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Chronicles of Mesion: Considering Hiatus; Comments Needed.
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<blockquote data-quote="LordVyreth" data-source="post: 2845309" data-attributes="member: 9626"><p><strong>I Love a Parade: Recruitment</strong></p><p></p><p>After initially hearing the plan, the four adventurers were skeptical, if not outraged, by the mysterious elf’s plan.</p><p></p><p> “That’s insane!” Lorren, who lived in Fra Dane and saw many of the parades personally, shouted. “We won’t get near the Jewel before the city militia will tear us apart!”</p><p></p><p> The elf, however, simply smiled. “Normally, you would be correct. However, I have allies within the city that arranged to make this heist possible. The floats normally are given a set of instructions that let them travel across the city on the parade route automatically. However, this float was given alternate programming, causing it to take a detour at a crucial part of the parade route. It will travel down a narrow street in one of the poorer and emptier parts of town. This will give you five hundred feet or so of room to board the float, fight off its attackers, and steal the jewel. Unfortunately, I myself am no fighter, and taking the Jewel would be risky at best for me. That’s where you come in. I have determined that all of you are competent and skilled individuals who are still relatively unknown to the city, letting you work without raising too much alarm. All you have to do is steal the Jewel and return it to me, and we can split the money it’s worth when we sell it.”</p><p></p><p> “How much can we expect to make?” Enrique asked.</p><p></p><p> “Given my channels of buyers, each of us can make several thousand gold.”</p><p></p><p> That seemed to satisfy Enrique, but Lorren and Elvis remained suspicious. “And how will you actually be selling this Jewel, Mr…?” Lorren asked, implied that he would like more information about their “benefactor.”</p><p></p><p> “You may call me Treafilel,” the elf replied. “I understand your suspicions, but a mutually beneficial arrangement like this has no need for such deceit. I will be waiting here tomorrow at this time for the Jewel. In the meantime, I must go, as it is not wise for us to be seen together for long. I recommend you leave and get your rest tonight, for tomorrow will be a busy day.”</p><p></p><p> With that, Treafilel left, but the party took a few moments to converse quietly. “I don’t think he’s telling us the whole story,” Elvis admitted.</p><p></p><p> Anastacia nodded her agreement, and Lorren suggested, “I think we should follow him. He might reveal more about who his allies are. If he plans on betraying us, we might be able to get the drop on him or even go over his head to sell the Jewel ourselves.”</p><p></p><p> Enrique, however, shrugged. “I have no interest in these things. I may need some money to stay alive, but my concern is vengeance. You try to follow him if you want, but I’d rather find my enemy. I’ll be there tomorrow for the heist, of course.”</p><p></p><p> So saying, Enrique went on his way, while the other three began to track their theoretical employer.</p><p></p><p></p><p> As Luke and the other militia members selected to investigate the lead Vel gave them traveled to their destination, Luke pondered the troubling final instructions Vel gave Luke personally. “I should warn you that we seem to be understaffed somewhat this year. Either people are losing interest in working as guards for the Parade or something is discouraging them from joining. As a result, we’re still looking for immediate free-lancers to shore up our defenses. If you can find any trustworthy-looking professionals to hire, you will be rewarded with a bonus upon the completion of the parade.”</p><p></p><p> The last thing any trained fighter wants to hear is that his superior doesn’t think he has enough soldiers. As a result, as he traveled to the house, he kept his eyes open for anyone that might help his cause. He paused as he passed the Commonroom, arguably the cheapest inn Fra Dane has that a visitor could hope to stay in without seriously risking one’s life. He noticed what looked like a down on her luck minstrel playing for charity at the door.</p><p></p><p> The woman saw the unknown cleric pause and eagerly prepared to play. As another newcomer to the city, she was happy to get any attention, especially from anybody that looked like they had some money to spend.</p><p></p><p> After a song dedicated to a god totally unrelated to Luke’s own Ehlonna, Luke was left a little aghast, but nonetheless he decided to extend the offer. After all, Ehlonna works in mysterious ways; perhaps this odd but devout young woman (who was human, as far as Luke could tell,) was a fated encounter for him. “Young lady...” he began.</p><p></p><p> “Ik,” the woman replied, forgetting for a moment that changelings are not very welcome in Fra Dane, at least not without registration.</p><p></p><p> Fortunately for her, Luke was not an expert on the nomenclature of other races. “Well, Ik, I have a business proposition for you,” he began. “The Fra Dane government has authorized me to recruit promising citizens and free-lance mercenaries to increase security for the Prosperity Parade. I believe that you would be suitable for this task, given your talent with a musical instrument.”</p><p></p><p> The implications of that last comment didn’t seem to bother Ik, not when more important matters were on her mind. “How much does it pay?”</p><p></p><p> “Well, the base rate is about twenty gold, but if we succeed in protecting our target objects, we get a bonus.”</p><p></p><p> “I’m in!” Ik happily replied, and she joined Luke’s team. “This could be a big break for me,” she thought to herself. “Finally, I can put those last two performances behind me. It's not like the fires were my fault or anything…”</p><p></p><p></p><p> </p><p> Not all the visitors to the city with an interest in quick and less than legal employment are crazy or chaotic enough to actually steal from the Fra Dane government, however, or are so willing to do anything to earn their money. Urr Steiner, a halfling sorcerer who was generally interested only in more noble causes, spent the day before the Parade drinking at the Giant Gullet and pondering how he’ll be able to pay for the trip home. He was at the Gullet because of rumors he heard that the place was secretly owned by powerful unseen forces, and between that and the fact that it’s a famous historical site and popular among tourists, it’s supposed to be a good place to learn about local jobs to do. However, as the sun set and it got late in the night, he was wondering if the rumors were just that. Just as he was about to give up for the night, however, the barmaid dropped off a drink he hadn’t bought and a note. Curious but cautious, Urr read the note and learned that it was sent by a man in the corner of the bar. The man had a bright red symbol attached to his armor and a bestial appearance, suggesting that he was a shifter. According to the note, the man indicated that he was looking for more moral adventurers for a job.</p><p></p><p> Urr approached the man, who introduced himself. “For obvious reasons, I can’t give out my name, but I work for Wrejid, our city’s foremost hero.” After seeing some confusion on Urr’s face, the shifter explained about Wrejid’s past and the role of the symbols he and others of his kind are forced to share. “But that’s not my purpose here tonight,” the shifter clarified. “As you may know, one of the most noteworthy events of the Prosperity Parade is a battle in the city’s coliseum known as the Achieve Entertainment Center. Those greedy sadists spend months before the Parade hunting for any unusual monsters they could find and shipping them into the city. Wrejid has always opposed turning a slaughter of this sort into twisted fun and has worked to free as many captured creatures that he can. We have recently learned of an Achieve holding center disguised as an abandoned residential building. There aren’t enough of us among Wrejid’s followers to take care of every captive since he have so much to do to oppose the battle itself tomorrow, so we’re looking for passionate heroes capable of assisting us. Of course, there will be money involved should you succeed.”</p><p></p><p> “What do you want me to do, exactly?” Urr asked. </p><p></p><p> “We want you to investigate their prison and try to release the prisoner if the guards are minimal. If you can free the prisoner, you can take him to one of our Houses for the Wretched. From there, we’ll help the prisoner escape the city or integrate itself within our organization if it so desires. It’s not our place to determine the prisoner’s fate for it after we release it, after all.”</p><p></p><p> “Very well, I’ll do it,” Urr replied.</p><p></p><p> “Excellent.” The shifter slipped a piece of paper containing the addresses of the Achieve holding cell and a nearby House for the Wretched. “If you do well here, perhaps you’d like to become one of our own? The need for devoted warriors is greater now than ever, and with time and effort, the evil of Achieve will finally cease and we can finally be freed of these symbols.”</p><p></p><p> “Maybe,” Urr said, noncommittally. He had no definite plans to even stay in the city after the Parade, after all. As he left, he glanced at the addresses the shifter gave him. “1942 Rodent’s Way,” he noted, as he set off.</p><p></p><p></p><p> Grim, another visitor to the city, was actually here for honest work. Ever since his parents, both half-orcs like he himself was, were killed by unknown attackers, Grim has traveled with his aunt and uncle’s employer, an animal expert named Merlin. Merlin travels the world with his menagerie of strange animals and monsters, and as Grim grew up, he learned both his boss’s love of animals and the strength and force often necessary to capture and protect them. Despite his love of animals, however, he also feels a constant anger about his parent’s deaths and a desire to avenge them, letting him channel that anger into a violent rage when needed. On the night before the Parade, however, he had far simpler ambitions. He simply was looking for something interesting to do in town, which he soon found more of than expected. While entering an alleyway, he overheard voices ahead and ducked into the shadows to learn what was going on.</p><p></p><p> “What do you mean you lost him?” Lorren demanded. “I thought you were a trained tracker, and you can’t follow one man down an alley?”</p><p></p><p> “Well, I’m still fairly new at this, and I never had to track someone in an urban environment,” Elvis protested. “Plus, I think Treafilel was trying to avoid being followed.”</p><p></p><p> Suddenly, Anastacia shushed her new allies and pointed in front of them. A figure in leather armor was slowly walking up to the trio, and it was obvious that he was not their quarry. As he drew his weapon, Lorren instinctively took a few steps back and ducked behind the warrior women.</p><p></p><p> “Hey, you!” the figure shouted. “I have a message for you from the Thief’s Guild.” As he spoke, a pair of men emerged from other intersections in the alley, further threatening the trio. “We learned about your plans at the parade tomorrow. We in the Guild do not appreciate having these little unauthorized plans ruining things. If anything goes wrong tomorrow, the city will look bad, and they’ll ask us why we don’t keep the city’s criminals in line. You see the problem we have?”</p><p></p><p> “What do you intend to do about it?” Elvis asked with as much courage as he had at this point.</p><p></p><p> “Well, we ‘intend’ to either encourage you to get out of the city before this foolish plan of yours is put into action, or we’ll use far more forceful encouragement to make sure you won’t be able to do anything embarrassing to us tomorrow, if ever.”</p><p></p><p> Elvis glanced back at his allies, who nodded. Risky though it was, none of them were interested in giving up on a great opportunity like this just because some lackey with the Thief’s Guild wanted to bully them. As Grim looked on with a shocked look, both sides drew weapons.</p><p></p><p></p><p> Enrique, meanwhile, was wandering through other dark streets in the generally regarded bad part of town and thinking of ways to find his adversary. “I will find you, Jose,” he thought. Jose was once a friend of his, and one day he may be again, but first a debt must be repaid and pain must be delivered. As he walked, he initially was unaware of the arrival of a group of people near a home just at the edge of his vision in the nearly lightless street. </p><p></p><p> Luke and a group of the militia had reached 1942 Rodent’s Way. “Okay, let’s do this the straightforward way Vel suggested,” he recommended. He pointed to two of his militia and Ik as he said, “You three back me up at the front door. Everyone else surround the house and watch for any reinforcements or funny business.” His plan established, the four walked up to the door, not noticing either Enrique or Urr, who just approached the house himself and chose to watch the situation after seeing so many armored people outside of it.</p><p></p><p> Still thinking that he was about to confront children, Luke confidently walked up to the door and literally kicked it open. The authoritarian speech he was rehearsing in his head the entire way here was forgotten immediately when he was what was inside the building, however. Instead of children, the house contained over a half-dozen kobolds and goblins! They apparently were aware of their assailants and prepared to charge. Even stranger were the voices all sides heard coming from under the house. There was the sound of armored individuals moving very quickly and a man shouting, “Jose, what are you doing?” </p><p></p><p> The shout could be heard outside as well, and even Enrique heard it. As combat began, Enrique eagerly dashed to the scene. Perhaps he’ll have his vengeance sooner than he thought.</p><p></p><p> OOC: And so the first game session ends, with the eight PCs established (at this point, there may or may not be more still,) introduced and grouped, in a way, between two groups. Actually, Grim didn’t join the game until the beginning of the second game, but I introduced him directly into the alleyway fight, so I introduced him slightly early. Combat, officially the first time I ran a 1st level through it in fact, began the second session, as both storylines so far indicate. In an unusual move, I actually handled both group’s combats simultaneously.</p></blockquote><p></p>
[QUOTE="LordVyreth, post: 2845309, member: 9626"] [b]I Love a Parade: Recruitment[/b] After initially hearing the plan, the four adventurers were skeptical, if not outraged, by the mysterious elf’s plan. “That’s insane!” Lorren, who lived in Fra Dane and saw many of the parades personally, shouted. “We won’t get near the Jewel before the city militia will tear us apart!” The elf, however, simply smiled. “Normally, you would be correct. However, I have allies within the city that arranged to make this heist possible. The floats normally are given a set of instructions that let them travel across the city on the parade route automatically. However, this float was given alternate programming, causing it to take a detour at a crucial part of the parade route. It will travel down a narrow street in one of the poorer and emptier parts of town. This will give you five hundred feet or so of room to board the float, fight off its attackers, and steal the jewel. Unfortunately, I myself am no fighter, and taking the Jewel would be risky at best for me. That’s where you come in. I have determined that all of you are competent and skilled individuals who are still relatively unknown to the city, letting you work without raising too much alarm. All you have to do is steal the Jewel and return it to me, and we can split the money it’s worth when we sell it.” “How much can we expect to make?” Enrique asked. “Given my channels of buyers, each of us can make several thousand gold.” That seemed to satisfy Enrique, but Lorren and Elvis remained suspicious. “And how will you actually be selling this Jewel, Mr…?” Lorren asked, implied that he would like more information about their “benefactor.” “You may call me Treafilel,” the elf replied. “I understand your suspicions, but a mutually beneficial arrangement like this has no need for such deceit. I will be waiting here tomorrow at this time for the Jewel. In the meantime, I must go, as it is not wise for us to be seen together for long. I recommend you leave and get your rest tonight, for tomorrow will be a busy day.” With that, Treafilel left, but the party took a few moments to converse quietly. “I don’t think he’s telling us the whole story,” Elvis admitted. Anastacia nodded her agreement, and Lorren suggested, “I think we should follow him. He might reveal more about who his allies are. If he plans on betraying us, we might be able to get the drop on him or even go over his head to sell the Jewel ourselves.” Enrique, however, shrugged. “I have no interest in these things. I may need some money to stay alive, but my concern is vengeance. You try to follow him if you want, but I’d rather find my enemy. I’ll be there tomorrow for the heist, of course.” So saying, Enrique went on his way, while the other three began to track their theoretical employer. As Luke and the other militia members selected to investigate the lead Vel gave them traveled to their destination, Luke pondered the troubling final instructions Vel gave Luke personally. “I should warn you that we seem to be understaffed somewhat this year. Either people are losing interest in working as guards for the Parade or something is discouraging them from joining. As a result, we’re still looking for immediate free-lancers to shore up our defenses. If you can find any trustworthy-looking professionals to hire, you will be rewarded with a bonus upon the completion of the parade.” The last thing any trained fighter wants to hear is that his superior doesn’t think he has enough soldiers. As a result, as he traveled to the house, he kept his eyes open for anyone that might help his cause. He paused as he passed the Commonroom, arguably the cheapest inn Fra Dane has that a visitor could hope to stay in without seriously risking one’s life. He noticed what looked like a down on her luck minstrel playing for charity at the door. The woman saw the unknown cleric pause and eagerly prepared to play. As another newcomer to the city, she was happy to get any attention, especially from anybody that looked like they had some money to spend. After a song dedicated to a god totally unrelated to Luke’s own Ehlonna, Luke was left a little aghast, but nonetheless he decided to extend the offer. After all, Ehlonna works in mysterious ways; perhaps this odd but devout young woman (who was human, as far as Luke could tell,) was a fated encounter for him. “Young lady...” he began. “Ik,” the woman replied, forgetting for a moment that changelings are not very welcome in Fra Dane, at least not without registration. Fortunately for her, Luke was not an expert on the nomenclature of other races. “Well, Ik, I have a business proposition for you,” he began. “The Fra Dane government has authorized me to recruit promising citizens and free-lance mercenaries to increase security for the Prosperity Parade. I believe that you would be suitable for this task, given your talent with a musical instrument.” The implications of that last comment didn’t seem to bother Ik, not when more important matters were on her mind. “How much does it pay?” “Well, the base rate is about twenty gold, but if we succeed in protecting our target objects, we get a bonus.” “I’m in!” Ik happily replied, and she joined Luke’s team. “This could be a big break for me,” she thought to herself. “Finally, I can put those last two performances behind me. It's not like the fires were my fault or anything…” Not all the visitors to the city with an interest in quick and less than legal employment are crazy or chaotic enough to actually steal from the Fra Dane government, however, or are so willing to do anything to earn their money. Urr Steiner, a halfling sorcerer who was generally interested only in more noble causes, spent the day before the Parade drinking at the Giant Gullet and pondering how he’ll be able to pay for the trip home. He was at the Gullet because of rumors he heard that the place was secretly owned by powerful unseen forces, and between that and the fact that it’s a famous historical site and popular among tourists, it’s supposed to be a good place to learn about local jobs to do. However, as the sun set and it got late in the night, he was wondering if the rumors were just that. Just as he was about to give up for the night, however, the barmaid dropped off a drink he hadn’t bought and a note. Curious but cautious, Urr read the note and learned that it was sent by a man in the corner of the bar. The man had a bright red symbol attached to his armor and a bestial appearance, suggesting that he was a shifter. According to the note, the man indicated that he was looking for more moral adventurers for a job. Urr approached the man, who introduced himself. “For obvious reasons, I can’t give out my name, but I work for Wrejid, our city’s foremost hero.” After seeing some confusion on Urr’s face, the shifter explained about Wrejid’s past and the role of the symbols he and others of his kind are forced to share. “But that’s not my purpose here tonight,” the shifter clarified. “As you may know, one of the most noteworthy events of the Prosperity Parade is a battle in the city’s coliseum known as the Achieve Entertainment Center. Those greedy sadists spend months before the Parade hunting for any unusual monsters they could find and shipping them into the city. Wrejid has always opposed turning a slaughter of this sort into twisted fun and has worked to free as many captured creatures that he can. We have recently learned of an Achieve holding center disguised as an abandoned residential building. There aren’t enough of us among Wrejid’s followers to take care of every captive since he have so much to do to oppose the battle itself tomorrow, so we’re looking for passionate heroes capable of assisting us. Of course, there will be money involved should you succeed.” “What do you want me to do, exactly?” Urr asked. “We want you to investigate their prison and try to release the prisoner if the guards are minimal. If you can free the prisoner, you can take him to one of our Houses for the Wretched. From there, we’ll help the prisoner escape the city or integrate itself within our organization if it so desires. It’s not our place to determine the prisoner’s fate for it after we release it, after all.” “Very well, I’ll do it,” Urr replied. “Excellent.” The shifter slipped a piece of paper containing the addresses of the Achieve holding cell and a nearby House for the Wretched. “If you do well here, perhaps you’d like to become one of our own? The need for devoted warriors is greater now than ever, and with time and effort, the evil of Achieve will finally cease and we can finally be freed of these symbols.” “Maybe,” Urr said, noncommittally. He had no definite plans to even stay in the city after the Parade, after all. As he left, he glanced at the addresses the shifter gave him. “1942 Rodent’s Way,” he noted, as he set off. Grim, another visitor to the city, was actually here for honest work. Ever since his parents, both half-orcs like he himself was, were killed by unknown attackers, Grim has traveled with his aunt and uncle’s employer, an animal expert named Merlin. Merlin travels the world with his menagerie of strange animals and monsters, and as Grim grew up, he learned both his boss’s love of animals and the strength and force often necessary to capture and protect them. Despite his love of animals, however, he also feels a constant anger about his parent’s deaths and a desire to avenge them, letting him channel that anger into a violent rage when needed. On the night before the Parade, however, he had far simpler ambitions. He simply was looking for something interesting to do in town, which he soon found more of than expected. While entering an alleyway, he overheard voices ahead and ducked into the shadows to learn what was going on. “What do you mean you lost him?” Lorren demanded. “I thought you were a trained tracker, and you can’t follow one man down an alley?” “Well, I’m still fairly new at this, and I never had to track someone in an urban environment,” Elvis protested. “Plus, I think Treafilel was trying to avoid being followed.” Suddenly, Anastacia shushed her new allies and pointed in front of them. A figure in leather armor was slowly walking up to the trio, and it was obvious that he was not their quarry. As he drew his weapon, Lorren instinctively took a few steps back and ducked behind the warrior women. “Hey, you!” the figure shouted. “I have a message for you from the Thief’s Guild.” As he spoke, a pair of men emerged from other intersections in the alley, further threatening the trio. “We learned about your plans at the parade tomorrow. We in the Guild do not appreciate having these little unauthorized plans ruining things. If anything goes wrong tomorrow, the city will look bad, and they’ll ask us why we don’t keep the city’s criminals in line. You see the problem we have?” “What do you intend to do about it?” Elvis asked with as much courage as he had at this point. “Well, we ‘intend’ to either encourage you to get out of the city before this foolish plan of yours is put into action, or we’ll use far more forceful encouragement to make sure you won’t be able to do anything embarrassing to us tomorrow, if ever.” Elvis glanced back at his allies, who nodded. Risky though it was, none of them were interested in giving up on a great opportunity like this just because some lackey with the Thief’s Guild wanted to bully them. As Grim looked on with a shocked look, both sides drew weapons. Enrique, meanwhile, was wandering through other dark streets in the generally regarded bad part of town and thinking of ways to find his adversary. “I will find you, Jose,” he thought. Jose was once a friend of his, and one day he may be again, but first a debt must be repaid and pain must be delivered. As he walked, he initially was unaware of the arrival of a group of people near a home just at the edge of his vision in the nearly lightless street. Luke and a group of the militia had reached 1942 Rodent’s Way. “Okay, let’s do this the straightforward way Vel suggested,” he recommended. He pointed to two of his militia and Ik as he said, “You three back me up at the front door. Everyone else surround the house and watch for any reinforcements or funny business.” His plan established, the four walked up to the door, not noticing either Enrique or Urr, who just approached the house himself and chose to watch the situation after seeing so many armored people outside of it. Still thinking that he was about to confront children, Luke confidently walked up to the door and literally kicked it open. The authoritarian speech he was rehearsing in his head the entire way here was forgotten immediately when he was what was inside the building, however. Instead of children, the house contained over a half-dozen kobolds and goblins! They apparently were aware of their assailants and prepared to charge. Even stranger were the voices all sides heard coming from under the house. There was the sound of armored individuals moving very quickly and a man shouting, “Jose, what are you doing?” The shout could be heard outside as well, and even Enrique heard it. As combat began, Enrique eagerly dashed to the scene. Perhaps he’ll have his vengeance sooner than he thought. OOC: And so the first game session ends, with the eight PCs established (at this point, there may or may not be more still,) introduced and grouped, in a way, between two groups. Actually, Grim didn’t join the game until the beginning of the second game, but I introduced him directly into the alleyway fight, so I introduced him slightly early. Combat, officially the first time I ran a 1st level through it in fact, began the second session, as both storylines so far indicate. In an unusual move, I actually handled both group’s combats simultaneously. [/QUOTE]
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