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<blockquote data-quote="Fanaelialae" data-source="post: 5766846" data-attributes="member: 53980"><p>Lol, but hardly. Sandbox does demand more from the players in terms of creating plot. However, because the goal of a pre-plotted game is to create an incredible story, it can actually be more demanding in terms of playing a role than a sandbox game. Sandbox games are defined by the players being able to do just about anything. A pre-plotted game, on the other hand, is more focused (though some would say restricted). It's like having a destiny constantly drawing you toward an end; you may not be able to alter it but how you choose to embrace that destiny then defines you.</p><p></p><p>It's not that it's less of a challenge, merely a different kind of challenge. A good pre-plotted game can be like an improv troupe. You're given a scenario, now run with it and make it grand! A sandbox can be more like a mental duel of wits between the DM and the players. Some may prefer one over the other, but it's silly to say that debating is more demanding than improvisational theater; both demand different skill sets yet both demand skill. At most all that can be said is that one is more left brained, while the other is more right sided. I have an abiding admiration for Richard Feynman, but that doesn't diminish my appreciation of Raphael's artwork in any sense.</p><p></p><p>A good pre-plot is just as challenging as a good sandbox, to everyone at the table. What I will grant you however, is that because bad pre-plots are one of the easiest types of games to run, examples of them abound.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5766846, member: 53980"] Lol, but hardly. Sandbox does demand more from the players in terms of creating plot. However, because the goal of a pre-plotted game is to create an incredible story, it can actually be more demanding in terms of playing a role than a sandbox game. Sandbox games are defined by the players being able to do just about anything. A pre-plotted game, on the other hand, is more focused (though some would say restricted). It's like having a destiny constantly drawing you toward an end; you may not be able to alter it but how you choose to embrace that destiny then defines you. It's not that it's less of a challenge, merely a different kind of challenge. A good pre-plotted game can be like an improv troupe. You're given a scenario, now run with it and make it grand! A sandbox can be more like a mental duel of wits between the DM and the players. Some may prefer one over the other, but it's silly to say that debating is more demanding than improvisational theater; both demand different skill sets yet both demand skill. At most all that can be said is that one is more left brained, while the other is more right sided. I have an abiding admiration for Richard Feynman, but that doesn't diminish my appreciation of Raphael's artwork in any sense. A good pre-plot is just as challenging as a good sandbox, to everyone at the table. What I will grant you however, is that because bad pre-plots are one of the easiest types of games to run, examples of them abound. [/QUOTE]
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