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City of Doors, City of Lies - Planescape
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<blockquote data-quote="Ruined" data-source="post: 6735" data-attributes="member: 113"><p>City of Doors, City of Lies </p><p> </p><p>This ongoing post revolves around my long-term (approaching six year) Planescape campaign. This was my third foray into the PS setting, and obviously my most successful. </p><p> </p><p>The characters initially gathered together as an assembled team, working under a mercenary organization known as the Fiery Blades. The Blades are a retired adventuring party who have found a successful way to earn a living in the relatively stable environment of Sigil. They hire on factioneers who are not so embroiled in their faction agenda, ones who need to earn their keep. </p><p> </p><p>The gathered cast of characters is an interesting one. They are not a ‘good’ party, but I hesitate to call them evil (as a whole at least). Honor means little to them, but loyalty is everything. They accomplish many good deeds, simply for the fact that someone needs to do them and the alternative is usually too heinious to consider. Usually they find a way to have their motivations coincide with what needs to be done (ie. How much are you paying us?) </p><p> </p><p>The group is based out of Sigil, the City of Doors, with travel on the planes occupying between 30 and 40 per cent of the game. The game is heavy into plotting and interaction with NPCs. Factional viewpoints are very important, but philosophy is not as prevalent as I have seen in some games. </p><p> </p><p>*** SPOILER NOTE *** </p><p> </p><p>I use printed material for my Planescape campaign, including modules and DM sourcebooks. I usually modify the material a great deal to mesh with my game, but in reading these notes, you may ruin some surprises if you intend to play Planescape. I for one, love to be shocked and in suspense in games, so if you’re like me and don’t want to ruin the surprise (albeit a five or six-year old surprise), stop reading. There’s plenty of great original material available on this board already. </p><p> </p><p>Modules used include: </p><p>The Eternal Boundary </p><p>Well of Worlds (partial) </p><p>Planes of Conflict insert </p><p>Into the Abyss </p><p>For Duty & Deity (partial) </p><p>Tales From the Infinite Staircase (partial) </p><p>The Great Modron March </p><p>Dead Gods </p><p>Something Wild (upcoming) </p><p>Fires of Dis (upcoming) </p><p>Faction War (upcoming) </p><p> </p><p>Also used are several NPCs and plothooks out of: </p><p>The Factol’s Manifesto </p><p>Uncaged: Faces of Sigil </p><p>Online Resources such as the Mimir </p><p> </p><p>*** END SPOILER NOTE ***</p></blockquote><p></p>
[QUOTE="Ruined, post: 6735, member: 113"] City of Doors, City of Lies This ongoing post revolves around my long-term (approaching six year) Planescape campaign. This was my third foray into the PS setting, and obviously my most successful. The characters initially gathered together as an assembled team, working under a mercenary organization known as the Fiery Blades. The Blades are a retired adventuring party who have found a successful way to earn a living in the relatively stable environment of Sigil. They hire on factioneers who are not so embroiled in their faction agenda, ones who need to earn their keep. The gathered cast of characters is an interesting one. They are not a ‘good’ party, but I hesitate to call them evil (as a whole at least). Honor means little to them, but loyalty is everything. They accomplish many good deeds, simply for the fact that someone needs to do them and the alternative is usually too heinious to consider. Usually they find a way to have their motivations coincide with what needs to be done (ie. How much are you paying us?) The group is based out of Sigil, the City of Doors, with travel on the planes occupying between 30 and 40 per cent of the game. The game is heavy into plotting and interaction with NPCs. Factional viewpoints are very important, but philosophy is not as prevalent as I have seen in some games. *** SPOILER NOTE *** I use printed material for my Planescape campaign, including modules and DM sourcebooks. I usually modify the material a great deal to mesh with my game, but in reading these notes, you may ruin some surprises if you intend to play Planescape. I for one, love to be shocked and in suspense in games, so if you’re like me and don’t want to ruin the surprise (albeit a five or six-year old surprise), stop reading. There’s plenty of great original material available on this board already. Modules used include: The Eternal Boundary Well of Worlds (partial) Planes of Conflict insert Into the Abyss For Duty & Deity (partial) Tales From the Infinite Staircase (partial) The Great Modron March Dead Gods Something Wild (upcoming) Fires of Dis (upcoming) Faction War (upcoming) Also used are several NPCs and plothooks out of: The Factol’s Manifesto Uncaged: Faces of Sigil Online Resources such as the Mimir *** END SPOILER NOTE *** [/QUOTE]
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