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<blockquote data-quote="bowbe" data-source="post: 3802373" data-attributes="member: 6328"><p><strong>Repository: Continued</strong></p><p></p><p>Sorry for the delay.</p><p></p><p>So after the skull of the demi lich was destroyed, who should come across the gemstone with Ard in it but Elandrin. Of course he considered communing with his god to find out what to do with the "ard" situation as it was becoming for this one "truely good" character in the entire party.</p><p></p><p>But of course the other party members spotted him with the gem, and since most of them still belived they owed money to Ard, Elandrin was forced to cough up the gemstone and they quickly freed him from his prison. The dead were raised, made their con checks to avoid level loss and were on their way. </p><p></p><p>They next entered the chamber of balance where they found themselves faced with an angel and a devil who offer answers to debate.</p><p></p><p>The PCs asked questions of the angel and devil as to how to get out of the place, in-tact before they came across any more of the Librarians that they were pretty sure could punk them out if they happened to lose initiative against one. </p><p></p><p>They also wanted to know where and how they could find a weakness that the sultan possessed.</p><p></p><p>Both being lawful the angel and devil were in congrunce on a couple things.</p><p></p><p>First: Either going out the way they came or by freeing the antedeluvian prophets trapped in the book burning pit in the basement would grant them a wish that would allow them to escape the Tower was the best bet for escaping.</p><p></p><p>Second: That the words of creation held in the top level of the tower could help them to gain the true name of the Sultan. 2nd, that the gods would not be appeased of the situation on their home plane until Sulymon himself was brought into contact with the sultan but it would require visiting the scrying bell to figure out where he was located. I.E. trapped in the flask of sulymon somewhere in the plane of molten skies or perhaps within the city of brass itself. </p><p></p><p>Ard and Elandrin, now rivals, each snuck back into the chamber with private questions to ask of the angel and devil, basically about how to thwart one another.</p><p></p><p>Ard's plan was to somehow plot it out so that he could annhilate Rhy... by getting the "goodly" sword to turn on him, or by stealing the sword and giving it to the devil, and then charming or somehow mitigating the might of Glandril. IN this way he figured he could take the cleric by himself and have no problems. The devil suggested a course of action that involved a high amount of deciet... getting Elandrin and Rhy to murder innocents through use of charms and a veil spell... the angel pointed out flaws in the logic of the plot and the devil and angel had a lengthy argument that Ard walked away from with his own plans cooking in his head.</p><p></p><p>Elandrin wanted to figure out how to make an insanely powerful magical effect that pretty much turned him into a semi angelic herald of his deity based on a high level spell he wold soon be able to cast, and wanted to know if the words of creation could insure that it would happen that way for him. Figuring as a herald of his elvish deity, he would be more highly resistant to ards magic, he wanted to hedge his bets in the event ard turned. Likewise he wanted to know if it would be against his deities faith to strike at ard pre-emptively or if the gods had other plans for Ard.</p><p></p><p>The devil loved the thought of a pre-emptive strike and thought that would be a "GREAT" idea. The Angel thought the gods may still have need for Ard and that their reasoning was beyond the understanding of mortals... even elves.</p><p></p><p>The words of creation should help the elven cleric realize at least part of his heroic aspirations. Both devil and angel are in agreement, but the devil rationalizes that he will no longer be an "elf" so whats the point? This doesnt seem to dissuade Elandrin from his quest. </p><p></p><p>So the PCs were at a crossroads and decided to insure their way out before seeking the words of creation. They figured that if they had a way out of the library, they could spend more time exploring so that if they ran into something they couldnt tackle, they could simply skip out of the next encounter all video gamey style.</p><p></p><p>So down to the bowels they headed, but not before searching for more books, which they found in profusion.</p><p></p><p>I added a book at this point, wanting to have a bit more fun of my own as they rolled a score i felt appropriate to find a book. </p><p></p><p>This book was titled "The Dungeon of Certain Death" By Zag Yarg. </p><p></p><p>They pop the book open and an apparition of a stocky fellow with grey hair and beard appeared before them, and the book itself turned into a staircase leading to a tunnel that ended with three devil faces. </p><p></p><p>This next part is a bit funny. They asked the aparrition who he was and he mentioned his name was Zag Yarg and that this was his dungeon of certain death. A character (i forget who) asked him how long he had been in the book. The aparrition mentioned that he was bound to the book and to the dungeon and that any who chose to enter were forced to stay through to the duration, till their certain death, or they luckily found the great treasures hidden within.</p><p></p><p>So Rhy... being the genius that he was says "Isn't the magic from your book and dungeon tied to the book?"</p><p></p><p>Zag Yarg said "Why Yes". </p><p></p><p>Rhy asks "Did you know that the original books are all burned in a kiln in the basement after copies are made from brass leaf plates somewhere here in the library?"</p><p></p><p>Zag Yarg said "Why No..." Looking a bit puzzled.</p><p></p><p></p><p>Rhy goes "Well, I don't understand, if they burned the original book that you wrote, doesn't that mean your spirit was destroyed by the flames... how are you hear talking to us now?</p><p></p><p>Zag Yarg said "Good point their chum"</p><p></p><p>*Poof*</p><p></p><p>Book and aparrition vanished.</p><p></p><p>Rhy's jaw drops. The rest of the players throw dice and curse the players name. I laugh. Now... the magic would translate with the book just like any other book in the library but I figured if the character wanted to play outside his intellect and annoy the apparition of Zag Yarg... Well What would Zag Yarg do?</p><p></p><p>So they go on, descending into the kiln of sorrows in the defrayed stacks. They fight some enslaved fire giants, a couple more corpulent attendants and come to the kiln room, where they find themselves faced with a ton of fire elementals and mefits, chawing down on original copies of books. </p><p></p><p>SamQ2 busts out a wand he's been using with use magical device... ice storm, Ard charges up his staff with some cones of cold. The psionicist uses some cold elemental mumbo jumbo, and they basically freeze, freeze, freeze the fire generating beings in the kiln with the other heroes standing along the rim of the kiln, waiting for the elementals to pop up and attack and clobbering them as they come.</p><p></p><p>They free the antedeluvian prophets (yes this is an ode to the nebedcanezzer story, and the beasty boys song) and get a wish that will free them from the tower. </p><p></p><p>So they gain entrance to the chamber with the words of creation as they pass the scrying bell but cant figure out how to get in. Maybe the words of creation can help that out as well. </p><p></p><p>So they go in and see the pool of water, the angels and the golems. </p><p></p><p>Ard is having a tough time here because the angels pretty much forbid him from drinking the waters lest the golems come alive and attack him. This would be why the Sultan cannot use the words of creation to achieve his own quest. Ard feels a little screwed by this turn of events but hey... evil isnt always fair!</p><p></p><p>Konn on the other hand, hasn't really ever done anything evil and im not sure the guy actually understands alignments (due to numerous debates on the subject) and I had him already on a sliding scale more towards lawful neutral. He understands there is a chance of being utterly destroyed (a chance that gives most of the rest of the party pause to avoid drinking from the waters in the first place) because the save is higher than most of them think they can make. </p><p></p><p>Konn volunteers to drink so they can get into the scrying bell.</p><p></p><p>He drinks and learns the true name of the sultan (the key to getting into the bell) and avoids pure destruction. </p><p></p><p></p><p>Elandrin drinks, because he wants to be this wierd arm of the deity thing... sprouts wings, and changes his entire reality. Trick is, he thinks of himself as always being this new thing, gets a level adjustment to his character and everyone else can only remember him as being this new being that is somehow a servant of an elf god. (The level adjustment later becomes a non-issue due to a different set of circumstances).</p><p></p><p>The dwarf decides to take a drink, as Elandrin has been casting a spell on Glandril to make him Large from time to time in tough fights and he likes the feel. He gains the ability to grow large i think 3 times per day. </p><p></p><p>The party leaves and enters the scrying bell, looking for a way out. Konn speaks the true name of the Sultan and as he enters the scrying bell, gets a glimpse of The sultan. I read him a bit of the story of the sultan, the fable of the old sultan Ashurban and the Sultana and the he has an epiphany (Character/player style) rather than one i put on him by DM Fiat.</p><p></p><p>He tells the party that he can no longer follow a path of evil, that he has seen the face of evil and it is the Sultan and as bad as he's been in his past life, he is nowhere near the level of wickedness that the Sultan has. (He also gets some xp bonus).</p><p></p><p>The PCs are itching to get out of the tower now, and go study some tomes. They scry the exit and it appears in the wall of the scrying bell... destination the Freeman's Tower and they are out.</p><p></p><p>Untill next time</p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3802373, member: 6328"] [b]Repository: Continued[/b] Sorry for the delay. So after the skull of the demi lich was destroyed, who should come across the gemstone with Ard in it but Elandrin. Of course he considered communing with his god to find out what to do with the "ard" situation as it was becoming for this one "truely good" character in the entire party. But of course the other party members spotted him with the gem, and since most of them still belived they owed money to Ard, Elandrin was forced to cough up the gemstone and they quickly freed him from his prison. The dead were raised, made their con checks to avoid level loss and were on their way. They next entered the chamber of balance where they found themselves faced with an angel and a devil who offer answers to debate. The PCs asked questions of the angel and devil as to how to get out of the place, in-tact before they came across any more of the Librarians that they were pretty sure could punk them out if they happened to lose initiative against one. They also wanted to know where and how they could find a weakness that the sultan possessed. Both being lawful the angel and devil were in congrunce on a couple things. First: Either going out the way they came or by freeing the antedeluvian prophets trapped in the book burning pit in the basement would grant them a wish that would allow them to escape the Tower was the best bet for escaping. Second: That the words of creation held in the top level of the tower could help them to gain the true name of the Sultan. 2nd, that the gods would not be appeased of the situation on their home plane until Sulymon himself was brought into contact with the sultan but it would require visiting the scrying bell to figure out where he was located. I.E. trapped in the flask of sulymon somewhere in the plane of molten skies or perhaps within the city of brass itself. Ard and Elandrin, now rivals, each snuck back into the chamber with private questions to ask of the angel and devil, basically about how to thwart one another. Ard's plan was to somehow plot it out so that he could annhilate Rhy... by getting the "goodly" sword to turn on him, or by stealing the sword and giving it to the devil, and then charming or somehow mitigating the might of Glandril. IN this way he figured he could take the cleric by himself and have no problems. The devil suggested a course of action that involved a high amount of deciet... getting Elandrin and Rhy to murder innocents through use of charms and a veil spell... the angel pointed out flaws in the logic of the plot and the devil and angel had a lengthy argument that Ard walked away from with his own plans cooking in his head. Elandrin wanted to figure out how to make an insanely powerful magical effect that pretty much turned him into a semi angelic herald of his deity based on a high level spell he wold soon be able to cast, and wanted to know if the words of creation could insure that it would happen that way for him. Figuring as a herald of his elvish deity, he would be more highly resistant to ards magic, he wanted to hedge his bets in the event ard turned. Likewise he wanted to know if it would be against his deities faith to strike at ard pre-emptively or if the gods had other plans for Ard. The devil loved the thought of a pre-emptive strike and thought that would be a "GREAT" idea. The Angel thought the gods may still have need for Ard and that their reasoning was beyond the understanding of mortals... even elves. The words of creation should help the elven cleric realize at least part of his heroic aspirations. Both devil and angel are in agreement, but the devil rationalizes that he will no longer be an "elf" so whats the point? This doesnt seem to dissuade Elandrin from his quest. So the PCs were at a crossroads and decided to insure their way out before seeking the words of creation. They figured that if they had a way out of the library, they could spend more time exploring so that if they ran into something they couldnt tackle, they could simply skip out of the next encounter all video gamey style. So down to the bowels they headed, but not before searching for more books, which they found in profusion. I added a book at this point, wanting to have a bit more fun of my own as they rolled a score i felt appropriate to find a book. This book was titled "The Dungeon of Certain Death" By Zag Yarg. They pop the book open and an apparition of a stocky fellow with grey hair and beard appeared before them, and the book itself turned into a staircase leading to a tunnel that ended with three devil faces. This next part is a bit funny. They asked the aparrition who he was and he mentioned his name was Zag Yarg and that this was his dungeon of certain death. A character (i forget who) asked him how long he had been in the book. The aparrition mentioned that he was bound to the book and to the dungeon and that any who chose to enter were forced to stay through to the duration, till their certain death, or they luckily found the great treasures hidden within. So Rhy... being the genius that he was says "Isn't the magic from your book and dungeon tied to the book?" Zag Yarg said "Why Yes". Rhy asks "Did you know that the original books are all burned in a kiln in the basement after copies are made from brass leaf plates somewhere here in the library?" Zag Yarg said "Why No..." Looking a bit puzzled. Rhy goes "Well, I don't understand, if they burned the original book that you wrote, doesn't that mean your spirit was destroyed by the flames... how are you hear talking to us now? Zag Yarg said "Good point their chum" *Poof* Book and aparrition vanished. Rhy's jaw drops. The rest of the players throw dice and curse the players name. I laugh. Now... the magic would translate with the book just like any other book in the library but I figured if the character wanted to play outside his intellect and annoy the apparition of Zag Yarg... Well What would Zag Yarg do? So they go on, descending into the kiln of sorrows in the defrayed stacks. They fight some enslaved fire giants, a couple more corpulent attendants and come to the kiln room, where they find themselves faced with a ton of fire elementals and mefits, chawing down on original copies of books. SamQ2 busts out a wand he's been using with use magical device... ice storm, Ard charges up his staff with some cones of cold. The psionicist uses some cold elemental mumbo jumbo, and they basically freeze, freeze, freeze the fire generating beings in the kiln with the other heroes standing along the rim of the kiln, waiting for the elementals to pop up and attack and clobbering them as they come. They free the antedeluvian prophets (yes this is an ode to the nebedcanezzer story, and the beasty boys song) and get a wish that will free them from the tower. So they gain entrance to the chamber with the words of creation as they pass the scrying bell but cant figure out how to get in. Maybe the words of creation can help that out as well. So they go in and see the pool of water, the angels and the golems. Ard is having a tough time here because the angels pretty much forbid him from drinking the waters lest the golems come alive and attack him. This would be why the Sultan cannot use the words of creation to achieve his own quest. Ard feels a little screwed by this turn of events but hey... evil isnt always fair! Konn on the other hand, hasn't really ever done anything evil and im not sure the guy actually understands alignments (due to numerous debates on the subject) and I had him already on a sliding scale more towards lawful neutral. He understands there is a chance of being utterly destroyed (a chance that gives most of the rest of the party pause to avoid drinking from the waters in the first place) because the save is higher than most of them think they can make. Konn volunteers to drink so they can get into the scrying bell. He drinks and learns the true name of the sultan (the key to getting into the bell) and avoids pure destruction. Elandrin drinks, because he wants to be this wierd arm of the deity thing... sprouts wings, and changes his entire reality. Trick is, he thinks of himself as always being this new thing, gets a level adjustment to his character and everyone else can only remember him as being this new being that is somehow a servant of an elf god. (The level adjustment later becomes a non-issue due to a different set of circumstances). The dwarf decides to take a drink, as Elandrin has been casting a spell on Glandril to make him Large from time to time in tough fights and he likes the feel. He gains the ability to grow large i think 3 times per day. The party leaves and enters the scrying bell, looking for a way out. Konn speaks the true name of the Sultan and as he enters the scrying bell, gets a glimpse of The sultan. I read him a bit of the story of the sultan, the fable of the old sultan Ashurban and the Sultana and the he has an epiphany (Character/player style) rather than one i put on him by DM Fiat. He tells the party that he can no longer follow a path of evil, that he has seen the face of evil and it is the Sultan and as bad as he's been in his past life, he is nowhere near the level of wickedness that the Sultan has. (He also gets some xp bonus). The PCs are itching to get out of the tower now, and go study some tomes. They scry the exit and it appears in the wall of the scrying bell... destination the Freeman's Tower and they are out. Untill next time Case [/QUOTE]
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