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Circle of Spores: Revised
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<blockquote data-quote="ro" data-source="post: 7320101" data-attributes="member: 6890747"><p>Thank you for your feedback! I made a few changes:</p><p></p><p><strong>Halo of Spores</strong></p><p>Starting at 2nd level, you can launch toxic spores at other creatures. When a creature within 10 feet of you tries to harm you or one of your allies, you may use your reaction to deal 1d6 poison damage to that creature. This damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th.</p><p></p><p><strong>Fungal Infestation</strong></p><p>At 6th level, your spores gain the ability to animate corpses. If you hit a living creature with your Halo of Spores damage, it is infected for 1 hour. When an infected creature dies, it rises as an undead at the beginning of your next turn. It has the statistics of a zombie but only 1 hit point. In combat, its turn is immediately after yours, and it obeys your mental commands. It remains animate for 1 hour, after which time it collapses and dies.</p><p></p><p>If you hit an undead creature with your Halo of Spores damage, it instead rises as a similar living creature. While it is under your control, its combat statistics match a zombie as above. After 1 hour it leaves your control and becomes a full member of its species, also gaining the benefits of a long rest as it ventures out into its new life.</p></blockquote><p></p>
[QUOTE="ro, post: 7320101, member: 6890747"] Thank you for your feedback! I made a few changes: [B]Halo of Spores[/B] Starting at 2nd level, you can launch toxic spores at other creatures. When a creature within 10 feet of you tries to harm you or one of your allies, you may use your reaction to deal 1d6 poison damage to that creature. This damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th. [B]Fungal Infestation[/B] At 6th level, your spores gain the ability to animate corpses. If you hit a living creature with your Halo of Spores damage, it is infected for 1 hour. When an infected creature dies, it rises as an undead at the beginning of your next turn. It has the statistics of a zombie but only 1 hit point. In combat, its turn is immediately after yours, and it obeys your mental commands. It remains animate for 1 hour, after which time it collapses and dies. If you hit an undead creature with your Halo of Spores damage, it instead rises as a similar living creature. While it is under your control, its combat statistics match a zombie as above. After 1 hour it leaves your control and becomes a full member of its species, also gaining the benefits of a long rest as it ventures out into its new life. [/QUOTE]
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Circle of Spores: Revised
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