Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Chronicles of Essenon: Blood on Snow-updated 4/12
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tsillanabor" data-source="post: 2977269" data-attributes="member: 40432"><p><strong>Day 19 (continued)</strong></p><p></p><p>Dramus rejoins the group as Bokin describes his adventure. The rest of the group is healed up and ready to go check the garrison for zombies. The group debates travelling atop the wall or through the city. They decide to travel by means of the wall and Bokin goes to get the ogres.</p><p></p><p>Kuhl leads the way, followed by Bokin and Casvel, followed by Cliona, then the other ogres, followed by Eoghan and Dramus. Kuhl easily dispatches the zombies that they come across on their way. </p><p></p><p>“The breach is up ahead,” says Kuhl.</p><p></p><p>Dramus asks, “What do you see?”</p><p></p><p>“A lot of zombies. They look like they’re in the garrison,” responds Kuhl. </p><p></p><p>The group hears the sounds of battle up ahead. They move forward and see zombies throwing themselves into the garrison. Kuhl slashes through the zombies standing on the wall. The garrison is full of zombies and there are a couple of controller zombies with a giant. There’s a knight in the center of the garrison fighting. Dramus orders Cliona to send a fireball near the wall, so they can clear the area to climb down and protect the knight.</p><p></p><p>Bokin and Dramus glide down into the empty area of the garrison and fight off the zombies as the rest of the group climbs down. Dramus and Bokin use their breath weapons to kill off the zombies coming in on them. Everyone attacks the zombies to try and get to the knight. Dramus orders the ogres to attack the giant. Cliona casts Web and captures 10 zombies, then she burns them with a lantern. Everyone notices that the amount of zombies has greatly diminished. Finally, all the zombies are dead. </p><p></p><p>The knight walks toward the group and says, “Hi, I’m Bogart. Thanks for the help, otherwise I would have been doomed.” </p><p></p><p>Everyone introduces themselves until Bokin suggests that they get out of there before more zombies come. Before they leave, the party raids the armory. Bokin finds a +1 chain shirt. Dramus gets a +1 crossbow. Casvel receives a +1 shortsword. Eoghan receives a ring of protection +1 from Cliona. Cliona finds a ring of protection +2. The ogres found nothing they wanted. They grab a +1 dagger for Fraup.</p><p></p><p> The group walks back to the wizards quarter. Bokin theorizes that a necromancer is involved and is secretly staying in the rich section of town. When they get back they find Derek and his brother on the wall. Dramus asks a few questions about what happens in the colleges of magic.</p><p></p><p>“Have you seen anything unusual?” asks Derek.</p><p></p><p>“Besides a city full of zombies?” replies Dramus.</p><p></p><p>Cliona says, ”There was a red dragon ogre that Kire ran off.”</p><p></p><p>Casvel says, ”I don’t remember anything before meeting Dramus.”</p><p></p><p>Derek asks, ”When did you two meet?”</p><p></p><p>Casvel responds, ”before the zombie outbreak.”</p><p></p><p>“I find that unusual,” says Derek, “follow me.”</p><p></p><p>Everyone follows Derek to one of the towers. In the room there is a table with a crystal ball. </p><p></p><p>“Put your hands on the crystal ball,” says Derek.</p><p></p><p>Dramus says, ”everyone leave the room.”</p><p></p><p>Bokin replies, ”go sleep with the sheep.”</p><p></p><p>Cliona says, ”I don’t think so.”</p><p></p><p>Eoghan replies, ”no.” </p><p></p><p>Casvel says, “I remember a tower… the harbor tower. It’s the most potent memory I have. We need to go there.”</p><p></p><p>Cliona asks, ”how are we going to get there?”</p><p></p><p>Bokin suggests they walk the wall to the docks. Derek states, ”the tower has a pretty good view of the city. If someone is controlling the zombies, it would be an excellent place.” </p><p></p><p>The group discusses what they’re going to do. </p><p></p><p>A Short Tale</p><p></p><p>That night Bokin tells Fraup everything that happened.</p><p></p><p>“We need a boat to get to the island with the tower on it,” says Eoghan.</p><p></p><p>Bokin, Fraup, and Eoghan decide to go check out the docks and perhaps locate a boat that very night. Bokin takes the lead, Eoghan second, and Fraup third. They see a few zombies ahead and ready their weapons. They slowly move toward the zombies, shooting at them until they can attack with their hand weapons. The mow down the zombies and move forward on the wall.</p><p></p><p>Eventually they reach the break in the wall. One of the intelligent zombies is in the middle of the breach. “Why don’t the two of us move silently toward him and attack,” whispers Eoghan. Fraup and Eoghan sneak up on the zombie and hurt it severely. Bokin gets closer to them and the zombie dies from Fraup’s attack. Bokin pouts because he didn’t get to fight the zombie.</p><p></p><p></p><p>They continue down the wall until the reach the end. At the end of the wall, they see a slight illumination from the snow on the watchtower. Fraup looks to see if anything is coming, and they all climb down the wall. They move from cover to cover until they reach a building that looks onto the water. Fraup breaks in, and they hide out there observing the island. A few boats are seen that they can use to get across. They continue to look around the warehouse they are in and find some silk. Fraup and Eoghan suggest making a sled and taking it with them.</p><p></p><p>They head back to the wizards quarter, and on the way they see two controller zombies looking at the dead zombie that Eoghan and Fraup had killed. They try to sneak past it but Bokin’s axe falls down and drags along the wall. The zombies hear them, but don’t look up. Eoghan and Fraup attack from behind while Bokin waits. After the zombies are attacked Bokin jumps down with joy and slashes them. Fraup, Eoghan and Bokin kill the two controller zombies and quickly head up to the wizards quarter without any more disruptions.</p></blockquote><p></p>
[QUOTE="Tsillanabor, post: 2977269, member: 40432"] [b]Day 19 (continued)[/b] Dramus rejoins the group as Bokin describes his adventure. The rest of the group is healed up and ready to go check the garrison for zombies. The group debates travelling atop the wall or through the city. They decide to travel by means of the wall and Bokin goes to get the ogres. Kuhl leads the way, followed by Bokin and Casvel, followed by Cliona, then the other ogres, followed by Eoghan and Dramus. Kuhl easily dispatches the zombies that they come across on their way. “The breach is up ahead,” says Kuhl. Dramus asks, “What do you see?” “A lot of zombies. They look like they’re in the garrison,” responds Kuhl. The group hears the sounds of battle up ahead. They move forward and see zombies throwing themselves into the garrison. Kuhl slashes through the zombies standing on the wall. The garrison is full of zombies and there are a couple of controller zombies with a giant. There’s a knight in the center of the garrison fighting. Dramus orders Cliona to send a fireball near the wall, so they can clear the area to climb down and protect the knight. Bokin and Dramus glide down into the empty area of the garrison and fight off the zombies as the rest of the group climbs down. Dramus and Bokin use their breath weapons to kill off the zombies coming in on them. Everyone attacks the zombies to try and get to the knight. Dramus orders the ogres to attack the giant. Cliona casts Web and captures 10 zombies, then she burns them with a lantern. Everyone notices that the amount of zombies has greatly diminished. Finally, all the zombies are dead. The knight walks toward the group and says, “Hi, I’m Bogart. Thanks for the help, otherwise I would have been doomed.” Everyone introduces themselves until Bokin suggests that they get out of there before more zombies come. Before they leave, the party raids the armory. Bokin finds a +1 chain shirt. Dramus gets a +1 crossbow. Casvel receives a +1 shortsword. Eoghan receives a ring of protection +1 from Cliona. Cliona finds a ring of protection +2. The ogres found nothing they wanted. They grab a +1 dagger for Fraup. The group walks back to the wizards quarter. Bokin theorizes that a necromancer is involved and is secretly staying in the rich section of town. When they get back they find Derek and his brother on the wall. Dramus asks a few questions about what happens in the colleges of magic. “Have you seen anything unusual?” asks Derek. “Besides a city full of zombies?” replies Dramus. Cliona says, ”There was a red dragon ogre that Kire ran off.” Casvel says, ”I don’t remember anything before meeting Dramus.” Derek asks, ”When did you two meet?” Casvel responds, ”before the zombie outbreak.” “I find that unusual,” says Derek, “follow me.” Everyone follows Derek to one of the towers. In the room there is a table with a crystal ball. “Put your hands on the crystal ball,” says Derek. Dramus says, ”everyone leave the room.” Bokin replies, ”go sleep with the sheep.” Cliona says, ”I don’t think so.” Eoghan replies, ”no.” Casvel says, “I remember a tower… the harbor tower. It’s the most potent memory I have. We need to go there.” Cliona asks, ”how are we going to get there?” Bokin suggests they walk the wall to the docks. Derek states, ”the tower has a pretty good view of the city. If someone is controlling the zombies, it would be an excellent place.” The group discusses what they’re going to do. A Short Tale That night Bokin tells Fraup everything that happened. “We need a boat to get to the island with the tower on it,” says Eoghan. Bokin, Fraup, and Eoghan decide to go check out the docks and perhaps locate a boat that very night. Bokin takes the lead, Eoghan second, and Fraup third. They see a few zombies ahead and ready their weapons. They slowly move toward the zombies, shooting at them until they can attack with their hand weapons. The mow down the zombies and move forward on the wall. Eventually they reach the break in the wall. One of the intelligent zombies is in the middle of the breach. “Why don’t the two of us move silently toward him and attack,” whispers Eoghan. Fraup and Eoghan sneak up on the zombie and hurt it severely. Bokin gets closer to them and the zombie dies from Fraup’s attack. Bokin pouts because he didn’t get to fight the zombie. They continue down the wall until the reach the end. At the end of the wall, they see a slight illumination from the snow on the watchtower. Fraup looks to see if anything is coming, and they all climb down the wall. They move from cover to cover until they reach a building that looks onto the water. Fraup breaks in, and they hide out there observing the island. A few boats are seen that they can use to get across. They continue to look around the warehouse they are in and find some silk. Fraup and Eoghan suggest making a sled and taking it with them. They head back to the wizards quarter, and on the way they see two controller zombies looking at the dead zombie that Eoghan and Fraup had killed. They try to sneak past it but Bokin’s axe falls down and drags along the wall. The zombies hear them, but don’t look up. Eoghan and Fraup attack from behind while Bokin waits. After the zombies are attacked Bokin jumps down with joy and slashes them. Fraup, Eoghan and Bokin kill the two controller zombies and quickly head up to the wizards quarter without any more disruptions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Chronicles of Essenon: Blood on Snow-updated 4/12
Top