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<blockquote data-quote="Dannyalcatraz" data-source="post: 5757604" data-attributes="member: 19675"><p>You're not where I am. I'm not talking about workload at all.</p><p></p><p>I'm not saying all those options need to be in your script and ready to play. I was just pointing out that even within a seemingly binary set of outcomes- rescued/not rescued- there can still be a wide variety of plot variants that matter, including victories or defeats that are not what they seem.</p><p></p><p>I'm also saying that a fully plotted out adventure can be cool- i've been through my fair share- but that a live DM has the option of changing things on the fly in order to improve the play experience. More than once, players at the table have made suggestions during their speculation of the goings-on in an adventure I was running that, instead of running what was in front of me on the paper, I ran with what the players <em>thought</em> was going on.</p><p></p><p></p><p></p><p>Actually, if you re-read the example, "Premise: The newborn child of King Tanner has been kidnapped. The only clue is a single piece of parchment with an odd riddle scribed on it.", none of the scenarios I put forth was ruled out by MJ's example. Succubi are shapechangers; nothing in the premise said the child was alive. Etc.</p><p></p><p></p><p>Those are just some I listed. Actually, there are more possibilities than that.</p><p></p><p>They could ally themselves with her- willingly or not- and lead her forces to usurp the throne, killing the King. Then killing her. Or the King could escape.</p><p></p><p>Or depending on edition, as part of the rescue, they could nail her with a Helm of Opposite Alignment, bringing the King a powerful ally. They could get her with the Helm, then have her join a convent.</p><p></p><p>I could continue, and I'm sure others here could come up with more- don't sell creative players short, nor forget the possibility that the dice will sabotage the plans of the DM, the PCs, or both.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5757604, member: 19675"] You're not where I am. I'm not talking about workload at all. I'm not saying all those options need to be in your script and ready to play. I was just pointing out that even within a seemingly binary set of outcomes- rescued/not rescued- there can still be a wide variety of plot variants that matter, including victories or defeats that are not what they seem. I'm also saying that a fully plotted out adventure can be cool- i've been through my fair share- but that a live DM has the option of changing things on the fly in order to improve the play experience. More than once, players at the table have made suggestions during their speculation of the goings-on in an adventure I was running that, instead of running what was in front of me on the paper, I ran with what the players [i]thought[/I] was going on. Actually, if you re-read the example, "Premise: The newborn child of King Tanner has been kidnapped. The only clue is a single piece of parchment with an odd riddle scribed on it.", none of the scenarios I put forth was ruled out by MJ's example. Succubi are shapechangers; nothing in the premise said the child was alive. Etc. Those are just some I listed. Actually, there are more possibilities than that. They could ally themselves with her- willingly or not- and lead her forces to usurp the throne, killing the King. Then killing her. Or the King could escape. Or depending on edition, as part of the rescue, they could nail her with a Helm of Opposite Alignment, bringing the King a powerful ally. They could get her with the Helm, then have her join a convent. I could continue, and I'm sure others here could come up with more- don't sell creative players short, nor forget the possibility that the dice will sabotage the plans of the DM, the PCs, or both. [/QUOTE]
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