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<blockquote data-quote="howandwhy99" data-source="post: 5762205" data-attributes="member: 3192"><p>I've heard story defined as "stuff happening", or "expressing", which can then turns into an absolutist definition of everything. "You can never have stuff not happening", "even absence is a story", and "we are always expressing."</p><p></p><p>To me, this is a self-fulfilling prophecy. It's a means to manipulate others to think and talk about what they are doing and who they are as someone else desires them to. Something is story, if we choose to address it as story. It isn't, if we don't. If story means we use these ideas and those words and these other concepts to describe what's going on - <em>and not others</em> - then it is limiting the people engaging in the enterprise. That's good, now we have focus, but to force others to obey the same thinking isn't. Let them focus how they choose to. Think, speak, play, and design games according to your own way and let others have theirs.</p><p></p><p>If you want to "smurf" story by removing all definition to it, that's up to you. But then the entirety of narrative and the narrative vocabulary is in no way relevant to telling a story nor is it what the term story refers to. That may be okay with you. </p><p></p><p>I use mathematical game theory and focus on pattern recognition in games. I don't happen to think games like Go should only be construed as anemic storytelling games, but that's me. For me, memory matters. And removing the vocabulary to conceive or address it is a nihilistic act, not a creative one - however much one may hold it as an illusion.</p><p></p><p>"All things are possible"</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5762205, member: 3192"] I've heard story defined as "stuff happening", or "expressing", which can then turns into an absolutist definition of everything. "You can never have stuff not happening", "even absence is a story", and "we are always expressing." To me, this is a self-fulfilling prophecy. It's a means to manipulate others to think and talk about what they are doing and who they are as someone else desires them to. Something is story, if we choose to address it as story. It isn't, if we don't. If story means we use these ideas and those words and these other concepts to describe what's going on - [I]and not others[/I] - then it is limiting the people engaging in the enterprise. That's good, now we have focus, but to force others to obey the same thinking isn't. Let them focus how they choose to. Think, speak, play, and design games according to your own way and let others have theirs. If you want to "smurf" story by removing all definition to it, that's up to you. But then the entirety of narrative and the narrative vocabulary is in no way relevant to telling a story nor is it what the term story refers to. That may be okay with you. I use mathematical game theory and focus on pattern recognition in games. I don't happen to think games like Go should only be construed as anemic storytelling games, but that's me. For me, memory matters. And removing the vocabulary to conceive or address it is a nihilistic act, not a creative one - however much one may hold it as an illusion. "All things are possible" [/QUOTE]
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