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<blockquote data-quote="Nisarg" data-source="post: 1941038" data-attributes="member: 19893"><p>If you wanted to make magic really "authentic" in the context of medieval christian world-views on the topic, you'd have to scrap the entire D&D spell system, there's nothing there that would work correctly (from a historical perspective).</p><p></p><p>You would have to have three basic "magic classes": the educated upper-class "high magician" (the alchemists and astrologers), the clerics with christian miracles derived from acts of high moral virtue, and the peasant "wise folk" practicing folk-magic based on old pagan surivalisms.</p><p></p><p>The next step would depend on whether or not you choose the setting to presume the correctness of the christian medieval world view; if you do, then there are certain rites of magic that were goetic, or damnable; performing these acts would lead to the damnation of your soul (the summoning and binding of demons, or spells to cause love). Whereas other acts were not in themselves damnable, such as astrology. Any magic based on non-christian worship (be it jewish or muslim magic or the pagan survivalisms) would be damnable by default. The effects of practicing damnable magic (other than your soul eventually ending up in hell) is that you would be unable to receive aid from divine sources, no divine healing, no miracles, no intervention from angelic beings.</p><p></p><p>The other way to look at the setting is to say that those beliefs of damnable or not are either untrue or irrelevant, of course. In that case, you could interpret that all of these forms of magic depend on the "science" of ritual.. even the christian monk who can achieve apparent miracles by near-constant prayer, chastity, and self-flagellation is not actually being given power by god, just by the discipline of his "yoga".</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1941038, member: 19893"] If you wanted to make magic really "authentic" in the context of medieval christian world-views on the topic, you'd have to scrap the entire D&D spell system, there's nothing there that would work correctly (from a historical perspective). You would have to have three basic "magic classes": the educated upper-class "high magician" (the alchemists and astrologers), the clerics with christian miracles derived from acts of high moral virtue, and the peasant "wise folk" practicing folk-magic based on old pagan surivalisms. The next step would depend on whether or not you choose the setting to presume the correctness of the christian medieval world view; if you do, then there are certain rites of magic that were goetic, or damnable; performing these acts would lead to the damnation of your soul (the summoning and binding of demons, or spells to cause love). Whereas other acts were not in themselves damnable, such as astrology. Any magic based on non-christian worship (be it jewish or muslim magic or the pagan survivalisms) would be damnable by default. The effects of practicing damnable magic (other than your soul eventually ending up in hell) is that you would be unable to receive aid from divine sources, no divine healing, no miracles, no intervention from angelic beings. The other way to look at the setting is to say that those beliefs of damnable or not are either untrue or irrelevant, of course. In that case, you could interpret that all of these forms of magic depend on the "science" of ritual.. even the christian monk who can achieve apparent miracles by near-constant prayer, chastity, and self-flagellation is not actually being given power by god, just by the discipline of his "yoga". Nisarg [/QUOTE]
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