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Chronicles of Essenon: Blood on Snow-updated 4/12
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<blockquote data-quote="Tsillanabor" data-source="post: 2886122" data-attributes="member: 40432"><p>Zombie Apocalypse Day 9</p><p></p><p>Mard dreamt. He dreamt of halls of stone and the smell of earth. He dreamt of the hearty cooking of his homeland. He dreamt of ale, and robust women, and the joy of finding a new silver vein. He dreamt forever.</p><p></p><p>Eoghan paused in his patrol. The sun was rising, and he hoped that this day would be warmer than the last. He stepped over to the fire.</p><p></p><p>“Cold night, wouldn’t you say Mard?” he asked. There was no reply. </p><p></p><p>“Mard?” he repeated. He looked closer. Offering a quick prayer for Mard’s soul to The Goddess, he went to wake the others.</p><p></p><p>A small memorial is held for Mard, and he is buried on holy ground. After everyone else leaves Eoghan promises Mard that he will try to return his body to Kar Stakkan. </p><p></p><p>The party theorizes that Mard did not rise as a zombie due to dying on holy ground. The plan for the day is to send several party members to Roger the Blacksmith's shop to get some files. The party plans to file down silver into powder in order to make Holy Water. Zathas has an ability that repels undead with a glowing light, so several party members stay close to him. They get the files and come back without incident.</p><p></p><p>While they are gone, Bokin takes out a few zombies for fun, one of them being Shinta the Worst. When he begins to get overwhelmed, he retreats back to the holy ground, and Clione uses the wand of fireballs to blast a bunch of zombies.</p><p></p><p>When the group returns from the blacksmith's shop, they have a large train of zombies following them. Bokin's breath weapon and Clione's wand kill even more zombies. That night, the party discusses what they are going to put the holy water in. They realize that they need containers.</p><p></p><p>Zombie Apocalypse Day 10</p><p></p><p>The party decides to raid a restaurant for wine bottles. Bokin, Draconis, Zathas, and Eoghan go to the restaurant while the rest of the party and the civilians file silver. </p><p></p><p>The heroes arrive at the eatery without incident and Eoghan picks the lock. Bolting the door, they quickly move to the wine cellar. Mourning the loss, they begin pouring wine onto the floor to empty some bottles.</p><p> </p><p>While in the wine cellar, a couple of the heroes hear wood splintering upstairs. Zathas peeks out the door and sees zombies, including what looks to be an Ogre zombie. Everyone readies their weapons and prepares to fight. </p><p></p><p>The regular zombies are dispatched without difficulty, but the Ogre is another matter entirely. The heroes have a hard time closing with the creature, and each of its blows nearly kills one of them. In the enclosed space of the dining area they have a hard time outmaneuvering the massive creature, but eventually they fell it. Sorely wounded, the heroes flee back to the relative safety of the temple district.</p><p></p><p></p><p></p><p></p><p>Kire and Shinaltrix from <em>The Tales of Essenon</em> by Tokin the Purple Wanderer</p><p></p><p>Long had the Drow of Scar Peak warred with the Elves of the Misty Valley, with no clear victor in sight. Then Tosanus of the Drow found a solution-or so he thought.</p><p></p><p>Shinaltrix was a green dragon sorely vexed by the elves of the Misty Valley. Tosanus proposed to him an alliance, and the mighty wyrm agreed, thinking to betray the Drow at the first opportunity.</p><p></p><p>It was the dragon who was betrayed. The Drow set upon him, binding him with dark magics most foul. When he was secured, they opened a gateway to the Immaterium, and its corruption entered into the great beast. Howling in agony as his form warped, the dragon was transported to the Elven village and set free. In rage and pain Shinaltrix destroyed the Elven community in a single night. Only one survived-a boy by the name of Kire.</p><p></p><p>The destruction was obvious even from a great distance, and a group of Glade Guardians found the boy. Taking pity upon the child, they brought him back with them and the elf was raised among the rough rangers. He swore a terrible vengeance upon both Shinaltrix and the Drow.</p><p></p><p>Shinaltrix had other plans for the Drow of Scar Peak. His new form had grown into a twelve-headed monstrosity, and he had gained immeasurable power. He destroyed the Drow settlement and claimed it as his own.</p><p></p><p>Kire grew in power, slaying many evil dragons young and old. To this day he hopes to destroy Shinaltrix, but realizes that he does not yet have the power.</p><p></p><p>Zombie Apocalypse Day 11</p><p></p><p>The morning dawns cloudy and cold. The group has decided that they will try to reach the Inner City and hole up in a manor house for the winter. Now they are discussing plans to achieve this goal. Girzim begins making holy water as the others call over Ehren (the noble) to question him on gates and the city layout.</p><p></p><p>They discuss the uses of holy water, how to ensure that the zombies do not gain access to the inner city if they aren't there already, and what to do if the dragon ogre shows up. They theorize about zombie intelligence. They wonder if a necromancer is controlling the zombies, but think there are too many. Then they realize that a necromancer would only have to control the more intelligent zombies-the other zombies seem to follow them instinctively. They worry about being mobbed on the way to the gate-from experience they know that once they are outnumbered by 3:1 or worse they will be unable to protect the civilians. Remembering how he escaped from the Dragon Ogre, Bokin suggests the sewers. Part of the group begins to search for an access to the sewer while the rest reassure civilians that everything is under control.</p><p></p><p>Finding the living quarters of the priests, the party begins to clear a hole to the sewer. Early in the afternoon they hear sounds of battle towards the poorer section of town and go to investigate. They see an elf using two longswords to mow down dozens of zombies. The elves (and almost everyone else) recognize him as Kire, the most famous dragonslayer known. The zombies seem to barely slow him as he strides onto the sanctified ground.</p><p></p><p>“I hear you have a dragon problem,” he says.</p><p></p><p>He discusses the half-dragon situation with them. Kire is initially distrustful of Bokin (half-dragon, remember?), but the rest of the party convinces him that Bokin is trustworthy and they discuss the dragon ogre. He tells them that he'll take care of it.</p><p></p><p>The party spends the rest of the day widening a hole to the sewer system. Shortly after dark a magical symbol appears in the sky a few miles away. It is the symbol for "Safety" and the group discusses what it might mean. The consensus is that it may be a trap, but they still want to check it out after getting to a more secure location.</p><p></p><p>Later that night Draconis is on guard when he hears sounds of battle from the other side of the wall. The next morning the party finds an arrow with a note attached embedded in a wall.</p><p></p><p>"There are four. Chasing them out of the city. Kire."</p><p></p><p>After a bit of debate as to whether the theoretical necromancer/lich/</p><p>vampire/evil priest was one of the four, night falls</p><p></p><p>DM’s Note: Day 11 was an interesting session. No combat, just a couple of hours of in-character plot discussion.</p></blockquote><p></p>
[QUOTE="Tsillanabor, post: 2886122, member: 40432"] Zombie Apocalypse Day 9 Mard dreamt. He dreamt of halls of stone and the smell of earth. He dreamt of the hearty cooking of his homeland. He dreamt of ale, and robust women, and the joy of finding a new silver vein. He dreamt forever. Eoghan paused in his patrol. The sun was rising, and he hoped that this day would be warmer than the last. He stepped over to the fire. “Cold night, wouldn’t you say Mard?” he asked. There was no reply. “Mard?” he repeated. He looked closer. Offering a quick prayer for Mard’s soul to The Goddess, he went to wake the others. A small memorial is held for Mard, and he is buried on holy ground. After everyone else leaves Eoghan promises Mard that he will try to return his body to Kar Stakkan. The party theorizes that Mard did not rise as a zombie due to dying on holy ground. The plan for the day is to send several party members to Roger the Blacksmith's shop to get some files. The party plans to file down silver into powder in order to make Holy Water. Zathas has an ability that repels undead with a glowing light, so several party members stay close to him. They get the files and come back without incident. While they are gone, Bokin takes out a few zombies for fun, one of them being Shinta the Worst. When he begins to get overwhelmed, he retreats back to the holy ground, and Clione uses the wand of fireballs to blast a bunch of zombies. When the group returns from the blacksmith's shop, they have a large train of zombies following them. Bokin's breath weapon and Clione's wand kill even more zombies. That night, the party discusses what they are going to put the holy water in. They realize that they need containers. Zombie Apocalypse Day 10 The party decides to raid a restaurant for wine bottles. Bokin, Draconis, Zathas, and Eoghan go to the restaurant while the rest of the party and the civilians file silver. The heroes arrive at the eatery without incident and Eoghan picks the lock. Bolting the door, they quickly move to the wine cellar. Mourning the loss, they begin pouring wine onto the floor to empty some bottles. While in the wine cellar, a couple of the heroes hear wood splintering upstairs. Zathas peeks out the door and sees zombies, including what looks to be an Ogre zombie. Everyone readies their weapons and prepares to fight. The regular zombies are dispatched without difficulty, but the Ogre is another matter entirely. The heroes have a hard time closing with the creature, and each of its blows nearly kills one of them. In the enclosed space of the dining area they have a hard time outmaneuvering the massive creature, but eventually they fell it. Sorely wounded, the heroes flee back to the relative safety of the temple district. Kire and Shinaltrix from [I]The Tales of Essenon[/I] by Tokin the Purple Wanderer Long had the Drow of Scar Peak warred with the Elves of the Misty Valley, with no clear victor in sight. Then Tosanus of the Drow found a solution-or so he thought. Shinaltrix was a green dragon sorely vexed by the elves of the Misty Valley. Tosanus proposed to him an alliance, and the mighty wyrm agreed, thinking to betray the Drow at the first opportunity. It was the dragon who was betrayed. The Drow set upon him, binding him with dark magics most foul. When he was secured, they opened a gateway to the Immaterium, and its corruption entered into the great beast. Howling in agony as his form warped, the dragon was transported to the Elven village and set free. In rage and pain Shinaltrix destroyed the Elven community in a single night. Only one survived-a boy by the name of Kire. The destruction was obvious even from a great distance, and a group of Glade Guardians found the boy. Taking pity upon the child, they brought him back with them and the elf was raised among the rough rangers. He swore a terrible vengeance upon both Shinaltrix and the Drow. Shinaltrix had other plans for the Drow of Scar Peak. His new form had grown into a twelve-headed monstrosity, and he had gained immeasurable power. He destroyed the Drow settlement and claimed it as his own. Kire grew in power, slaying many evil dragons young and old. To this day he hopes to destroy Shinaltrix, but realizes that he does not yet have the power. Zombie Apocalypse Day 11 The morning dawns cloudy and cold. The group has decided that they will try to reach the Inner City and hole up in a manor house for the winter. Now they are discussing plans to achieve this goal. Girzim begins making holy water as the others call over Ehren (the noble) to question him on gates and the city layout. They discuss the uses of holy water, how to ensure that the zombies do not gain access to the inner city if they aren't there already, and what to do if the dragon ogre shows up. They theorize about zombie intelligence. They wonder if a necromancer is controlling the zombies, but think there are too many. Then they realize that a necromancer would only have to control the more intelligent zombies-the other zombies seem to follow them instinctively. They worry about being mobbed on the way to the gate-from experience they know that once they are outnumbered by 3:1 or worse they will be unable to protect the civilians. Remembering how he escaped from the Dragon Ogre, Bokin suggests the sewers. Part of the group begins to search for an access to the sewer while the rest reassure civilians that everything is under control. Finding the living quarters of the priests, the party begins to clear a hole to the sewer. Early in the afternoon they hear sounds of battle towards the poorer section of town and go to investigate. They see an elf using two longswords to mow down dozens of zombies. The elves (and almost everyone else) recognize him as Kire, the most famous dragonslayer known. The zombies seem to barely slow him as he strides onto the sanctified ground. “I hear you have a dragon problem,” he says. He discusses the half-dragon situation with them. Kire is initially distrustful of Bokin (half-dragon, remember?), but the rest of the party convinces him that Bokin is trustworthy and they discuss the dragon ogre. He tells them that he'll take care of it. The party spends the rest of the day widening a hole to the sewer system. Shortly after dark a magical symbol appears in the sky a few miles away. It is the symbol for "Safety" and the group discusses what it might mean. The consensus is that it may be a trap, but they still want to check it out after getting to a more secure location. Later that night Draconis is on guard when he hears sounds of battle from the other side of the wall. The next morning the party finds an arrow with a note attached embedded in a wall. "There are four. Chasing them out of the city. Kire." After a bit of debate as to whether the theoretical necromancer/lich/ vampire/evil priest was one of the four, night falls DM’s Note: Day 11 was an interesting session. No combat, just a couple of hours of in-character plot discussion. [/QUOTE]
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