Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Choose the Illusion: Dungeon Mastering
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5757482" data-attributes="member: 22779"><p>Could you elucidate a few for me please? Because I'm really not seeing a big difference here. You have total success and complete failure. Sure there might be some shadings in between, but either you rescue the princess or you don't.</p><p></p><p>As to the whole "Colaborative storytelling" schtick - again, I'm totally not seeing the difference between a game where you explore the DM's imaginary setting based on a fixed set of parameters set by the game and the table and a collaborative story being generated where you explore the DM's imaginary setting based on a fixed set of parameters set by the game and the table.</p><p></p><p>I'm really not seeing the line that's being drawn here. </p><p></p><p>In any RPG, you cannot avoid creating all of the elements of a story. You have setting, you have character and during play, you generate plot.</p><p></p><p>What else is there? If you have setting, character and plot, you have a story. There's no avoiding it. The point of play is to create that story. Even if you don't want to create a story, you have no choice in the matter. The second that you are playing a game with plausible consequences which follow a logic sequence based on elements drawn from character and setting, you have a story.</p><p></p><p>I've yet to ever, ever see an RPG that didn't create a story during play. I'd argue that this is primarily what sets RPG's apart from any other game form. I don't have to create a story during Monopoly because there's no character there. I don't have to create a story during Bingo, because there's no character, setting OR plot.</p><p></p><p>But, in every single RPG out there, every single one, without fail, there is setting, plot and character. All of the elements of a story are generated in play. It's completely unavoidable.</p><p></p><p>This distinction between "my game" and "collaborative story games" is ludicrous and entirely blind to what is actually occurring at every single RPG game table every single time an RPG is played.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5757482, member: 22779"] Could you elucidate a few for me please? Because I'm really not seeing a big difference here. You have total success and complete failure. Sure there might be some shadings in between, but either you rescue the princess or you don't. As to the whole "Colaborative storytelling" schtick - again, I'm totally not seeing the difference between a game where you explore the DM's imaginary setting based on a fixed set of parameters set by the game and the table and a collaborative story being generated where you explore the DM's imaginary setting based on a fixed set of parameters set by the game and the table. I'm really not seeing the line that's being drawn here. In any RPG, you cannot avoid creating all of the elements of a story. You have setting, you have character and during play, you generate plot. What else is there? If you have setting, character and plot, you have a story. There's no avoiding it. The point of play is to create that story. Even if you don't want to create a story, you have no choice in the matter. The second that you are playing a game with plausible consequences which follow a logic sequence based on elements drawn from character and setting, you have a story. I've yet to ever, ever see an RPG that didn't create a story during play. I'd argue that this is primarily what sets RPG's apart from any other game form. I don't have to create a story during Monopoly because there's no character there. I don't have to create a story during Bingo, because there's no character, setting OR plot. But, in every single RPG out there, every single one, without fail, there is setting, plot and character. All of the elements of a story are generated in play. It's completely unavoidable. This distinction between "my game" and "collaborative story games" is ludicrous and entirely blind to what is actually occurring at every single RPG game table every single time an RPG is played. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Choose the Illusion: Dungeon Mastering
Top