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<blockquote data-quote="Hussar" data-source="post: 5765452" data-attributes="member: 22779"><p>Rogue Agent - what difference does it make whether or not you are pre-generating plot?</p><p></p><p>The fact is, you are generating the plot. Playstyle will dictate whether it's done mostly by the DM before play or mostly by the players during play, but, at the end of the day, plot still gets generated.</p><p></p><p>While, yes, life generates plot, that doesn't change my point. Just because life generates plot does not mean that RPG's don't. </p><p></p><p>To me, the level of sophistry that people are willing to engage in to avoid saying, "RPG's are collaborative story telling games" is amazing. I mean, earlier in this thread we have a lengthy post quoting a dozen or so different RPG's saying EXACTLY what I've been saying here - including some versions of D&D. The intro paragraph of virtually every RPG includes something along the lines of "What is an RPG? An RPG is a game where you and a bunch of your friends come together and create stories through play."</p><p></p><p>Everything else is just variations on the theme.</p><p></p><p>It doesn't change my point WHEN the plot is generated. It doesn't change my point WHEN the story is generated. Nor does the intent of the players change my point either. The fact of the matter is, when you play an RPG, you <u>will</u> create a story. It's 100% completely unavoidable. Whether you create it in the most lock stepped railroad, or in a completely ad-libbed improvised game is irrelavent. It just doesn't matter.</p><p></p><p>During play of every single RPG on the market, you and the people at the table will, collectively, through play, create a story with character, setting and plot.</p><p></p><p>Again, the fact that no one, not one single person, not even the most ardent, "MY GAME HAS NOT PLOT" pundit can give a single, solitary example of play that doesn't generate a story proves my point. EVERY single RPG out there does exactly the same thing - generates a story through the group effort of play.</p><p></p><p>People can keep pointing to other things that might also generate stories all day long. That doesn't change the central fact. It's not like there is only one way to create a story after all. There's many, many ways to create a story. And RPG's are certainly one of them.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5765452, member: 22779"] Rogue Agent - what difference does it make whether or not you are pre-generating plot? The fact is, you are generating the plot. Playstyle will dictate whether it's done mostly by the DM before play or mostly by the players during play, but, at the end of the day, plot still gets generated. While, yes, life generates plot, that doesn't change my point. Just because life generates plot does not mean that RPG's don't. To me, the level of sophistry that people are willing to engage in to avoid saying, "RPG's are collaborative story telling games" is amazing. I mean, earlier in this thread we have a lengthy post quoting a dozen or so different RPG's saying EXACTLY what I've been saying here - including some versions of D&D. The intro paragraph of virtually every RPG includes something along the lines of "What is an RPG? An RPG is a game where you and a bunch of your friends come together and create stories through play." Everything else is just variations on the theme. It doesn't change my point WHEN the plot is generated. It doesn't change my point WHEN the story is generated. Nor does the intent of the players change my point either. The fact of the matter is, when you play an RPG, you [u]will[/u] create a story. It's 100% completely unavoidable. Whether you create it in the most lock stepped railroad, or in a completely ad-libbed improvised game is irrelavent. It just doesn't matter. During play of every single RPG on the market, you and the people at the table will, collectively, through play, create a story with character, setting and plot. Again, the fact that no one, not one single person, not even the most ardent, "MY GAME HAS NOT PLOT" pundit can give a single, solitary example of play that doesn't generate a story proves my point. EVERY single RPG out there does exactly the same thing - generates a story through the group effort of play. People can keep pointing to other things that might also generate stories all day long. That doesn't change the central fact. It's not like there is only one way to create a story after all. There's many, many ways to create a story. And RPG's are certainly one of them. [/QUOTE]
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