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City of Seven Sins - Repository
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<blockquote data-quote="Walking Dad" data-source="post: 5608638" data-attributes="member: 59043"><p>Novice is maybe a bit low for what I envisioned for my character so far.</p><p>A starting character power and options are more like D&D 1st than D&D 4th.</p><p></p><p>I would suggest starting with 15 XP (= 3 Advances) this is still 5 XP away from seasoned and allows for a bit more cinematic characters.</p><p></p><p>Each advance gives one of these:</p><p></p><p>- Gain a new Edge.</p><p>- Increase a skill that is equal to or greater than its linked attribute by one die type.</p><p>- Increase two skills that are lower than their linked attributes by one die type each.</p><p>- Buy a new skill at d4.</p><p>- Increase one attribute by a die type (max d12). The attribute may not be increased again until the hero reaches a new Rank, or once every other advance after reaching Legendary Rank.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5608638, member: 59043"] Novice is maybe a bit low for what I envisioned for my character so far. A starting character power and options are more like D&D 1st than D&D 4th. I would suggest starting with 15 XP (= 3 Advances) this is still 5 XP away from seasoned and allows for a bit more cinematic characters. Each advance gives one of these: - Gain a new Edge. - Increase a skill that is equal to or greater than its linked attribute by one die type. - Increase two skills that are lower than their linked attributes by one die type each. - Buy a new skill at d4. - Increase one attribute by a die type (max d12). The attribute may not be increased again until the hero reaches a new Rank, or once every other advance after reaching Legendary Rank. [/QUOTE]
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