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<blockquote data-quote="Chimera" data-source="post: 3004110" data-attributes="member: 2002"><p>(Session 6)</p><p></p><p>The group spends the night with the Burberry tribe. Jack spends much of the time speaking to their current leader and the tribal elder, a 90-something year old woman. While the elder takes great pride in having survived the last four invasions by the Calaseans, Jack covers his boredom at being told about the world by a woman who has never been away from her home tribe. Meanwhile, the children of the tribe keep trying to play with Nieri, not understanding that he is not a child.</p><p></p><p>A young man, barely 13, approaches Lawrence. He tells Lawrence that he slips away late at night sometimes to explore, play and be alone. He claims that, on several occasions, he has seen groups of Kobolds, some of them tied up, heading south along the trail several miles southwest of the tribe. He also claims to have seen Janx and his Orcs with them once or twice. When questioned, he says that this is usually a couple of days before the full moon. When asked if he has said anything to his elders, the boy says that he has, but that they not only didn’t believe him, but that they punished him for roaming late at night. The boy expresses his resentment and his desire to be an adventurer “like you guys” when he gets older.</p><p></p><p>In the early morning hours, a loud crack of thunder splits the night and a torrential spring rain begins. The people who were not in shelters hurriedly gather their things and run for cover. The hard rain causes the tribe to cancel it’s plans to start their move that day, choosing instead to wait out the storm and move once things dry out.</p><p></p><p>Deciding that the rain and low clouds might allow them to catch the Harpy off-guard, our heroes decide to brave the weather and seek out the Harpy lair. It takes them almost half of the day to struggle up and down the two intervening ridges, but eventually they find themselves staring at a small cave in a steep hillside, perhaps ten feet off the ground.</p><p></p><p>Approaching slowly and cautiously, the group sees no sign of activity. The ground surrounding the base of the hill is covered with bones, debris and harpy feces. Here and there a weapon lies broken. Spears, bows, the occasional sling or dagger. It is clear that the harpy has been very successful, as the bones of at least a score of Humans lie amid the bones of lesser creatures.</p><p></p><p>Reaching the base of the hill, the party sees and hears nothing to indicate that their approach has been detected. Likewise they see no sign of the Harpy. Healer John casts a Circle of Protection from Evil on the Bard, Jack Teagan, to prevent him from being overcome by the Harpys’ song. That way, he can use his Countersong to aid any others who are overcome.</p><p></p><p> Nieri climbs up to the lip of the cave and takes a careful peek. There, about 30’ into the cave, sits the Harpy on it’s nest, carefully preening it’s feathers. Quietly and carefully, Nieri turns and motions to the rest of the group, indicating that the Harpy lies within. He then drops to the ground to discuss how best to attack.</p><p></p><p>At this point, Samsel completely brain farts and levitates himself up to the cave entrance to take a look. The Harpy cannot help but see this and reacts with a loud squawk, jumping to full alertness. Nieri climbs back up and tosses a vial of alchemist fire at the Harpy, missing. Jack strikes a pose and recites an inspiring poem.</p><p></p><p>The Harpy runs forward, but not quite to the mouth of the cave, and begins it’s song, captivating both Samsel and Kethra. Kethra struggles to climb the slick rock face, but is unable. Samsel, unable to propel himself forward into the cave, drops to the ground and likewise struggles with climbing the slick surface. Lawrence grows to large size and takes up batting position outside the cave entrance, intent on bashing the Harpy the moment that it appears.</p><p></p><p>The harpy runs forward and flies from the mouth of the cave, taking a swipe at Lawrence as she does so. Lawrence counters by taking a big chunk out of the Harpy’s hide on her way past. As Jack recites a poem to counter the Harpy’s song, Nieri manages to hit her hard in the back of the head with his sling. Healer John then rushes toward her and casts a Sonic Burst spell that hit’s the Harpy hard. Stunned, she falls to the ground in a mass of feathers and blood.</p><p></p><p>Recovering from his fascination, Samsel cracks the Harpy with an electric bolt, Jack drops an arrow into her hide and then Kethra runs up to finish off the wounded beast. With minimal effort and bloodshed, our heroes have managed to kill the dreaded Harpy, scourge of the Burberry tribe.</p><p></p><p>Climbing back into the cave to investigate, Nieri finds the nest lined with shiny coins (silver dollars and copper pennies), as well as a gold medallion and a 4’ walnut staff, banded with silver and topped with a nice chunk of Lapis. Admiring it, he sees the word ‘Burberry’ inscribed in the silver tip, indicating that it belongs to the tribe. Moving to the mouth of the cave, Nieri casts a Detect Magic spell and turns in a full circle, scanning the area. In doing so, he spots an aura among the litter outside the cave mouth, which turns out to be a magic dagger.</p><p></p><p>Cutting the head from the Harpy as proof that they have slain her, the party spends much of the rest of the day cleaning up and returning to the Burberry tribe, where they are welcomed as great heroes and given as much of a feast as can be managed in the rain. The elders and current leader of the tribe are astonished to find the staff given back to them by the party, explaining that it was the traditional mark of tribal leadership, thought lost forever a year or so back. Now that it is returned, the current leader’s confidence soars.</p><p></p><p>The next morning (2/16), as the rain shows no sign of letting up, the tribe once again declines to move. They invite the party to remain. However, the party decides that it will head southwest, to investigate the area that the Kobolds have been reported in.</p><p></p><p>The group backs down the trail to the south for roughly a half mile before coming to a trail to the west. Heading down that trail, it is barely two miles before they begin to see warning signs of Kobold habitation. Another half mile and Kethra and Nieri spot a group of Kobolds milling about under some trees a hundred yards or more ahead. Advancing cautiously but preparing for battle as they go, the group is spotted by the Kobolds, who retreat behind a mist created by one of their sorcerers.</p><p></p><p>The party comes up hard and fast as the mist dissipates and the Kobolds are ready for battle. However, the eight Kobolds are not prepared for the fury of our heroes, and the battle is very short. One lone Kobold attempts to flee down the path, but is caught and killed.</p><p></p><p>Moving cautiously forward, the party comes upon a carefully carved entrance in the side of a cliff along the trail another half of a mile on. It is a squared off entrance, 5’ wide and 7’ tall. On either side is carved a stylized representation of a Kobold holding a spear tipped toward the entrance.</p><p></p><p>Nieri moves cautiously and stealthily into the tunnel, which bends slightly to the right before looping around to the left. Hearing activity up ahead, Nieri gets to a spot where he can just see that it opens into a room before returning to the party. Sure that they are not going to surprise the Kobolds, the party decides to throw caution to the wind and charge right in.</p><p></p><p>Unfortunately, with Nieri in the lead, the party gets bottled up at the room entrance by the Kobolds, one of which is dressed in a full suit of chain mail and wielding a small great axe. </p><p></p><p>[GM Aside: Kobolds are 2’-2.5’ tall. Think about that for a minute. Now picture one of them in a tiny little chain suit with a big axe. No way I could take that very seriously.]</p><p></p><p>A Kobold Sorcerer begins a summoning spell. Nieri manages to plaster him with a vial of alchemist fire, but the sorcerer manages to complete the spell. Two Human zombies appear near the front Kobolds, further blocking the entrance.</p><p></p><p>Hard pressed and unable to force their way into the room, desperation forces Nieri’s hand. He pulls out the Fireball potion that he had gotten from Arton and lobs it into the middle of the room. A second later, most of the Kobolds, including the Sorcerer, lie dead and a clear path is open. Lawrence, Jack and Kethra run in to attack the Kobold elite. Samsel moves in and zaps the crap out of the remaining spell casters.</p><p></p><p>Lawrence trips and bashes the chain mail wearing Kobold, who continues to fight from the prone position. The Kobold manages to take some serious chunks out of Jack, who is only kept standing by Healer John’s spells. </p><p></p><p>The Kobolds fall.</p><p></p><p>Opposite from there they had entered, there is a cell covered with a fire-hardened wooden grate. Inside lie eight humans in a torpid state of semi-consciousness. Impatient, Lawrence bashes through the grate to see to the prisoners. Kethra and Samsel join him momentarily. Jack heads through another tunnel, adjacent to where they had entered, and finds that it leads to a store-room filled with sacks and piles of grain and roots.</p><p></p><p>Meanwhile, Nieri checks out another grate, beyond which is a 3’ tall tunnel. It leads back to another cell that appears to be filled with Kobolds. To his left is another cell. While he cannot see into it, the sound assures him that it too is filled with Kobolds. This is puzzling. Why are these Kobolds holding both Humans and other Kobolds prisoner here? To the right is another short tunnel, which must be the access to those cells and perhaps to this room.</p><p></p><p>When Jack calls out from the store-room, Kethra heads over to give him a hand. They find two large sacks of Jeppit root, which explains the condition of the prisoners, drugged into a stupor. Kethra is amazed by the amount of the root, thinking that the Kobolds have either been growing it or have harvested every root from here to Amazon territory! There must be at least five to six thousand dollars worth of the stuff. Jack and Kethra hoist the sacks, intent on taking the lot.</p><p></p><p>Nieri then casts his Detect Magic again and begins scanning the area. He finds that the small great axe is magic, but nothing else. That same Kobold has three small pieces of Lapis and two mithril ducats on him, but there is nothing else of value in the room.</p><p></p><p>While checking this out, Nieri notices a single Kobold calmly watching him from the other side of the short grate. This one is different in that it is covered head to toe in bright red robes and a red skull cap that flows down the side of his head, yet has holes for his ears and greater horns. Nieri is shocked when the Kobold addresses him in fluent Ithri!</p><p></p><p>“Claim your victory, take the prisoners and go.”</p><p></p><p>The others come out to see what is going on and question the Kobold. The Kobold retreats slightly down the tunnel, but otherwise remains calm and confident.</p><p></p><p>“Who are you?” asks Nieri.</p><p>“I am Da’krit, the Right Claw of the King of the Hills” proclaims the Kobold.</p><p></p><p>The party falls to muttering about not having previously heard of this, the third Kobold King, before turning back to question Da’krit. Da’krit however, seems uninterested in monologing for the party’s benefit and instead, turns to questioning them about why they are here. When the party reveals that they are simply here because of the kobold attacks on the Burberry tribe, Da’krit turns dismissive and tells them once again to take the prisoners and go. “When we need them, we will simply go and get them again.”</p><p></p><p>Nieiri attempts to sneak up along the side of the grate and peek at the Kobold, who notices and moves another few steps backward, keeping a wary eye on Nieri. The party then begins talking openly about ‘taking out this Kobold’ and preparing to do so. Nieri begins casting, but is beaten to the punch by the Kobold, who gestures and then spews a stream of acid directly at Nieri and Lawrence! Nieri responds with a Color Spray, which doesn’t seem to phase the Kobold in the least. Unable to get at the Kobold, the party hesitates long enough for Da’krit to escape down the side tunnel. The party then decides that following down the short tunnels is not a good option and that they’d be better off withdrawing with the captives.</p><p></p><p>It takes considerable effort to rouse the drugged captives to their feet and get them moving down the trail. They constantly fall or sit down and have to be led or sometimes even carried. But eventually, the party makes it back to the Burberry camp where they are greeted by thunderous cheers and joyful celebration. These eight are all members of the Burberry tribe who have disappeared over the last two months.</p><p></p><p>The Burberry Tribe enshrines the party as great heroes of the tribe, swears everlasting friendship and hospitality, and breaks open their small stores of ‘good stuff’ to celebrate late into the night.</p><p></p><p>(End Session 6)</p><p></p><p>(Postscript)</p><p></p><p>The eight remain in a stupor all evening. Kethra and Healer John say that they should be fully recovered by mid-morning. The Elder and current leader both decide that the tribe will depart by mid-morning regardless of whether or not the rain lets up. Despite the current celebratory mood, these two know better and fear a counter-attack by the Kobolds. They ask the party if they will join the tribe for the next two days in order to protect them from retaliation. Jack is first to agree, with the rest quickly assenting.</p><p></p><p>On the morning of the 17th, the rain is down to a light drizzle, but Kethra knows that it will continue through most of the day. The tribe packs it’s remaining bags and prepares to move out. After breaking fast, the tribe is ready to go. The eight are also coming out of their stupor and beginning to show their fear and terror at the events of their captivity.</p><p></p><p>Moving slowly due to the children and their heavy burdens, the massed tribe covers about eight miles by early afternoon before arriving at a log bridge over a small river. A large extended family lives just on the other side of the river and greets the tribe warmly, extending welcome for the tribe to camp overnight.</p><p></p><p>They have long heard of the Burberry’s troubles, but seem oblivious to the extent of the danger, thinking it a long way off. The Burberry try to convince the family to come along, but the family is intent on remaining where they are. There are fish, a lot of game, and nothing has ever bothered them. Why should they go anywhere? The arguments continue through the evening, but the family is adamant that they are not leaving their home.</p><p></p><p>The next day, the rain has stopped and the sun has come out. The Burberry explain that they have a similar 8 mile march to “Trade Meet” and ask if the party will accompany them at least that far. From there, they intend to head eastward, but do not expect that the party will go any farther.</p><p></p><p>When asked about Trade Meet, the Burberry explain that it is a trading post and gathering spot for the local tribes, at a major trail crossing. They guess that it may be only another day north from there to the Bordermark River.</p></blockquote><p></p>
[QUOTE="Chimera, post: 3004110, member: 2002"] (Session 6) The group spends the night with the Burberry tribe. Jack spends much of the time speaking to their current leader and the tribal elder, a 90-something year old woman. While the elder takes great pride in having survived the last four invasions by the Calaseans, Jack covers his boredom at being told about the world by a woman who has never been away from her home tribe. Meanwhile, the children of the tribe keep trying to play with Nieri, not understanding that he is not a child. A young man, barely 13, approaches Lawrence. He tells Lawrence that he slips away late at night sometimes to explore, play and be alone. He claims that, on several occasions, he has seen groups of Kobolds, some of them tied up, heading south along the trail several miles southwest of the tribe. He also claims to have seen Janx and his Orcs with them once or twice. When questioned, he says that this is usually a couple of days before the full moon. When asked if he has said anything to his elders, the boy says that he has, but that they not only didn’t believe him, but that they punished him for roaming late at night. The boy expresses his resentment and his desire to be an adventurer “like you guys” when he gets older. In the early morning hours, a loud crack of thunder splits the night and a torrential spring rain begins. The people who were not in shelters hurriedly gather their things and run for cover. The hard rain causes the tribe to cancel it’s plans to start their move that day, choosing instead to wait out the storm and move once things dry out. Deciding that the rain and low clouds might allow them to catch the Harpy off-guard, our heroes decide to brave the weather and seek out the Harpy lair. It takes them almost half of the day to struggle up and down the two intervening ridges, but eventually they find themselves staring at a small cave in a steep hillside, perhaps ten feet off the ground. Approaching slowly and cautiously, the group sees no sign of activity. The ground surrounding the base of the hill is covered with bones, debris and harpy feces. Here and there a weapon lies broken. Spears, bows, the occasional sling or dagger. It is clear that the harpy has been very successful, as the bones of at least a score of Humans lie amid the bones of lesser creatures. Reaching the base of the hill, the party sees and hears nothing to indicate that their approach has been detected. Likewise they see no sign of the Harpy. Healer John casts a Circle of Protection from Evil on the Bard, Jack Teagan, to prevent him from being overcome by the Harpys’ song. That way, he can use his Countersong to aid any others who are overcome. Nieri climbs up to the lip of the cave and takes a careful peek. There, about 30’ into the cave, sits the Harpy on it’s nest, carefully preening it’s feathers. Quietly and carefully, Nieri turns and motions to the rest of the group, indicating that the Harpy lies within. He then drops to the ground to discuss how best to attack. At this point, Samsel completely brain farts and levitates himself up to the cave entrance to take a look. The Harpy cannot help but see this and reacts with a loud squawk, jumping to full alertness. Nieri climbs back up and tosses a vial of alchemist fire at the Harpy, missing. Jack strikes a pose and recites an inspiring poem. The Harpy runs forward, but not quite to the mouth of the cave, and begins it’s song, captivating both Samsel and Kethra. Kethra struggles to climb the slick rock face, but is unable. Samsel, unable to propel himself forward into the cave, drops to the ground and likewise struggles with climbing the slick surface. Lawrence grows to large size and takes up batting position outside the cave entrance, intent on bashing the Harpy the moment that it appears. The harpy runs forward and flies from the mouth of the cave, taking a swipe at Lawrence as she does so. Lawrence counters by taking a big chunk out of the Harpy’s hide on her way past. As Jack recites a poem to counter the Harpy’s song, Nieri manages to hit her hard in the back of the head with his sling. Healer John then rushes toward her and casts a Sonic Burst spell that hit’s the Harpy hard. Stunned, she falls to the ground in a mass of feathers and blood. Recovering from his fascination, Samsel cracks the Harpy with an electric bolt, Jack drops an arrow into her hide and then Kethra runs up to finish off the wounded beast. With minimal effort and bloodshed, our heroes have managed to kill the dreaded Harpy, scourge of the Burberry tribe. Climbing back into the cave to investigate, Nieri finds the nest lined with shiny coins (silver dollars and copper pennies), as well as a gold medallion and a 4’ walnut staff, banded with silver and topped with a nice chunk of Lapis. Admiring it, he sees the word ‘Burberry’ inscribed in the silver tip, indicating that it belongs to the tribe. Moving to the mouth of the cave, Nieri casts a Detect Magic spell and turns in a full circle, scanning the area. In doing so, he spots an aura among the litter outside the cave mouth, which turns out to be a magic dagger. Cutting the head from the Harpy as proof that they have slain her, the party spends much of the rest of the day cleaning up and returning to the Burberry tribe, where they are welcomed as great heroes and given as much of a feast as can be managed in the rain. The elders and current leader of the tribe are astonished to find the staff given back to them by the party, explaining that it was the traditional mark of tribal leadership, thought lost forever a year or so back. Now that it is returned, the current leader’s confidence soars. The next morning (2/16), as the rain shows no sign of letting up, the tribe once again declines to move. They invite the party to remain. However, the party decides that it will head southwest, to investigate the area that the Kobolds have been reported in. The group backs down the trail to the south for roughly a half mile before coming to a trail to the west. Heading down that trail, it is barely two miles before they begin to see warning signs of Kobold habitation. Another half mile and Kethra and Nieri spot a group of Kobolds milling about under some trees a hundred yards or more ahead. Advancing cautiously but preparing for battle as they go, the group is spotted by the Kobolds, who retreat behind a mist created by one of their sorcerers. The party comes up hard and fast as the mist dissipates and the Kobolds are ready for battle. However, the eight Kobolds are not prepared for the fury of our heroes, and the battle is very short. One lone Kobold attempts to flee down the path, but is caught and killed. Moving cautiously forward, the party comes upon a carefully carved entrance in the side of a cliff along the trail another half of a mile on. It is a squared off entrance, 5’ wide and 7’ tall. On either side is carved a stylized representation of a Kobold holding a spear tipped toward the entrance. Nieri moves cautiously and stealthily into the tunnel, which bends slightly to the right before looping around to the left. Hearing activity up ahead, Nieri gets to a spot where he can just see that it opens into a room before returning to the party. Sure that they are not going to surprise the Kobolds, the party decides to throw caution to the wind and charge right in. Unfortunately, with Nieri in the lead, the party gets bottled up at the room entrance by the Kobolds, one of which is dressed in a full suit of chain mail and wielding a small great axe. [GM Aside: Kobolds are 2’-2.5’ tall. Think about that for a minute. Now picture one of them in a tiny little chain suit with a big axe. No way I could take that very seriously.] A Kobold Sorcerer begins a summoning spell. Nieri manages to plaster him with a vial of alchemist fire, but the sorcerer manages to complete the spell. Two Human zombies appear near the front Kobolds, further blocking the entrance. Hard pressed and unable to force their way into the room, desperation forces Nieri’s hand. He pulls out the Fireball potion that he had gotten from Arton and lobs it into the middle of the room. A second later, most of the Kobolds, including the Sorcerer, lie dead and a clear path is open. Lawrence, Jack and Kethra run in to attack the Kobold elite. Samsel moves in and zaps the crap out of the remaining spell casters. Lawrence trips and bashes the chain mail wearing Kobold, who continues to fight from the prone position. The Kobold manages to take some serious chunks out of Jack, who is only kept standing by Healer John’s spells. The Kobolds fall. Opposite from there they had entered, there is a cell covered with a fire-hardened wooden grate. Inside lie eight humans in a torpid state of semi-consciousness. Impatient, Lawrence bashes through the grate to see to the prisoners. Kethra and Samsel join him momentarily. Jack heads through another tunnel, adjacent to where they had entered, and finds that it leads to a store-room filled with sacks and piles of grain and roots. Meanwhile, Nieri checks out another grate, beyond which is a 3’ tall tunnel. It leads back to another cell that appears to be filled with Kobolds. To his left is another cell. While he cannot see into it, the sound assures him that it too is filled with Kobolds. This is puzzling. Why are these Kobolds holding both Humans and other Kobolds prisoner here? To the right is another short tunnel, which must be the access to those cells and perhaps to this room. When Jack calls out from the store-room, Kethra heads over to give him a hand. They find two large sacks of Jeppit root, which explains the condition of the prisoners, drugged into a stupor. Kethra is amazed by the amount of the root, thinking that the Kobolds have either been growing it or have harvested every root from here to Amazon territory! There must be at least five to six thousand dollars worth of the stuff. Jack and Kethra hoist the sacks, intent on taking the lot. Nieri then casts his Detect Magic again and begins scanning the area. He finds that the small great axe is magic, but nothing else. That same Kobold has three small pieces of Lapis and two mithril ducats on him, but there is nothing else of value in the room. While checking this out, Nieri notices a single Kobold calmly watching him from the other side of the short grate. This one is different in that it is covered head to toe in bright red robes and a red skull cap that flows down the side of his head, yet has holes for his ears and greater horns. Nieri is shocked when the Kobold addresses him in fluent Ithri! “Claim your victory, take the prisoners and go.” The others come out to see what is going on and question the Kobold. The Kobold retreats slightly down the tunnel, but otherwise remains calm and confident. “Who are you?” asks Nieri. “I am Da’krit, the Right Claw of the King of the Hills” proclaims the Kobold. The party falls to muttering about not having previously heard of this, the third Kobold King, before turning back to question Da’krit. Da’krit however, seems uninterested in monologing for the party’s benefit and instead, turns to questioning them about why they are here. When the party reveals that they are simply here because of the kobold attacks on the Burberry tribe, Da’krit turns dismissive and tells them once again to take the prisoners and go. “When we need them, we will simply go and get them again.” Nieiri attempts to sneak up along the side of the grate and peek at the Kobold, who notices and moves another few steps backward, keeping a wary eye on Nieri. The party then begins talking openly about ‘taking out this Kobold’ and preparing to do so. Nieri begins casting, but is beaten to the punch by the Kobold, who gestures and then spews a stream of acid directly at Nieri and Lawrence! Nieri responds with a Color Spray, which doesn’t seem to phase the Kobold in the least. Unable to get at the Kobold, the party hesitates long enough for Da’krit to escape down the side tunnel. The party then decides that following down the short tunnels is not a good option and that they’d be better off withdrawing with the captives. It takes considerable effort to rouse the drugged captives to their feet and get them moving down the trail. They constantly fall or sit down and have to be led or sometimes even carried. But eventually, the party makes it back to the Burberry camp where they are greeted by thunderous cheers and joyful celebration. These eight are all members of the Burberry tribe who have disappeared over the last two months. The Burberry Tribe enshrines the party as great heroes of the tribe, swears everlasting friendship and hospitality, and breaks open their small stores of ‘good stuff’ to celebrate late into the night. (End Session 6) (Postscript) The eight remain in a stupor all evening. Kethra and Healer John say that they should be fully recovered by mid-morning. The Elder and current leader both decide that the tribe will depart by mid-morning regardless of whether or not the rain lets up. Despite the current celebratory mood, these two know better and fear a counter-attack by the Kobolds. They ask the party if they will join the tribe for the next two days in order to protect them from retaliation. Jack is first to agree, with the rest quickly assenting. On the morning of the 17th, the rain is down to a light drizzle, but Kethra knows that it will continue through most of the day. The tribe packs it’s remaining bags and prepares to move out. After breaking fast, the tribe is ready to go. The eight are also coming out of their stupor and beginning to show their fear and terror at the events of their captivity. Moving slowly due to the children and their heavy burdens, the massed tribe covers about eight miles by early afternoon before arriving at a log bridge over a small river. A large extended family lives just on the other side of the river and greets the tribe warmly, extending welcome for the tribe to camp overnight. They have long heard of the Burberry’s troubles, but seem oblivious to the extent of the danger, thinking it a long way off. The Burberry try to convince the family to come along, but the family is intent on remaining where they are. There are fish, a lot of game, and nothing has ever bothered them. Why should they go anywhere? The arguments continue through the evening, but the family is adamant that they are not leaving their home. The next day, the rain has stopped and the sun has come out. The Burberry explain that they have a similar 8 mile march to “Trade Meet” and ask if the party will accompany them at least that far. From there, they intend to head eastward, but do not expect that the party will go any farther. When asked about Trade Meet, the Burberry explain that it is a trading post and gathering spot for the local tribes, at a major trail crossing. They guess that it may be only another day north from there to the Bordermark River. [/QUOTE]
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