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Chronicles of Eberron Is Keith Baker's New D&D Book, out now!
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8840226" data-attributes="member: 66357"><p>Because there are people in the real world who are bi/multiracial and having ways to express/explore aspects of that identity in game is a good thing.</p><p></p><p>Yes, races in D&D are more analogous to species than what "race" is considered IRL, but unless you start getting really in depth on differing ethnic/cultural blocks within D&D races in your setting, Half-X races are the easiest way a mixed character can be expressed within the game system, and I don't think (if you'll forgive the word choice) segregating each distinct player race into its own group and proclaiming that they essentially never intermingle from the perspective of the rules is a particularly healthy approach to dealing with the matter.</p><p></p><p>I get that enumerating every possible permutation of Half-X is practically impossible, but Half-Elves and Half-Orcs have established history within the game and its settings, and even if how they are portrayed in the modern game could use some care and nuance that was lacking in older editions, I don't think tossing all Half-Xs out the window and saying "just play a full X, even if you call it something different" is the right way to handle it.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8840226, member: 66357"] Because there are people in the real world who are bi/multiracial and having ways to express/explore aspects of that identity in game is a good thing. Yes, races in D&D are more analogous to species than what "race" is considered IRL, but unless you start getting really in depth on differing ethnic/cultural blocks within D&D races in your setting, Half-X races are the easiest way a mixed character can be expressed within the game system, and I don't think (if you'll forgive the word choice) segregating each distinct player race into its own group and proclaiming that they essentially never intermingle from the perspective of the rules is a particularly healthy approach to dealing with the matter. I get that enumerating every possible permutation of Half-X is practically impossible, but Half-Elves and Half-Orcs have established history within the game and its settings, and even if how they are portrayed in the modern game could use some care and nuance that was lacking in older editions, I don't think tossing all Half-Xs out the window and saying "just play a full X, even if you call it something different" is the right way to handle it. [/QUOTE]
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Chronicles of Eberron Is Keith Baker's New D&D Book, out now!
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