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<blockquote data-quote="Tanstaafl_au" data-source="post: 5505529" data-attributes="member: 95215"><p>Hrrrm. I think a lot of your points are simply the difference between pen n paper games, and MMOs. I'm not sure how you would implent game mechanics to make secret identies mean something without making them a must have. </p><p>I know role players ingame will just use a different costume slot of RPing thier alter egos, but nothing mechanics wise supports it.</p><p> </p><p>I'm not sure how much you've actually played though if you think healers are the norm. In my experience of playing, you rarely get 'healers', one of the things I most enjoy about heroes is there is no need for a tank/healer/dps trinity. Buffing, debuffing and control is the more common and generally more sought after than a character who has focused on getting healing powers. Just about everything can be done by a pick up team comprising on any mixture of characters - which is good and bad depending on what sort of game you're seeking.</p><p> </p><p>PvP is pretty much the suck in heros. The systems are there for mixed zones where you can commit acts of carnage, there's bonus extra special rewards for doing so, or for doing missions in the PvP zones, but for most players, they hate the idea of being forced to combat. </p><p> </p><p>Cities is also a mish mash of stuff, western and asian comic tropes, plus elements of steampunk and more. </p><p>There is some interesting stuff in the backstory, but most often you'll be teamed and missing the text. Of late too, the storyline is all focused way too much imo on the new expansion, and updates keep hammering the thick story plots at you. </p><p>But it tends to be either play with a RP group, or you just there to bash things in face a lot. </p><p> </p><p>As said, the costume character is wonderful. What you wear doesnt effect powers, so your damage with standing hero can be in battle armour mech like, or a zombie bride.</p><p>There's a lot of variety between enemy mobs. The same old same old maps get annoying after six months. Each side (hero/blue, Villian/red, and prateoria/gold) all were added at dofferent times, and have quite different stry arcs. Your now forced to try goldside with your first character, but I think you are better off trying red or blue asap. I'd make the character and then make another for each side. Heroes supports a lot of characters - 12 server with 8 character slots each. </p><p> </p><p><a href="http://wiki.cohtitan.com/" target="_blank">http://wiki.cohtitan.com/</a> has a lot of info about the game if you want to see what the enemiy groups, missions, story lines are like. </p><p> </p><p>But trials to all 3 are probably free - so I'd just give them a try.</p></blockquote><p></p>
[QUOTE="Tanstaafl_au, post: 5505529, member: 95215"] Hrrrm. I think a lot of your points are simply the difference between pen n paper games, and MMOs. I'm not sure how you would implent game mechanics to make secret identies mean something without making them a must have. I know role players ingame will just use a different costume slot of RPing thier alter egos, but nothing mechanics wise supports it. I'm not sure how much you've actually played though if you think healers are the norm. In my experience of playing, you rarely get 'healers', one of the things I most enjoy about heroes is there is no need for a tank/healer/dps trinity. Buffing, debuffing and control is the more common and generally more sought after than a character who has focused on getting healing powers. Just about everything can be done by a pick up team comprising on any mixture of characters - which is good and bad depending on what sort of game you're seeking. PvP is pretty much the suck in heros. The systems are there for mixed zones where you can commit acts of carnage, there's bonus extra special rewards for doing so, or for doing missions in the PvP zones, but for most players, they hate the idea of being forced to combat. Cities is also a mish mash of stuff, western and asian comic tropes, plus elements of steampunk and more. There is some interesting stuff in the backstory, but most often you'll be teamed and missing the text. Of late too, the storyline is all focused way too much imo on the new expansion, and updates keep hammering the thick story plots at you. But it tends to be either play with a RP group, or you just there to bash things in face a lot. As said, the costume character is wonderful. What you wear doesnt effect powers, so your damage with standing hero can be in battle armour mech like, or a zombie bride. There's a lot of variety between enemy mobs. The same old same old maps get annoying after six months. Each side (hero/blue, Villian/red, and prateoria/gold) all were added at dofferent times, and have quite different stry arcs. Your now forced to try goldside with your first character, but I think you are better off trying red or blue asap. I'd make the character and then make another for each side. Heroes supports a lot of characters - 12 server with 8 character slots each. [URL]http://wiki.cohtitan.com/[/URL] has a lot of info about the game if you want to see what the enemiy groups, missions, story lines are like. But trials to all 3 are probably free - so I'd just give them a try. [/QUOTE]
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