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Story Hour
Chronicles of Mesion: Considering Hiatus; Comments Needed.
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<blockquote data-quote="LordVyreth" data-source="post: 2836041" data-attributes="member: 9626"><p><strong>Chronicles of Mesion: I Love a Parade: Introductions</strong></p><p></p><p>Fra Dane! It is a city of culture, a city of progress, but also a city of controversy. Founded by wealthy and opportunistic adventurers who saw the abandoned ruins of an ancient city devastated by supernatural warfare as an opportunity, Fra Dane has had its share of troubles and has yet to truly impress the rest of the world of Mesion as an independent and powerful city-state in and of itself. Nonetheless, it is developing a culture of its very own, one that demonstrates both the wealth and sophistication of its people and its bloodthirsty willingness to defend the same.</p><p></p><p>These attributes come together perfectly in an event commonly known as the Prosperity Parade. At first, it was simply a public display of the wealth and opulence the adventuring party, known as the Fra Danes, had earned in their long careers that gave them the opportunity to found their own city. When said display was simultaneously attacked by dozens of greedy criminals and warriors under the employ of rival nations, only for the Fra Dane forces to fight them all of in a spectacular battle, the Parade became known for a different message. The people of Fra Dane were clearly wealthy and powerful, but more importantly, they were willing and able to fight to maintain their power. This nationalistic message emboldened the city, slowly turning the annual Prosperity Parades into the city’s most popular holiday and tourist attraction, in spite of, or perhaps because of, the still annual attempts to steal some of the treasure. The festival attracts attention both among the city’s natives and its many visitors, all eager to find some method, legal or otherwise, to make some money on the festival.</p><p></p><p>Luke, one of the city’s natives, was in the process of joining one of the legal methods. He was currently standing in the middle of a mostly empty building he previously thought of as just another warehouse. For now, however, it was a staging ground for the Parade itself and a headquarters for the city’s elite Operative unit, a semi-secret police system that answered to the prime minister herself directly. One such Operative, a man who only identified himself as Operative Vel, was addressing the recently inducted members of the watch and free-lancers hired on to provide extra security for the Parade. </p><p></p><p>“Some of you have been with us for years, so I’m aware that you have heard this before, but you will have to bear with me,” Vel began. “After weeks of training, the Parade itself is only 24 hours away, and your assignments have been determined. All of you have been called here because of your career’s records to date, your abilities, or simple random chance. It is not my position to determine these roles, nor to question them. I am only here to give you your assignments.”</p><p></p><p>Vel held out his hands to gesture to the contents of the warehouse, which included several elaborate parade floats. “These three floats are your official priority; you are to take any steps needed to protect them. Thanks to the efforts of our city’s most powerful magic-users, they have been altered to move the entirety of the parade route on their own, removing the risk of vulnerable or disloyal teamsters and easily attacked animals of labor. In addition, all floats are protected by fields which prevent any form of magical teleportation within their vicinity, making an ambush of this nature impossible. This does not remove all risk of attack, of course. You will be expected to ride on the floats themselves and while you obviously should not interfere with the treasures or the public’s enjoyment while witnessing them, you will have to fight off all attacks that threaten then the treasures themselves. You will note that each float contains a system of walkways and defensive barricades that have been constructed for just that purpose.”</p><p></p><p>Vel traversed the warehouse while pointing the various heavily guarded treasures that would soon be placed on these and other floats. “Most of the treasures you will be guarding are of little value to the city.” He indicates a massive six foot column seemingly made entirely out of gems. “This, for example, is just a curio found over the course of the Fra Danes’ raids on abandoned fiendish outposts near or after the Bladestill. The gems that make up the column are nearly indestructible, but any attempt to remove them from the column would ruin them, and their value as jewelry is nearly worthless.” He moved on to point out a suit of armor and other treasures. “These non-magical treasures are simply considered part of the city’s art treasures. They are fairly valuable but not especially important to the city or a worthy target for thieves.” Finally, he stops at a large ruby. “This, however, is a likely threat and your main concern during the play. It is a magical item known as the Jewel of Success. In addition to being extremely valuable, this magical item is known to improve the luck of its wielder. The Fra Danes claim it saved the lives of one or more of its members on many occasions, and it has been targeted on previous years.”</p><p></p><p>As Vel continued to talk about the exact details of their duties, Luke sighed inwardly and tried to figure out, once again, how his life came to this. Just days earlier, he was a respected, if extremely low-ranked, member of the prominent church of Ehlonna. Despite his young age and lack of experience, his potential was already acknowledged by his superiors. But all that changed at his discovery of something horrible at the heart of his church; a corruption seemingly started by the church’s new high priest that an idealistic devotee like Luke couldn’t abide. When he threatened to reveal what he witnessed, he was threatened with expulsion from the church. Luke elected to resign instead, letting him preserve his dignity and his faith. However, dignity and faith don’t pay the bills or help him eat, at least not at his level of theological devotion, so he was forced to take the first honest job he could find. Well, he figured, the city militia isn’t so bad. If he was reasonably successful on a high-profile mission like this, maybe he could gain some stature and titles within the city’s justice department. From there, maybe he could finally use that power to go after his former church, removing its corrupt elements and letting it be the beacon of justice that Luke expected it to be.</p><p></p><p>But Luke’s hopeful daydreams were cut short when one of his fellow watch members had a question. “What can we expect to go up against tomorrow? Is the Thief’s Guild a threat?”</p><p></p><p>Vel came as close to smiling at the question as he seemed capable. “No, the city is well aware of the Thief’s Guild and has taken a pragmatic approach to its role in the Parade. A sizeable donation has been made to the Guild’s interests, ensuring their alliance for the span of this holiday.”</p><p></p><p>“The city bribed the Guild into doing nothing?” Luke asked with disbelief.</p><p></p><p>“Oh, the Guild will do something. They’ll launch a very impressive and flashy raid at a very precise location and time where we coincidentally will have some of our strongest defenders. The attack will be amazing and dramatic, forcing the members of the Guild to flee for their very survival, save any that the Guild decided are too rebellious or incompetent to be worth their furthered support, who will of course not be informed at the details of this plan.”</p><p></p><p>“No,” Vel continued, “Your threats will likely be smaller targets. In general, the most common threats to the Parade now are political idealists or violent anarchists who try to disrupt the Parade to make a statement. Given the annual gladiator contests at the Achieve Entertainment Center, there will certainly be protests at its gates, but your floats are far enough back in the order of the Parade that it won’t be your concern. Random attacks by some of Wrejid’s zealots are your most likely threat.”</p><p></p><p>“Wrejid?” a newcomer to the city and one of the free-lancers among the recruits asked.</p><p></p><p>“Wrejid is considered one of the city’s most dangerous criminals,” Vel explained. “He and his family were squatters in the ruins of Solar Devotion when we arrived to begin work on the city. When we implemented the Symbol Act requiring that all shifters, warforgeds, and other sapient races deemed a threat by the government be given unique identifying symbols they are legally required to wear at all times, Wrejid went crazy during his symbol assignment. He killed many government workers and escaped into the city, and ever since, he and his so called “resistance” movement have harassed or threatened Achieve employees, disrupted their business, wrecked symbol assignments, harbored other criminals, and generally caused random mayhem.” After seeing the nervous looks on many of the newer recruits, Vel made an attempt at sounding reassuring. “Now, we don’t anticipate anything of that sort happening here. Wrejid usually goes after Achieve targets or more obvious symbols of the city than fairly minor random magic items. The worst you’ll have to deal with will likely be some over-enthusiastic children, if that. In fact, we recently came up with a lead that there is a small group of potential troublemakers that could cause a hindrance to the floats, and your target specifically. We doubt you’ll have to do anything more elaborate than kicking in the door to their hideout; a currently empty residential establishment located on 1942 Rodent’s Way. We would like some of you to investigate this site and scare off its residents before they could cause a distraction during the parade. Any volunteers would be welcome.”</p><p></p><p>Eager to prove himself to the militia, Luke volunteered, but something about this entire job seemed wrong, somehow. “Are you sure the worst things we’ll go up against are disaffected children?”</p><p></p><p>Vel responded, “It isn’t certain, but it is likely. The Prosperity Parade has been going on for years now. Between the Thief’s Guild’s attempts to silence any competition and our own increasingly vigilant defenses, any professional criminals have by and large given up on any sort of attack on the floats. The only major attempts to steal anything are manufactured shams by the Guild or our own forces to impress the crowds. You’d have to be insane to attempt a heist at this point.</p><p></p><p></p><p> The Leaky Bucket Tavern has a reputation for the its poor, watered-down drinks, its poor, watered-down environment in general, and an unusual quirk of geography and city design that actually places it underneath a riverbed, which explains the first two parts of its reputation. It’s also known for a propensity of tavern brawls, shady dealings, and other things the less reputable brand of adventurers tends to love. The night before the Parade, a small collection of newcomers arrived at the bar, each entering or living in the city for his or her own reason, though the motivation of gold has united these strangers.</p><p></p><p> One of the new arrivals in town, Enrique (or as he prefers, Enrique the Great,) was the first of this collection to arrive. He arrived in this town with one purpose, vengeance. One of his own, a friend of his from a life long past, had wronged him. He would have that wrong paid back, and with interest. He managed to track his adversary as far a Fra Dane, but it was here that his money began to run out. As a result, he decided to seek some quick employment before his quest would continue. He sat at the bar and decided to see how the situation played out before he got himself involved personally. As he looked at the paltry remains of his money, he shrugged and ordered the cheapest drink in the bar.</p><p></p><p> The next to arrive was an unusual elven man with an even more unusual name. Elvis, however, has a justification for such an unusual name, as he came from a world as alien as it is. Elvis was born and raised in another world known as Eberron, where he was recently inducted as a member of the Gatekeeper druidic order. However, early in his career, he was trapped by a Rakshasa who struck Elvis with a magical blast of light. The Rakshasa’s actual intent is unknown, but the blast of light transported Elvis to Mesion, where Elvis has been forced to wander and try to adapt to despite its differences. The land is different. The people and races are different. Even the gods are different. Fortunately, and by an extreme coincidence, the languages are almost exactly the same, but Elvis nonetheless has had difficulty finding a place in his new society. He hopes to eventually find a wizard or other powerful being capable of sending him home, but he realizes that such a request would likely be very expensive, so he began to look for ways to make the massive amounts of gold he will eventually need. After arriving at the Leaky Bucket, he cautiously scanned the bar, getting an idea of the patrons and employees before seeking his employer.</p><p></p><p> Anastacia, the third to enter the bar, looked a little more experienced and world-weary than the others, at least in terms of life in general if not combat. Her story, however, remained a mystery, and she made no attempt to interact with the other patrons of the bar. She merely waited until other interest parties appeared ready before joining them. The most one can tell from her is that she apparently has military training, judging by her armor and numerous weapons.</p><p></p><p> Lorren, the final of the fledgling adventurers to enter the bar, also appeared nervous, but it was mixed with an unrestrained eagerness. Unlike the other visitors to the bar and like Luke, he was a native to Fra Dane. At the age of seventeen, Lorren is extremely young for a fully trained, if inexperienced mage, and during his apprenticeship he was known as a child prodigy. Despite his success, the nature of his apprenticeship grew intolerable to Lorren’s own ideals, which is impressive given his general lax view of morality in the first place. He willingly ended his apprenticeship, which earned him his freedom but forced him into the dangerous job of adventuring far sooner than he initially planned. However, Lorren was happy to embrace his newfound premature adulthood, including his first visit to a real bar! As soon as he arrived, he eagerly sat at the bar and was about to order his first alcoholic drink, when he realized he had no idea what any of them were. He decided to ask the nearest patron what he was drinking and just have the same. Unfortunately, he asked Enrique. Enrique, upon hearing the question, smiled and replied that he was having the bar’s best. “After all,” Enrique thought, “If I have to drink this slop, I don’t see why everyone else shouldn’t.”</p><p></p><p> Finally, after the four adventures took some time to go over the tavern and each other to determine there was no immediate threat, they slowly made their way to the contact they were each told to meet if they were interested in the job. The contact was a typical shadowy figure who remained largely hidden behind a hooded robe and was further obscured by the darkness and mist that filled the tavern. Nonetheless, when the four adventurers neared him, he nodded in recognition and motioned for them to come closer. As the proto-party drew nearer, they could see that the man was an elf of some sort.</p><p></p><p> “Excellent, I expected your arrival,” the man simply said. “I have need for some combat experts for a heist me and my compatriots have prepared.”</p><p></p><p> “And just what is this heist?” Elvis asked.</p><p></p><p> “Something that should make all of us very right,” the elf replied. “We’re going to steal the Jewel of Success!”</p><p></p><p> OOC: And so ends the first official Story Hour update. This covers approximately the first half of the first session. The next update will finish the session, begin the second session, and introduce most, if not all of the remaining party members. So far, we’ve seen five of them introduced. Yes, Luke is so far one of the player characters, despite being in opposition to the rest of the party so far. It’ll be resolved by the conclusion of the adventure. I hope.</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 2836041, member: 9626"] [b]Chronicles of Mesion: I Love a Parade: Introductions[/b] Fra Dane! It is a city of culture, a city of progress, but also a city of controversy. Founded by wealthy and opportunistic adventurers who saw the abandoned ruins of an ancient city devastated by supernatural warfare as an opportunity, Fra Dane has had its share of troubles and has yet to truly impress the rest of the world of Mesion as an independent and powerful city-state in and of itself. Nonetheless, it is developing a culture of its very own, one that demonstrates both the wealth and sophistication of its people and its bloodthirsty willingness to defend the same. These attributes come together perfectly in an event commonly known as the Prosperity Parade. At first, it was simply a public display of the wealth and opulence the adventuring party, known as the Fra Danes, had earned in their long careers that gave them the opportunity to found their own city. When said display was simultaneously attacked by dozens of greedy criminals and warriors under the employ of rival nations, only for the Fra Dane forces to fight them all of in a spectacular battle, the Parade became known for a different message. The people of Fra Dane were clearly wealthy and powerful, but more importantly, they were willing and able to fight to maintain their power. This nationalistic message emboldened the city, slowly turning the annual Prosperity Parades into the city’s most popular holiday and tourist attraction, in spite of, or perhaps because of, the still annual attempts to steal some of the treasure. The festival attracts attention both among the city’s natives and its many visitors, all eager to find some method, legal or otherwise, to make some money on the festival. Luke, one of the city’s natives, was in the process of joining one of the legal methods. He was currently standing in the middle of a mostly empty building he previously thought of as just another warehouse. For now, however, it was a staging ground for the Parade itself and a headquarters for the city’s elite Operative unit, a semi-secret police system that answered to the prime minister herself directly. One such Operative, a man who only identified himself as Operative Vel, was addressing the recently inducted members of the watch and free-lancers hired on to provide extra security for the Parade. “Some of you have been with us for years, so I’m aware that you have heard this before, but you will have to bear with me,” Vel began. “After weeks of training, the Parade itself is only 24 hours away, and your assignments have been determined. All of you have been called here because of your career’s records to date, your abilities, or simple random chance. It is not my position to determine these roles, nor to question them. I am only here to give you your assignments.” Vel held out his hands to gesture to the contents of the warehouse, which included several elaborate parade floats. “These three floats are your official priority; you are to take any steps needed to protect them. Thanks to the efforts of our city’s most powerful magic-users, they have been altered to move the entirety of the parade route on their own, removing the risk of vulnerable or disloyal teamsters and easily attacked animals of labor. In addition, all floats are protected by fields which prevent any form of magical teleportation within their vicinity, making an ambush of this nature impossible. This does not remove all risk of attack, of course. You will be expected to ride on the floats themselves and while you obviously should not interfere with the treasures or the public’s enjoyment while witnessing them, you will have to fight off all attacks that threaten then the treasures themselves. You will note that each float contains a system of walkways and defensive barricades that have been constructed for just that purpose.” Vel traversed the warehouse while pointing the various heavily guarded treasures that would soon be placed on these and other floats. “Most of the treasures you will be guarding are of little value to the city.” He indicates a massive six foot column seemingly made entirely out of gems. “This, for example, is just a curio found over the course of the Fra Danes’ raids on abandoned fiendish outposts near or after the Bladestill. The gems that make up the column are nearly indestructible, but any attempt to remove them from the column would ruin them, and their value as jewelry is nearly worthless.” He moved on to point out a suit of armor and other treasures. “These non-magical treasures are simply considered part of the city’s art treasures. They are fairly valuable but not especially important to the city or a worthy target for thieves.” Finally, he stops at a large ruby. “This, however, is a likely threat and your main concern during the play. It is a magical item known as the Jewel of Success. In addition to being extremely valuable, this magical item is known to improve the luck of its wielder. The Fra Danes claim it saved the lives of one or more of its members on many occasions, and it has been targeted on previous years.” As Vel continued to talk about the exact details of their duties, Luke sighed inwardly and tried to figure out, once again, how his life came to this. Just days earlier, he was a respected, if extremely low-ranked, member of the prominent church of Ehlonna. Despite his young age and lack of experience, his potential was already acknowledged by his superiors. But all that changed at his discovery of something horrible at the heart of his church; a corruption seemingly started by the church’s new high priest that an idealistic devotee like Luke couldn’t abide. When he threatened to reveal what he witnessed, he was threatened with expulsion from the church. Luke elected to resign instead, letting him preserve his dignity and his faith. However, dignity and faith don’t pay the bills or help him eat, at least not at his level of theological devotion, so he was forced to take the first honest job he could find. Well, he figured, the city militia isn’t so bad. If he was reasonably successful on a high-profile mission like this, maybe he could gain some stature and titles within the city’s justice department. From there, maybe he could finally use that power to go after his former church, removing its corrupt elements and letting it be the beacon of justice that Luke expected it to be. But Luke’s hopeful daydreams were cut short when one of his fellow watch members had a question. “What can we expect to go up against tomorrow? Is the Thief’s Guild a threat?” Vel came as close to smiling at the question as he seemed capable. “No, the city is well aware of the Thief’s Guild and has taken a pragmatic approach to its role in the Parade. A sizeable donation has been made to the Guild’s interests, ensuring their alliance for the span of this holiday.” “The city bribed the Guild into doing nothing?” Luke asked with disbelief. “Oh, the Guild will do something. They’ll launch a very impressive and flashy raid at a very precise location and time where we coincidentally will have some of our strongest defenders. The attack will be amazing and dramatic, forcing the members of the Guild to flee for their very survival, save any that the Guild decided are too rebellious or incompetent to be worth their furthered support, who will of course not be informed at the details of this plan.” “No,” Vel continued, “Your threats will likely be smaller targets. In general, the most common threats to the Parade now are political idealists or violent anarchists who try to disrupt the Parade to make a statement. Given the annual gladiator contests at the Achieve Entertainment Center, there will certainly be protests at its gates, but your floats are far enough back in the order of the Parade that it won’t be your concern. Random attacks by some of Wrejid’s zealots are your most likely threat.” “Wrejid?” a newcomer to the city and one of the free-lancers among the recruits asked. “Wrejid is considered one of the city’s most dangerous criminals,” Vel explained. “He and his family were squatters in the ruins of Solar Devotion when we arrived to begin work on the city. When we implemented the Symbol Act requiring that all shifters, warforgeds, and other sapient races deemed a threat by the government be given unique identifying symbols they are legally required to wear at all times, Wrejid went crazy during his symbol assignment. He killed many government workers and escaped into the city, and ever since, he and his so called “resistance” movement have harassed or threatened Achieve employees, disrupted their business, wrecked symbol assignments, harbored other criminals, and generally caused random mayhem.” After seeing the nervous looks on many of the newer recruits, Vel made an attempt at sounding reassuring. “Now, we don’t anticipate anything of that sort happening here. Wrejid usually goes after Achieve targets or more obvious symbols of the city than fairly minor random magic items. The worst you’ll have to deal with will likely be some over-enthusiastic children, if that. In fact, we recently came up with a lead that there is a small group of potential troublemakers that could cause a hindrance to the floats, and your target specifically. We doubt you’ll have to do anything more elaborate than kicking in the door to their hideout; a currently empty residential establishment located on 1942 Rodent’s Way. We would like some of you to investigate this site and scare off its residents before they could cause a distraction during the parade. Any volunteers would be welcome.” Eager to prove himself to the militia, Luke volunteered, but something about this entire job seemed wrong, somehow. “Are you sure the worst things we’ll go up against are disaffected children?” Vel responded, “It isn’t certain, but it is likely. The Prosperity Parade has been going on for years now. Between the Thief’s Guild’s attempts to silence any competition and our own increasingly vigilant defenses, any professional criminals have by and large given up on any sort of attack on the floats. The only major attempts to steal anything are manufactured shams by the Guild or our own forces to impress the crowds. You’d have to be insane to attempt a heist at this point. The Leaky Bucket Tavern has a reputation for the its poor, watered-down drinks, its poor, watered-down environment in general, and an unusual quirk of geography and city design that actually places it underneath a riverbed, which explains the first two parts of its reputation. It’s also known for a propensity of tavern brawls, shady dealings, and other things the less reputable brand of adventurers tends to love. The night before the Parade, a small collection of newcomers arrived at the bar, each entering or living in the city for his or her own reason, though the motivation of gold has united these strangers. One of the new arrivals in town, Enrique (or as he prefers, Enrique the Great,) was the first of this collection to arrive. He arrived in this town with one purpose, vengeance. One of his own, a friend of his from a life long past, had wronged him. He would have that wrong paid back, and with interest. He managed to track his adversary as far a Fra Dane, but it was here that his money began to run out. As a result, he decided to seek some quick employment before his quest would continue. He sat at the bar and decided to see how the situation played out before he got himself involved personally. As he looked at the paltry remains of his money, he shrugged and ordered the cheapest drink in the bar. The next to arrive was an unusual elven man with an even more unusual name. Elvis, however, has a justification for such an unusual name, as he came from a world as alien as it is. Elvis was born and raised in another world known as Eberron, where he was recently inducted as a member of the Gatekeeper druidic order. However, early in his career, he was trapped by a Rakshasa who struck Elvis with a magical blast of light. The Rakshasa’s actual intent is unknown, but the blast of light transported Elvis to Mesion, where Elvis has been forced to wander and try to adapt to despite its differences. The land is different. The people and races are different. Even the gods are different. Fortunately, and by an extreme coincidence, the languages are almost exactly the same, but Elvis nonetheless has had difficulty finding a place in his new society. He hopes to eventually find a wizard or other powerful being capable of sending him home, but he realizes that such a request would likely be very expensive, so he began to look for ways to make the massive amounts of gold he will eventually need. After arriving at the Leaky Bucket, he cautiously scanned the bar, getting an idea of the patrons and employees before seeking his employer. Anastacia, the third to enter the bar, looked a little more experienced and world-weary than the others, at least in terms of life in general if not combat. Her story, however, remained a mystery, and she made no attempt to interact with the other patrons of the bar. She merely waited until other interest parties appeared ready before joining them. The most one can tell from her is that she apparently has military training, judging by her armor and numerous weapons. Lorren, the final of the fledgling adventurers to enter the bar, also appeared nervous, but it was mixed with an unrestrained eagerness. Unlike the other visitors to the bar and like Luke, he was a native to Fra Dane. At the age of seventeen, Lorren is extremely young for a fully trained, if inexperienced mage, and during his apprenticeship he was known as a child prodigy. Despite his success, the nature of his apprenticeship grew intolerable to Lorren’s own ideals, which is impressive given his general lax view of morality in the first place. He willingly ended his apprenticeship, which earned him his freedom but forced him into the dangerous job of adventuring far sooner than he initially planned. However, Lorren was happy to embrace his newfound premature adulthood, including his first visit to a real bar! As soon as he arrived, he eagerly sat at the bar and was about to order his first alcoholic drink, when he realized he had no idea what any of them were. He decided to ask the nearest patron what he was drinking and just have the same. Unfortunately, he asked Enrique. Enrique, upon hearing the question, smiled and replied that he was having the bar’s best. “After all,” Enrique thought, “If I have to drink this slop, I don’t see why everyone else shouldn’t.” Finally, after the four adventures took some time to go over the tavern and each other to determine there was no immediate threat, they slowly made their way to the contact they were each told to meet if they were interested in the job. The contact was a typical shadowy figure who remained largely hidden behind a hooded robe and was further obscured by the darkness and mist that filled the tavern. Nonetheless, when the four adventurers neared him, he nodded in recognition and motioned for them to come closer. As the proto-party drew nearer, they could see that the man was an elf of some sort. “Excellent, I expected your arrival,” the man simply said. “I have need for some combat experts for a heist me and my compatriots have prepared.” “And just what is this heist?” Elvis asked. “Something that should make all of us very right,” the elf replied. “We’re going to steal the Jewel of Success!” OOC: And so ends the first official Story Hour update. This covers approximately the first half of the first session. The next update will finish the session, begin the second session, and introduce most, if not all of the remaining party members. So far, we’ve seen five of them introduced. Yes, Luke is so far one of the player characters, despite being in opposition to the rest of the party so far. It’ll be resolved by the conclusion of the adventure. I hope. [/QUOTE]
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