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Chronic Character Boredom Syndrome (Need Help!)
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<blockquote data-quote="I'm A Banana" data-source="post: 103451" data-attributes="member: 2067"><p>The problem doesn't seem to be that you're not attatched enough to the current characters....</p><p></p><p>Perhaps the problem is that there's so many things you want to try that it's hard to play any one thing?</p><p></p><p>If this is the case, than time is the most helpful antidote. Once you've maybe dabbled in a few things, the problem will sort itself out, having tried a bit of everything that's interesting.</p><p></p><p>You may want to try just doing a series of one-off adventures, new characters each time, until it's "gotten out of the system," so to speak. Or create secondary characters that you use in a seperate world once in a while as a change of pace.</p><p></p><p>Maybe the campaign looses steam because the plot does? This is actually fairly common, especially at first. Not everyone can think of epic-long journeys that take months or years to complete.</p><p></p><p>Maybe the characters grow stale because they don't change enough. As a DM, you could up the XP awards (so that they gain levels quicker), mess with the character history (everyone has a family that could be endangered), or toy around with the personalities of the characters. It helps a lot if you tailor the campaign to the players, roping them in by using compelling storylines that affect them personally.</p><p></p><p>And maybe your group can't keep an attention span for more than a month or two. Nothing wrong with that.</p><p></p><p>Remember, characters don't have to die to bring in new ones. You could keep them alive, go off onto a different plot, and then come back to the party later.</p><p></p><p>Hope that Helps! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 103451, member: 2067"] The problem doesn't seem to be that you're not attatched enough to the current characters.... Perhaps the problem is that there's so many things you want to try that it's hard to play any one thing? If this is the case, than time is the most helpful antidote. Once you've maybe dabbled in a few things, the problem will sort itself out, having tried a bit of everything that's interesting. You may want to try just doing a series of one-off adventures, new characters each time, until it's "gotten out of the system," so to speak. Or create secondary characters that you use in a seperate world once in a while as a change of pace. Maybe the campaign looses steam because the plot does? This is actually fairly common, especially at first. Not everyone can think of epic-long journeys that take months or years to complete. Maybe the characters grow stale because they don't change enough. As a DM, you could up the XP awards (so that they gain levels quicker), mess with the character history (everyone has a family that could be endangered), or toy around with the personalities of the characters. It helps a lot if you tailor the campaign to the players, roping them in by using compelling storylines that affect them personally. And maybe your group can't keep an attention span for more than a month or two. Nothing wrong with that. Remember, characters don't have to die to bring in new ones. You could keep them alive, go off onto a different plot, and then come back to the party later. Hope that Helps! :) [/QUOTE]
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