is ready to move on. They decide to attempt to follow the Kobold Sorcerer, but Kethra is unable to find any tracks. Instead, they decide to follow the sole surviving Kobold leader, hoping that he will eventually lead them to the Sorcerer.</p><p></p><p>A couple of hours later, just before it begins to get dark, our group find a track headed off into the woods. Following this for a couple of hundred yards, they come over a small hill to find a burrow entrance before them, guarded by a number of Kobolds.</p><p></p><p>A brief battle ensues, as our group has no desire to get too close to the entrances. Well, that and the fact that several of the Kobolds had run down them screaming alarms…</p><p></p><p>About a dozen Kobolds on the surface move up to engage our party, with one “leading from the rear”. It quickly becomes apparent that this is the Sorcerer. The ones up front fall quickly, but not before the Sorcerer casts a Flaming Sphere spell that comes close to downing Kethra. It doesn’t avail him, however, as he falls seconds later. Hearing war cries from within the burrow entrances, the group grabs the Sorcerer’s body and makes a run for it.</p><p></p><p>A mile or so back down the road, as the darkness sets in, our group quickly finds a place down by the river, sets up their own barricade and makes camp for the night, beaten, wounded and exhausted. They hope that the Kobolds do not come in numbers, or they will be forced to flee into the river in hopes of escape.</p><p></p><p>Searching the Sorcerer, the group finds a fist-sized chunk of Jade, a gold Bar (Calasean money, 1 pound of Gold), two gold Strips (1/40th pound), 125 silver dollars and 10 copper pennies. They also find a scroll of two spells (A third must have been Invisibility, that the Sorcerer used to escape the first battle).</p><p></p><p>Despite their fears, the Kobold hordes never materialize. A couple of times during the night, Kobolds are heard in the distance (or not so distant on occasion), but the dreaded attack never comes. The party is able to rest in relative peace.</p><p></p><p>The following morning, the group uses all of Healer John’s spells, only to find them insufficient to completely heal the group. They decide to remain camped at the barricade by the river for another day, deeming it too dangerous to venture forth.</p><p></p><p>The day passes relatively uneventfully. In fact, it seems altogether TOO quiet. Kobolds are only heard a couple of times and not a single person or Kobold is seen the entire day. Something is going on here! The same that night, as it seems too quiet compared to what they had experienced in the day or two immediately proceeding this.</p><p></p><p>Just before dawn on the third day, as the party is stirring and preparing to cook breakfast, a dozen or so Kobolds come down the slope from the road, pelting the party with sling stones. Retreating behind the barricade, with the exception of Samsel, the party returns fire. A moment later, Samsel gets pelted with a solid hail of fire that nearly takes him down. He thinks better of things and takes refuge with the rest of the party.</p><p></p><p>After some kind of magic ray strikes the barricade, a mist springs up surrounding the Kobolds. Half a dozen of them move to the leading edges of the mist, but are quickly dropped with bowfire. The mist dissolves shortly thereafter, revealing that the remaining Kobolds are fleeing toward the road.</p><p></p><p><strong>(End of Session 2)</strong></p></blockquote><p></p>
[QUOTE="Chimera, post: 2895076, member: 2002"] [b]Session 2 Story Summary[/b] Cleaning up quickly from their short battle with the Kobolds, the group decides to follow the fleeing survivors in order to make sure that they don’t get away. While Kethra is unable to find any tracks, it’s pretty obvious that the Kobolds were headed toward the Trevast (river), about 100 yards away. The group heads that direction and catches the Kobolds just as they are beginning to swim across. A Turkey Shoot as the group picks off the struggling Kobolds. (GM Note: Not played out, just ruled as done.) Back on the road, the group piles the Kobold corpses off to one side (as they’d seen done on their way here), leaving them for the Buzzards and Crows. A couple of hours later, our group encounters another Adventuring party camped along side the road. Behind a makeshift, waist high log barricade, the other group is surly and uncommunicative. Eying our group with suspicion and discontent, they do little more than recommend that our heroes move on. An hour or so after this, two men come running down the road, around a bend, at top speed. Several Kobolds quick on their heels. Before our heroes can react, a horde of Kobolds burst out of the brush and take one of the men down. Moving up and preparing for battle, the group can see a lone woman warrior farther down the road, surrounded by Kobolds. Two dead comrades lie at her feet. Unfortunately for her, help doesn’t come fast enough and she too goes down. The Kobolds take the time to stab her (and the fallen man closer to our group) repeatedly with their spears, in order to ensure that they are dead. The lone survivor, wild eyed with fear, runs straight at the group. As he does so, Neiri moves up and attempts to speak with him. The man’s eyes go wide as he screams with fear at the unknown being in front of him (note: Hobbits are completely unknown in this region.) and he dives headlong into the brush trying to escape. Charging into battle, the group finds that they are severely overmatched, with more than 40 Kobolds converging from two different directions. Not only that, but some of the Kobolds are clearly tougher than usual and do not go down so easily. Ignoring Samsel’s call to retreat and regroup, Kethra, Lawrence and John plunge into the thick of the Kobolds, braving the hail of sling stones to take the fight to the enemy. Nieri and Samsel provide a small amount of cover fire while preparing for a master-stroke, once the Kobolds have sufficiently bunched up. At that moment, the two unload with their Potion-Grenades. Nieri’s potion lands square in the middle of about a dozen Kobolds, exploding into a Fireball that kills every last one of them, as well as at least one of their leaders. Following this, Samsel tosses his Entanglement into roughly the same spot. While none of the Kobolds on the road are affected (insufficient vegetation), more than half of those in the woods on either side are held fast. The lone Human survivor came out of the brush and began aiding the group with his crossbow, though he seemed to be an exceptionally bad shot. Unfortunately for the group, a Kobold Sorcerer had completed his climb to the top of a large boulder and began casting his spells at our group. After one thin ray missed Kethra, a second struck her fully, draining away her strength. A few seconds later, a third ray just barely missed Lawrence. While our group continued to mop up the Kobolds and their leaders, not a single shot had been taken at the Kobold Sorcerer. In the end, he cast a spell, vanishing, while the last of the Kobold leaders made his escape. A few normal Kobolds giving their lives to provide for his exit. A tough battle, our group was clearly wounded, exhausted and out of spells. While they searched the corpses for anything useful and piled them off to the side of the road, the party spoke to the survivor. Jonas was a member of the Motley Crew adventuring group - the group that was just destroyed. He is a tribal healer (Adept), the son of Old-Tribers who used to live in this area. He was recruited to take part in the clearing of the Kobolds and assigned to his team, a task that he initially relished, but now regrets. Jonas wants to return to Rivermarch, but is afraid to travel alone. The group gives him that option, but suggests that he remain with them for his own safety. Reluctantly and with much deliberation, Jonas agrees to remain with the party until such time as he can find others headed for Rivermarch. He is somewhat disconcerted by the joking among the party members that they are going to keep him as a mascot. At the insistence of the party, he dons (the warrior woman) Millie’s Chain Shirt and takes up one of the shields. He clearly has no idea how to use such things and isn’t comfortable with them (no proficiencies), but doesn’t seem to have a choice if he wants to stay alive. After perhaps an hour of cleaning up the bodies and burying the fallen members of the Motley Crew, our group is ready to move on. They decide to attempt to follow the Kobold Sorcerer, but Kethra is unable to find any tracks. Instead, they decide to follow the sole surviving Kobold leader, hoping that he will eventually lead them to the Sorcerer. A couple of hours later, just before it begins to get dark, our group find a track headed off into the woods. Following this for a couple of hundred yards, they come over a small hill to find a burrow entrance before them, guarded by a number of Kobolds. A brief battle ensues, as our group has no desire to get too close to the entrances. Well, that and the fact that several of the Kobolds had run down them screaming alarms… About a dozen Kobolds on the surface move up to engage our party, with one “leading from the rear”. It quickly becomes apparent that this is the Sorcerer. The ones up front fall quickly, but not before the Sorcerer casts a Flaming Sphere spell that comes close to downing Kethra. It doesn’t avail him, however, as he falls seconds later. Hearing war cries from within the burrow entrances, the group grabs the Sorcerer’s body and makes a run for it. A mile or so back down the road, as the darkness sets in, our group quickly finds a place down by the river, sets up their own barricade and makes camp for the night, beaten, wounded and exhausted. They hope that the Kobolds do not come in numbers, or they will be forced to flee into the river in hopes of escape. Searching the Sorcerer, the group finds a fist-sized chunk of Jade, a gold Bar (Calasean money, 1 pound of Gold), two gold Strips (1/40th pound), 125 silver dollars and 10 copper pennies. They also find a scroll of two spells (A third must have been Invisibility, that the Sorcerer used to escape the first battle). Despite their fears, the Kobold hordes never materialize. A couple of times during the night, Kobolds are heard in the distance (or not so distant on occasion), but the dreaded attack never comes. The party is able to rest in relative peace. The following morning, the group uses all of Healer John’s spells, only to find them insufficient to completely heal the group. They decide to remain camped at the barricade by the river for another day, deeming it too dangerous to venture forth. The day passes relatively uneventfully. In fact, it seems altogether TOO quiet. Kobolds are only heard a couple of times and not a single person or Kobold is seen the entire day. Something is going on here! The same that night, as it seems too quiet compared to what they had experienced in the day or two immediately proceeding this. Just before dawn on the third day, as the party is stirring and preparing to cook breakfast, a dozen or so Kobolds come down the slope from the road, pelting the party with sling stones. Retreating behind the barricade, with the exception of Samsel, the party returns fire. A moment later, Samsel gets pelted with a solid hail of fire that nearly takes him down. He thinks better of things and takes refuge with the rest of the party. After some kind of magic ray strikes the barricade, a mist springs up surrounding the Kobolds. Half a dozen of them move to the leading edges of the mist, but are quickly dropped with bowfire. The mist dissolves shortly thereafter, revealing that the remaining Kobolds are fleeing toward the road. [b](End of Session 2)[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Chimera's Story Hour
Top