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<blockquote data-quote="Quickleaf" data-source="post: 5757878" data-attributes="member: 20323"><p>Heh. Yeah I got what you were saying - it's about method not outcome. Some DMs don't plan anything in advance, so your blog post obviously wasn't aimed at them. It's simply a framework that can be as complex or simple, as binary or expansive as you want. And like all plans it won't live up to players perfectly. </p><p></p><p>One of the advantages I see in your index card grid is how you can move ideas around to see new relationships/connections. I notice when planning in bullet point or table that the graphic presentation makes that challenging. I do most of y planning on the computer, and the closest I've found to the "perfect" solution for me is Freemind. But I'm going to try your method after new years and see how it works.</p><p></p><p>Nothing like trial and error!</p><p></p><p></p><p>Oh yeah, about the succubus is the princess to rescue scenario...I think on major option is missing. Hint: it was the premise for one of the most awesome story hours on ENworld <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5757878, member: 20323"] Heh. Yeah I got what you were saying - it's about method not outcome. Some DMs don't plan anything in advance, so your blog post obviously wasn't aimed at them. It's simply a framework that can be as complex or simple, as binary or expansive as you want. And like all plans it won't live up to players perfectly. One of the advantages I see in your index card grid is how you can move ideas around to see new relationships/connections. I notice when planning in bullet point or table that the graphic presentation makes that challenging. I do most of y planning on the computer, and the closest I've found to the "perfect" solution for me is Freemind. But I'm going to try your method after new years and see how it works. Nothing like trial and error! Oh yeah, about the succubus is the princess to rescue scenario...I think on major option is missing. Hint: it was the premise for one of the most awesome story hours on ENworld ;) [/QUOTE]
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