Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Choose the Illusion: Dungeon Mastering
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5757571" data-attributes="member: 22779"><p>But then you run into the problem of DM workload. If you design your adventures to the point where you can possibly have so many outcomes, you're pretty much required to do a heck of a lot of heavy lifting that will never see play.</p><p></p><p>Laying out an adventure in a grid format isn't a bad idea. I like the idea of adventure flowcharts.</p><p></p><p>After all, if you, the DM, know that the princess is a succubus, then you've just reduced the total number of end results to three - they fail to rescue the "princess", they rescue her, kill her and the king believes/doesn't believe them.</p><p></p><p>I would point out though, that once you've done this, you've change the initial parameters of the scenario that Matt James outlined. Which is fine. But, once you have decided on the initial parameters, the number of end points becomes pretty limited.</p><p></p><p>If we go strictly by the initial parameters of Matt James' example, then none of those outcomes you listed actually can come up. The princess is not a succubus. The kidnappers don't immediately execute their captive. Etc.</p><p></p><p>After all, if it's true that the kidnappers immediately execute the princess, then you are left with a very limited number of outcomes. Since the PC's can't really change that, you might as well start there. The PC's have no real control in that situation - they are doing what they probably feel is right, but, the situation is such that they've failed before they even started.</p><p></p><p>Very fun scenario with the right group, but, at that point, I no longer need to worry about preparing any sort of "happy" ending, because, the end point is pretty much carved in stone before the situation begins - the party fails. How do they deal with that failure?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5757571, member: 22779"] But then you run into the problem of DM workload. If you design your adventures to the point where you can possibly have so many outcomes, you're pretty much required to do a heck of a lot of heavy lifting that will never see play. Laying out an adventure in a grid format isn't a bad idea. I like the idea of adventure flowcharts. After all, if you, the DM, know that the princess is a succubus, then you've just reduced the total number of end results to three - they fail to rescue the "princess", they rescue her, kill her and the king believes/doesn't believe them. I would point out though, that once you've done this, you've change the initial parameters of the scenario that Matt James outlined. Which is fine. But, once you have decided on the initial parameters, the number of end points becomes pretty limited. If we go strictly by the initial parameters of Matt James' example, then none of those outcomes you listed actually can come up. The princess is not a succubus. The kidnappers don't immediately execute their captive. Etc. After all, if it's true that the kidnappers immediately execute the princess, then you are left with a very limited number of outcomes. Since the PC's can't really change that, you might as well start there. The PC's have no real control in that situation - they are doing what they probably feel is right, but, the situation is such that they've failed before they even started. Very fun scenario with the right group, but, at that point, I no longer need to worry about preparing any sort of "happy" ending, because, the end point is pretty much carved in stone before the situation begins - the party fails. How do they deal with that failure? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Choose the Illusion: Dungeon Mastering
Top