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<blockquote data-quote="Fanaelialae" data-source="post: 5757647" data-attributes="member: 53980"><p>I don't see how this approach would prevent one from improvising.</p><p></p><p>For example, when I sketch out an adventure, I'll use broad strokes to paint the likeliest picture of that adventure. If the PCs are going after a gangster, I'll stat up the encounter with the thugs guarding the entrance.</p><p></p><p>That doesn't mean, however, that I won't allow the PCs to use reduce person and fire resistance to pop down a chimney and circumvent the encounter (or simply delay it, should they set off an alarm inside the house). The PC's choices matter, and I'm still capable of improvising.</p><p></p><p>I'm not really the kind of DM who can usually run a good game without anything planned though. As someone mentioned upthread, it's easier to improvise when you have a plan. I certainly find that to be the case for myself. I'd rather have an adventure in front of me, and only use 10% of it, than be forced to improvise everything.</p><p></p><p>As such, I don't see how this method would prevent one from improvising, any more than having a piece of paper in front of you would. The cards are just there to make your job easier, and that's something I can very much appreciate as a DM.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5757647, member: 53980"] I don't see how this approach would prevent one from improvising. For example, when I sketch out an adventure, I'll use broad strokes to paint the likeliest picture of that adventure. If the PCs are going after a gangster, I'll stat up the encounter with the thugs guarding the entrance. That doesn't mean, however, that I won't allow the PCs to use reduce person and fire resistance to pop down a chimney and circumvent the encounter (or simply delay it, should they set off an alarm inside the house). The PC's choices matter, and I'm still capable of improvising. I'm not really the kind of DM who can usually run a good game without anything planned though. As someone mentioned upthread, it's easier to improvise when you have a plan. I certainly find that to be the case for myself. I'd rather have an adventure in front of me, and only use 10% of it, than be forced to improvise everything. As such, I don't see how this method would prevent one from improvising, any more than having a piece of paper in front of you would. The cards are just there to make your job easier, and that's something I can very much appreciate as a DM. [/QUOTE]
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