Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
City of Brass: Author Playtest Notes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bowbe" data-source="post: 3777374" data-attributes="member: 6328"><p><strong>Wound of Haruspex</strong></p><p></p><p>So the PCs make the passage from the Lower Gut, The Appendix (Multiple Puns Intended) lead into the Great Repository. The PCs pass onward, cursing the Efreeti who sent them here, as it seems more of the same, and they have a certain fear that they are simply retracing their steps back into the Minaret of Screams a place they swear they NEVER want to return to. However if it does lead to the Repository, surely there is knowledge there that will help them on their quest. </p><p></p><p>Of course more than a few hope to find books that will grant them extra levels and bigger stat bonuses. With these guys go figure right?</p><p></p><p>Some distance inside they find the entrail beings which freak them out, looking like baloon animals made from intestine! The things do no damage of course but definitely set the stage for the horrors they shall see beyond this area. </p><p></p><p>Another short distance they come across a massive purple worm. More PCs swollowed whole, but Glandrin is ready this time and the fight is brief, albiet comical with people getting swollowed and having to be cut out from the critters corpse a few rounds later. </p><p></p><p>Finally they reach the end, a great cut in the gut and step out into a chamber beyond. An open book lays on the floor explaining the encounter with the humongous purple worm that they just faced. Evidently a wizard had summoned the being, only to become its first meal.</p><p></p><p>They open the door to the chamber beyond and find themselves midway up the tower on one of the side chambers. There is no bridge to cross to get to the staircase and platforms surrounding the center stacks, which are covered with brass bound tomes or the private stacks hidden within the central pillar.</p><p></p><p>The Psion shows his total worth to the party in this adventure as he manages to ferry those who cannot fly by other means (Like Ard and Elandril) across to the other side with psionic power. They get to the center stacks and I have them roll for a random encounter. They roll up animated books, so pretty much as soon as they start thumbing through books in this area the books attack, getting some free bites in before being destroyed. </p><p></p><p>I then have them roll for tomes of general knowledge and they find some books to stuff into their packs. Heading towards one of the central pillars they find themselves facing corpulent attendants and secret tomes protected by force cage. I admit being fairly ignorant of psionics so all i know is that the Psion used one of his powers to get inside the chamber ( i think by making himself really small then using a dimension door type ability to squeeze between the bars) I'm not even sure if this really "works" game wise but I allowed it because it was a cool use of powers and abiliites and was fairly FUN!</p><p></p><p>The attendants went down quickly but their stench had its toll on a goodly portion of the party, nauseating about half of the group. They rolled randomly for the book in the private stacks and i give them the book of sulymon the wise. </p><p></p><p>Leaving this area they explore first up and down the stairs examining more books and running afoul of their first Repository Scholar. This is a quick and bloody fight that is very nearly the end of one of the PCs as the Scholar casts imprisonment. Luckily Glandrin makes his save with a natual 20 and the scholar goes down, unable to get spells up quick enough to defend itself before the variety of massive damage brought to bear on it ends its day. </p><p></p><p>I will say the PCs spent a LOT of time exploring the area, and rolled for a variety of encounters. In the end I allowed them to find a book each to bump a stat of some sort, due to the sheer amount of time they spent exploring. I figured A: its high level play B: they are in a place that should have such things and C: they would need the help for the trials ahead.</p><p></p><p>They also managed to gain quite a few of the books of knowledge by repeating their forays into the private stacks. Once they were sure that they had not found the scrying chamber that hey were looking for they began exploring the outer chambers by repeating their psionic teleportations and flying to make it to the edges. </p><p></p><p>The first chamber they entered was the chamber of bones.</p><p></p><p>Intended as a place to read bone castings for augury type spells, they cast detect magic and note a strange reptilian ankle bone, which ard takes, and a jewel encrusted skull... which happens to be a demi lich. I admit here it was a LONG time ago, and i forget who the first person was to pluck it up... but no matter, they ended up in one of the gems in its head. (This version of the Demilich is the oldschool version). Maybe some of my guys who played in this section can pipe in and speak more efficiently as to what happened here! Needless to say Its second round was the wail of the banshee, and someone else dropped dead from that (Probably Konn). All I really remember was that Ard got soul trapped shortly after... and it took a combo of Rhy and Glandrin two handed power attacking their max to take the thing out! Luckily it didnt have a ton of hit points and its armor class was low. </p><p></p><p>Their two handed power attack damage was pretty huge like +24 not counting strength and magic items. I believe also that we had some question as to wether psionic damage was counted as "magic" for the immunity to magic. Again maybe one of my lurking players can pipe in here.</p><p></p><p>Needless to say it was a tough little encounter!</p><p></p><p>Later on I will go over some of the other chambers that the PCs explored in their search for the Scrying Bell. </p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3777374, member: 6328"] [b]Wound of Haruspex[/b] So the PCs make the passage from the Lower Gut, The Appendix (Multiple Puns Intended) lead into the Great Repository. The PCs pass onward, cursing the Efreeti who sent them here, as it seems more of the same, and they have a certain fear that they are simply retracing their steps back into the Minaret of Screams a place they swear they NEVER want to return to. However if it does lead to the Repository, surely there is knowledge there that will help them on their quest. Of course more than a few hope to find books that will grant them extra levels and bigger stat bonuses. With these guys go figure right? Some distance inside they find the entrail beings which freak them out, looking like baloon animals made from intestine! The things do no damage of course but definitely set the stage for the horrors they shall see beyond this area. Another short distance they come across a massive purple worm. More PCs swollowed whole, but Glandrin is ready this time and the fight is brief, albiet comical with people getting swollowed and having to be cut out from the critters corpse a few rounds later. Finally they reach the end, a great cut in the gut and step out into a chamber beyond. An open book lays on the floor explaining the encounter with the humongous purple worm that they just faced. Evidently a wizard had summoned the being, only to become its first meal. They open the door to the chamber beyond and find themselves midway up the tower on one of the side chambers. There is no bridge to cross to get to the staircase and platforms surrounding the center stacks, which are covered with brass bound tomes or the private stacks hidden within the central pillar. The Psion shows his total worth to the party in this adventure as he manages to ferry those who cannot fly by other means (Like Ard and Elandril) across to the other side with psionic power. They get to the center stacks and I have them roll for a random encounter. They roll up animated books, so pretty much as soon as they start thumbing through books in this area the books attack, getting some free bites in before being destroyed. I then have them roll for tomes of general knowledge and they find some books to stuff into their packs. Heading towards one of the central pillars they find themselves facing corpulent attendants and secret tomes protected by force cage. I admit being fairly ignorant of psionics so all i know is that the Psion used one of his powers to get inside the chamber ( i think by making himself really small then using a dimension door type ability to squeeze between the bars) I'm not even sure if this really "works" game wise but I allowed it because it was a cool use of powers and abiliites and was fairly FUN! The attendants went down quickly but their stench had its toll on a goodly portion of the party, nauseating about half of the group. They rolled randomly for the book in the private stacks and i give them the book of sulymon the wise. Leaving this area they explore first up and down the stairs examining more books and running afoul of their first Repository Scholar. This is a quick and bloody fight that is very nearly the end of one of the PCs as the Scholar casts imprisonment. Luckily Glandrin makes his save with a natual 20 and the scholar goes down, unable to get spells up quick enough to defend itself before the variety of massive damage brought to bear on it ends its day. I will say the PCs spent a LOT of time exploring the area, and rolled for a variety of encounters. In the end I allowed them to find a book each to bump a stat of some sort, due to the sheer amount of time they spent exploring. I figured A: its high level play B: they are in a place that should have such things and C: they would need the help for the trials ahead. They also managed to gain quite a few of the books of knowledge by repeating their forays into the private stacks. Once they were sure that they had not found the scrying chamber that hey were looking for they began exploring the outer chambers by repeating their psionic teleportations and flying to make it to the edges. The first chamber they entered was the chamber of bones. Intended as a place to read bone castings for augury type spells, they cast detect magic and note a strange reptilian ankle bone, which ard takes, and a jewel encrusted skull... which happens to be a demi lich. I admit here it was a LONG time ago, and i forget who the first person was to pluck it up... but no matter, they ended up in one of the gems in its head. (This version of the Demilich is the oldschool version). Maybe some of my guys who played in this section can pipe in and speak more efficiently as to what happened here! Needless to say Its second round was the wail of the banshee, and someone else dropped dead from that (Probably Konn). All I really remember was that Ard got soul trapped shortly after... and it took a combo of Rhy and Glandrin two handed power attacking their max to take the thing out! Luckily it didnt have a ton of hit points and its armor class was low. Their two handed power attack damage was pretty huge like +24 not counting strength and magic items. I believe also that we had some question as to wether psionic damage was counted as "magic" for the immunity to magic. Again maybe one of my lurking players can pipe in here. Needless to say it was a tough little encounter! Later on I will go over some of the other chambers that the PCs explored in their search for the Scrying Bell. Case [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
City of Brass: Author Playtest Notes
Top