Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Choose the Illusion: Dungeon Mastering
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5765728" data-attributes="member: 22779"><p>What? You must have me confused with someone else. I'm the one who said that it's generally pretty easy to predict the actions of players and that most prep time should probably be spent on that.</p><p></p><p>Again, why am I getting labeled as a pre-scripting DM? I have made absolutely no comments about my own game. </p><p></p><p>My point is, it doesn't matter. You're describing things that have nothing to do with what I'm talking about. </p><p></p><p>Look, if plot=pre-scripted actions with no allowance for player choice, then we really can't continue here. That's NOT what plot means. Again, it's the whole, "Plot=railroad" thread that continues throughout these types of conversations. Which is utter and complete ballocks. </p><p></p><p>S'mon, by his own example, has a plot. The orcs are invading. The players decide to try to rally the barbarians. The <u>players generate the plot</u>. And there's absolutely nothing wrong with that. OTOH, some DM's might frame things a little more strongly and start the adventure with the decision to try to get the barbarians to help already made. Fair enough so long as the player's are groovy with that, no harm no foul.</p><p></p><p>However, you're trying to say that having a plot means that the resolution is pre-scripted. Again, that's not what plot means. Plot is simply the actions taken during a story (or during play for that matter). In a novel, the plot is obviously pre-scripted, but, in improvised play, obviously the plot isn't pre-scripted. It can't be, since that would generally defeat the purpose of improvisation.</p><p></p><p>But, just because you have improvisation doesn't preclude plot. So your example of the two chess games falls entirely flat. You could have two chess games, one where the players are only planning one move ahead, and one where the players are both planning 5 moves ahead - that's the difference that I'm talking about.</p><p></p><p>But, they're still playing Chess. The end result is not fixed, nor should it ever be. The two games will be different, given the level of forward thinking that's going on, but, that's just playstyle and each group should find a level that they are comfortable with.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5765728, member: 22779"] What? You must have me confused with someone else. I'm the one who said that it's generally pretty easy to predict the actions of players and that most prep time should probably be spent on that. Again, why am I getting labeled as a pre-scripting DM? I have made absolutely no comments about my own game. My point is, it doesn't matter. You're describing things that have nothing to do with what I'm talking about. Look, if plot=pre-scripted actions with no allowance for player choice, then we really can't continue here. That's NOT what plot means. Again, it's the whole, "Plot=railroad" thread that continues throughout these types of conversations. Which is utter and complete ballocks. S'mon, by his own example, has a plot. The orcs are invading. The players decide to try to rally the barbarians. The [u]players generate the plot[/u]. And there's absolutely nothing wrong with that. OTOH, some DM's might frame things a little more strongly and start the adventure with the decision to try to get the barbarians to help already made. Fair enough so long as the player's are groovy with that, no harm no foul. However, you're trying to say that having a plot means that the resolution is pre-scripted. Again, that's not what plot means. Plot is simply the actions taken during a story (or during play for that matter). In a novel, the plot is obviously pre-scripted, but, in improvised play, obviously the plot isn't pre-scripted. It can't be, since that would generally defeat the purpose of improvisation. But, just because you have improvisation doesn't preclude plot. So your example of the two chess games falls entirely flat. You could have two chess games, one where the players are only planning one move ahead, and one where the players are both planning 5 moves ahead - that's the difference that I'm talking about. But, they're still playing Chess. The end result is not fixed, nor should it ever be. The two games will be different, given the level of forward thinking that's going on, but, that's just playstyle and each group should find a level that they are comfortable with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Choose the Illusion: Dungeon Mastering
Top