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City of Brass: Author Playtest Notes
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<blockquote data-quote="bowbe" data-source="post: 3753244" data-attributes="member: 6328"><p><strong>Back to the City</strong></p><p></p><p>Just a bit shell-shocked but eager to get back to the City our heroes return, drop off Jhedophar's cash to the tax collectors who mention that the Lich mentioned that they would be dropping off his overdue payment and should expect the PCs along any time...</p><p></p><p>The PCs head off to do a little shopping, since Glandril the Dwarven barbarian is currently using the Rhy the fighter's old sword (and still dealing hella damage, much to the dismay of Rhy... who is a specalized weapon fighter vs. a pure damage monger). </p><p></p><p>They hit the Plaza of Amirs and head directly to the Bazaar of Arms, putting in some orders for gear and magical enhancements. They all want gear made special for them and figure to have enough cash to cover their enhancements and upgrades. </p><p></p><p>While haggling (and seperated from each other in small knots) the Ard, Leader of Our People sets out to "look into some real estate" and find out the price of a lease on his own pad, the cost of slaves, and the cost of purchasing infants and innocent elves to be used in devilish sacrifices. He's looking for a patron Arch Devil and needs some components to "make contact" with a powerful evil outsider unbeknownst to the rest of the group. Hey... to everyone else he's affable, humorous if somewhat neutral in his political and religious views on everything right?</p><p></p><p>On his way, he and the Sam Quenton 2, and Konn are approached by a Dark Stranger who offers them 1000 gp each to create a distraction for him that will plug up the side streets of a main thoroughfair. They haggle him up to 2500 each and he agrees, but forces the agreement that with such a high price he has also purchased their silence. </p><p></p><p>A Huge palanquin carried by a half dozen fire giants proceeds up the main thoroughfair and the streets clear somewhat to make way for the honorary procession of a fire giantess emmisary of Thane Brindha who has a citadel out in the plane of molten skies... and whose fellow giants serve in great numbers as mercenary police force for the city of brass... since Giant cops tend to catch less lip from would be criminals. Its sorta a deal like R.E. Howard put it...(paraphasing) "Barbarians are more polite than civilized folk...rudeness gets you an axe to the face." </p><p></p><p>The dark stranger gives a signal. Ard uses sleight of hand and summons some Water Elementals that sploosh about the crowd. Causing a panick amongst efreeti, burning dervish and visitor alike. The Dark Stranger ... casts an illusion to make it appear as if an efreeti noble has stepped out of the crowd and points a finger at the giantess. The palanquin stops because of the crowd running willy nilly. A bright flash is seen and the efreeti is gone, but the giantess is dead! The Dark stranger is of course an assassin who kills the fire giant emmisary! Pandemonium ensues. Despite Ard's high roll, he notices a trio of fellows watching him very carefully throughout the encounter, though they take no actions against him. </p><p></p><p>The PCs feel like they got hosed, (which they did) and since they are standing closest to the palanquin, the giant bearers move to attack them! The dwarf drops a fire giant with a series of harsh power attacks! Quenton 2 provides excellent cover fire as the PCs look for an escape route and Ard moves the water elementals closer to the party to cover a retreat.</p><p></p><p>Burning dervishes appear to cordon off the area and the REAL efreeti noble and his friends are cornered by a 2nd group of Efreeti and a pile of Burning dervishes. The PCs push their way into a narrow side street, where a different dark stranger invites them into a doorway and closes the door behind them. </p><p></p><p>The guys who were shopping hear the screams and dismay in the direction their buddies took off, and attempt to head in that direction. I judge them 8 rounds away from the conflict +1d4 rounds for the crowd. </p><p></p><p>Tons more happened than I can even remember but the gist is this second stranger tells the PCs that they have been used as part of a plot and that they will no doubt be sought for the assassination of Thane Brindha's daughter! He tells them that the assassin is a servant of Set. Set wishes more favor in recieving weapons and gear to stage a coup of the Hells. Destabalizing the City by forcing a strike of the Fire Giant police force is the first portion of Set's plan. </p><p></p><p>Of course the PCs are all "well what can we do?" The fellow, an abasheen genie who calls himself "Tarbish al Aziz" says that the only way to accomplish this would be to kill the High Priest of Set in the Shining Pyramid... because the loss of such an important dignitary would remove Set's Favor from the Sultan's ambitions. Others of Tarbish's assistants bring in the rest of the PCs.</p><p></p><p>Tarbish swears greatly to Anumon the Keeper of the Gates, and deplores the Sultan's Rule, referring to him as the "Usurper", and talks of the formation of the Burning Dervishes and the building of the Ziggurat which is in itself a city within the city, replacing the structures devastated during the battle that put the Usurper on the Brazen Throne. </p><p></p><p>The PCs are more than sympathetic. Glandril sees Loot and Bloodshed. Rhy .. being mostly good sees an opportunity to work on his "Lawful Goodness" so he can get more juice out of the sword (yeah thats lawful and good right?) Ard... being a Devil worshipper, doesn't like the sound of Set takin over Hell... thats his JOB, not some snake! Konn, like Glandril is about the loot, and Elandrin is about good over all! Death to the snake!</p><p></p><p>Tarbish offers to change the Appearance of the PCs with some magic potions he has, so that they won't be noticed for their true identities, and has a servant fly the PCs to the Shining Pyramid of Set on a large flying carpet!</p><p></p><p>This seems like a good place to pause.</p><p></p><p>More to Follow.</p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3753244, member: 6328"] [b]Back to the City[/b] Just a bit shell-shocked but eager to get back to the City our heroes return, drop off Jhedophar's cash to the tax collectors who mention that the Lich mentioned that they would be dropping off his overdue payment and should expect the PCs along any time... The PCs head off to do a little shopping, since Glandril the Dwarven barbarian is currently using the Rhy the fighter's old sword (and still dealing hella damage, much to the dismay of Rhy... who is a specalized weapon fighter vs. a pure damage monger). They hit the Plaza of Amirs and head directly to the Bazaar of Arms, putting in some orders for gear and magical enhancements. They all want gear made special for them and figure to have enough cash to cover their enhancements and upgrades. While haggling (and seperated from each other in small knots) the Ard, Leader of Our People sets out to "look into some real estate" and find out the price of a lease on his own pad, the cost of slaves, and the cost of purchasing infants and innocent elves to be used in devilish sacrifices. He's looking for a patron Arch Devil and needs some components to "make contact" with a powerful evil outsider unbeknownst to the rest of the group. Hey... to everyone else he's affable, humorous if somewhat neutral in his political and religious views on everything right? On his way, he and the Sam Quenton 2, and Konn are approached by a Dark Stranger who offers them 1000 gp each to create a distraction for him that will plug up the side streets of a main thoroughfair. They haggle him up to 2500 each and he agrees, but forces the agreement that with such a high price he has also purchased their silence. A Huge palanquin carried by a half dozen fire giants proceeds up the main thoroughfair and the streets clear somewhat to make way for the honorary procession of a fire giantess emmisary of Thane Brindha who has a citadel out in the plane of molten skies... and whose fellow giants serve in great numbers as mercenary police force for the city of brass... since Giant cops tend to catch less lip from would be criminals. Its sorta a deal like R.E. Howard put it...(paraphasing) "Barbarians are more polite than civilized folk...rudeness gets you an axe to the face." The dark stranger gives a signal. Ard uses sleight of hand and summons some Water Elementals that sploosh about the crowd. Causing a panick amongst efreeti, burning dervish and visitor alike. The Dark Stranger ... casts an illusion to make it appear as if an efreeti noble has stepped out of the crowd and points a finger at the giantess. The palanquin stops because of the crowd running willy nilly. A bright flash is seen and the efreeti is gone, but the giantess is dead! The Dark stranger is of course an assassin who kills the fire giant emmisary! Pandemonium ensues. Despite Ard's high roll, he notices a trio of fellows watching him very carefully throughout the encounter, though they take no actions against him. The PCs feel like they got hosed, (which they did) and since they are standing closest to the palanquin, the giant bearers move to attack them! The dwarf drops a fire giant with a series of harsh power attacks! Quenton 2 provides excellent cover fire as the PCs look for an escape route and Ard moves the water elementals closer to the party to cover a retreat. Burning dervishes appear to cordon off the area and the REAL efreeti noble and his friends are cornered by a 2nd group of Efreeti and a pile of Burning dervishes. The PCs push their way into a narrow side street, where a different dark stranger invites them into a doorway and closes the door behind them. The guys who were shopping hear the screams and dismay in the direction their buddies took off, and attempt to head in that direction. I judge them 8 rounds away from the conflict +1d4 rounds for the crowd. Tons more happened than I can even remember but the gist is this second stranger tells the PCs that they have been used as part of a plot and that they will no doubt be sought for the assassination of Thane Brindha's daughter! He tells them that the assassin is a servant of Set. Set wishes more favor in recieving weapons and gear to stage a coup of the Hells. Destabalizing the City by forcing a strike of the Fire Giant police force is the first portion of Set's plan. Of course the PCs are all "well what can we do?" The fellow, an abasheen genie who calls himself "Tarbish al Aziz" says that the only way to accomplish this would be to kill the High Priest of Set in the Shining Pyramid... because the loss of such an important dignitary would remove Set's Favor from the Sultan's ambitions. Others of Tarbish's assistants bring in the rest of the PCs. Tarbish swears greatly to Anumon the Keeper of the Gates, and deplores the Sultan's Rule, referring to him as the "Usurper", and talks of the formation of the Burning Dervishes and the building of the Ziggurat which is in itself a city within the city, replacing the structures devastated during the battle that put the Usurper on the Brazen Throne. The PCs are more than sympathetic. Glandril sees Loot and Bloodshed. Rhy .. being mostly good sees an opportunity to work on his "Lawful Goodness" so he can get more juice out of the sword (yeah thats lawful and good right?) Ard... being a Devil worshipper, doesn't like the sound of Set takin over Hell... thats his JOB, not some snake! Konn, like Glandril is about the loot, and Elandrin is about good over all! Death to the snake! Tarbish offers to change the Appearance of the PCs with some magic potions he has, so that they won't be noticed for their true identities, and has a servant fly the PCs to the Shining Pyramid of Set on a large flying carpet! This seems like a good place to pause. More to Follow. Case [/QUOTE]
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