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City of the Spider Queen - The Cast
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<blockquote data-quote="AmorFati" data-source="post: 2370997" data-attributes="member: 33618"><p><strong><u><span style="font-size: 18px">EXAMPLE CHARACTER.</span></u></strong></p><p> </p><p><em>Please post your characters in this format.</em></p><p> </p><p> </p><p> </p><p><strong>Colmarr Blackrock</strong></p><p><strong>Male Svirfneblin Rogue 6/Fighter 1</strong></p><p> </p><p> </p><p><strong>Hair:</strong> Bald</p><p><strong>Eyes:</strong> Grey-black</p><p><strong>Height:</strong> 3'4''</p><p><strong>Weight:</strong> 44 lbs</p><p><strong>Age:</strong> 29</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Size:</strong> Small</p><p><strong>Type:</strong> Humanoid</p><p><strong>Speed:</strong> 30 ft.</p><p> </p><p> </p><p><strong>Str:</strong> 12 (+1) [14 base, - 2racial]</p><p><strong>Dex:</strong> 22 (+6) [16 base, + 2racial + 4enhancement]</p><p><strong>Con:</strong> 16 (+3) [15 base, + 1level]</p><p><strong>Int:</strong> 14 (+2) </p><p><strong>Wis:</strong> 18 (+4) [15 base, + 2racial + 1level]</p><p><strong>Cha:</strong> 10 (+0) [14 base, - 4racial]</p><p> </p><p> </p><p><strong>HP:</strong> 67 (6d6 + 1d10 + 21con)</p><p> </p><p> </p><p><strong>AC:</strong> 31 (10base + 1size + 6Dex + 7armour + 3shield + 4dodge) / 21 / 25</p><p> </p><p> </p><p><strong><u>Saves: </u></strong></p><p><strong>Fortitude:</strong> 9 (4base + 3con + 2racial)</p><p><strong>Reflex:</strong> 13 (5base + 6dex + 2racial)</p><p><strong>Will:</strong> 8 (2base + 4wis + 2racial)</p><p> </p><p> </p><p><strong>Init:</strong> 6 (6dex)</p><p> </p><p> </p><p><strong>Base attack bonus:</strong> +5-1/2</p><p> </p><p> </p><p><strong><u>Attacks:</u></strong></p><p><strong>+1 Light Pick:</strong> +13 (5base + 6dex + 1enchantment + 1size), 1d3+2 damage, Threat 20/x4</p><p><strong>MW Kukri:</strong> +13 (5base + 6dex + 1MW + 1size), 1d3+1 damage, Threat 18-20/x2</p><p><strong>MW Light Mace:</strong> +13 (5base + 6dex + 1MW + 1size), 1d4+1 damage, Threat 20/x2</p><p><strong>MW Mighty Composite Longbow:</strong> +13 (5base + 6dex + 1MW + 1size), 1d6+1 damage, Threat 20/x3, Range 110 feet</p><p> </p><p> </p><p><strong><u>Spells:</u></strong></p><p><strong>Spells per day:</strong> 6/5/4/3/2/1</p><p><strong>DC:</strong> 10 + Spell level + modifier</p><p> </p><p><strong>Spells Prepared/Memorized:</strong></p><p><strong>0th: </strong></p><p><strong>1st:</strong></p><p><strong>2nd:</strong></p><p><strong>3rd:</strong></p><p> </p><p><strong><u>Spell-Like Abilities: </u></strong></p><p><strong>1/day</strong> -- blindness/deafness (DC 16), blur, disguise self</p><p> </p><p><strong><u>Skills:</u></strong></p><p><strong>Skill points:</strong> 94</p><p><strong>Max Rank for class skills:</strong> 10</p><p> </p><p><strong>Appraise:</strong> +4 [2ranks + 2Int]</p><p><strong>Climb:</strong> +10 [9ranks + 1Str]</p><p><strong>Disable Device:</strong> +17 [9ranks + 6Dex + 2competence]</p><p><strong>Escape Artist:</strong> +17 [5ranks + 6Dex + 6competence]</p><p><strong>Hide:</strong> +21 or +23 (underground) [9ranks + 4size + 6Dex + 2racial (+ 4underground)]</p><p><strong>Jump:</strong> +10 [4ranks + 1Str + 5competence]</p><p><strong>Listen:</strong> +15 [9ranks + 4Wis + 2racial]</p><p><strong>Move Silently:</strong> +15 [9ranks + 6Dex]</p><p><strong>Open Lock:</strong> +19 [9ranks + 6Dex + 4competence]</p><p><strong>Profession (miner):</strong> +6 [2ranks + 4Wis]</p><p><strong>Search:</strong> +15 or +17 (stonework) [9ranks + 6Dex + 2stonecunning]</p><p><strong>Spot:</strong> +13 [9ranks + 4Wis]</p><p><strong>Tumble:</strong> +15 [9ranks + 6Dex]</p><p> </p><p> </p><p><strong><u>Feats:</u></strong> </p><p><strong>Level 1:</strong> Two-Weapon Fighting</p><p><strong>Level 3:</strong> Weapon Finesse - Use dex instead of str when wielding light weapons</p><p><strong>Figther 1:</strong> Improved Buckler Defense - Can still apply bucklers AC when attacking with off-hand</p><p><strong>Level 6:</strong> Tactile Trapsmith - Add dex instead of int to Search and Disable Device</p><p> </p><p> </p><p><strong>Languages:</strong> </p><p>Undercommon</p><p>Gnome</p><p>Common</p><p>Dwarven</p><p>Terran</p><p> </p><p> </p><p><strong>Equipment:</strong></p><p>+1 Small Light Pick, 2,304 gp</p><p>Masterwork Small Light Mace, 305 gp</p><p>Masterwork Small Kukri, 308 gp</p><p>Masterwork Small Mighty Composite Longbow (+1 Str), 500 gp</p><p>20 Small Arrows, 1 gp</p><p>+3 Small Mithral Chain Shirt, 10,250 gp</p><p>+2 Small Mithral Buckler, 5,160 gp</p><p>Boots of Striding and Springing, 5,500 gp</p><p>Gloves of Dexterity +4, 16,000 gp</p><p>Ring of Sustenance, 2,500 gp</p><p>Vest of Escape, 5,200 gp</p><p>Explorer’s Outfit</p><p> </p><p>Heward’s Handy Haversack, 2,000 gp</p><p>Bedroll, 1 sp</p><p>Masterwork Thieves’ Tools, 100 gp</p><p>Money, wrapped in an old cloth, 50 gp</p><p>Trail Rations (10 days), 5 gp</p><p>Waterskin x2, 2 gp</p><p> </p><p>Belt Pouch, 1 gp</p><p>Flint & Steel, 1 gp</p><p>Potion of Cure Light Wounds X2, 100 gp</p><p>Whetstone, 2 cp</p><p> </p><p>Money</p><p>57 gp, 8 sp, 8 cp</p><p> </p><p> </p><p><strong>Race:</strong></p><p>Weapon Familiarity (gnome hooked hammer)</p><p>Stonecunning</p><p>Darkvision 120 feet</p><p>low-light vision</p><p>+2 racial bonus on all saving throws</p><p>+1 racial bonus on attack rolls against kobolds and goblinoids</p><p>+4 dodge bonus to AC against all creatures</p><p>Nondetection (Su): as the spell (DC 22)</p><p>+2 racial bonus to Craft (alchemy), Listen checks</p><p>+2 racial bonus to Hide checks, which improves to +4 underground</p><p> </p><p> </p><p><strong>Class:</strong></p><p><strong>Rogue:</strong></p><p>Sneak Attack +3d6</p><p>Trapfinding</p><p>Evasion</p><p>Trap Sense +2</p><p>Uncanny Dodge</p><p> </p><p><strong>Fighter:</strong></p><p>Bonus Feats</p><p> </p><p> </p><p><strong>Proficiencies:</strong></p><p>Simple Weapons</p><p>Martial Weapons</p><p>Light Armor</p><p>Medium Armor</p><p>Heavy Armor</p><p>Shields</p><p> </p><p> </p><p><strong><u>Appearance</u></strong></p><p>Colmarr is a wiry gnome with hairless grey stonelike skin, and deeply set grey-black eyes. His clothing looks well used, but appears to be in good repair, and is coloured is various shades of grey similar to his own skin. When he isn’t moving he almost seems to just blend into the surrounding rock, and you often forget he’s even there.</p><p> </p><p>When combat ready he carries a pick in his right hand, a kukri in his left hand, and a mithral buckler on his left arm. At his belt he carries a mace and quiver, while on his back he carries a longbow.</p><p> </p><p> </p><p><strong><u>Personality</u></strong></p><p>Colmarr is a stoic individual, who never seems to laugh or even smile. He is cool and wary around well-nigh everyone, and is a gnome of few words. Some would describe him as aloof, unsociable, or withdrawn, but that is far from the truth when he is among his own kind or those he implicitly trusts.</p><p> </p><p> </p><p><strong><u>Background</u></strong></p><p>Raised deep in the underdark among his own people Colmarr learned early in life to mine and identify the precious gems his race favours. Leaving the city one day to avoid further dull chores he was soon in serious trouble, beset by one of the underdarks many denizens. He tried to flee, but was quickly caught and soon imprisoned in a cage. Thinking his life was to soon end as food for a monster, he prayed to Callarduarn Smoothhands that if he got out of this he would work hard and never shirk his duties again. Callarduarn must have heard, because shortly thereafter his uncle Glim arrived and without alerting the monster released the young Colmarr and guided him home. Seeing this as a sign, he asked his uncle to teach him the skills that enabled his rescue so that he might fulfill his vow. After hearing the vow he readily agreed, and Colmarr was soon his apprentice. Several years and many hard lessons later his uncle and master considered him ready leave the city alone and explore the tunnels and caverns he had been so eager to see before.</p><p> </p><p>Colmarr has explored the underdark for several years, and has not been home in a very long while. Finding an exit to the surface about a month ago he decided to explore the surface world for a while, perhaps he could find some surface dwelling cousins he could spend a little time with. While hunting for some sign of surface gnomes he heard of the plight suffered by the dwellers of Daggerdale and decided it was his duty to help these people as once he had been helped himself.</p></blockquote><p></p>
[QUOTE="AmorFati, post: 2370997, member: 33618"] [b][u][Size=5]EXAMPLE CHARACTER.[/size][/u][/b] [i]Please post your characters in this format.[/i] [b]Colmarr Blackrock[/b] [b]Male Svirfneblin Rogue 6/Fighter 1[/b] [b]Hair:[/b] Bald [b]Eyes:[/b] Grey-black [b]Height:[/b] 3'4'' [b]Weight:[/b] 44 lbs [b]Age:[/b] 29 [b]Alignment:[/b] Neutral [b]Size:[/b] Small [b]Type:[/b] Humanoid [b]Speed:[/b] 30 ft. [b]Str:[/b] 12 (+1) [14 base, - 2racial] [b]Dex:[/b] 22 (+6) [16 base, + 2racial + 4enhancement] [b]Con:[/b] 16 (+3) [15 base, + 1level] [b]Int:[/b] 14 (+2) [b]Wis:[/b] 18 (+4) [15 base, + 2racial + 1level] [b]Cha:[/b] 10 (+0) [14 base, - 4racial] [b]HP:[/b] 67 (6d6 + 1d10 + 21con) [b]AC:[/b] 31 (10base + 1size + 6Dex + 7armour + 3shield + 4dodge) / 21 / 25 [b][u]Saves: [/u][/b][u][/u] [u][b][/b][/u][b]Fortitude:[/b] 9 (4base + 3con + 2racial) [b]Reflex:[/b] 13 (5base + 6dex + 2racial) [b]Will:[/b] 8 (2base + 4wis + 2racial) [b]Init:[/b] 6 (6dex) [b]Base attack bonus:[/b] +5-1/2 [b][u]Attacks:[/u][/b] [b]+1 Light Pick:[/b] +13 (5base + 6dex + 1enchantment + 1size), 1d3+2 damage, Threat 20/x4 [b]MW Kukri:[/b] +13 (5base + 6dex + 1MW + 1size), 1d3+1 damage, Threat 18-20/x2 [b]MW Light Mace:[/b] +13 (5base + 6dex + 1MW + 1size), 1d4+1 damage, Threat 20/x2 [b]MW Mighty Composite Longbow:[/b] +13 (5base + 6dex + 1MW + 1size), 1d6+1 damage, Threat 20/x3, Range 110 feet [b][u]Spells:[/u][/b] [b]Spells per day:[/b] 6/5/4/3/2/1 [b]DC:[/b] 10 + Spell level + modifier [b]Spells Prepared/Memorized:[/b] [b]0th: [/b] [b]1st:[/b] [b]2nd:[/b] [b]3rd:[/b] [b][u]Spell-Like Abilities: [/u][/b][u][/u] [u][b][/b][/u][b]1/day[/b] -- blindness/deafness (DC 16), blur, disguise self [b][u]Skills:[/u][/b][u][/u] [u][b][/b][/u][b]Skill points:[/b] 94 [b]Max Rank for class skills:[/b] 10 [b]Appraise:[/b] +4 [2ranks + 2Int] [b]Climb:[/b] +10 [9ranks + 1Str] [b]Disable Device:[/b] +17 [9ranks + 6Dex + 2competence] [b]Escape Artist:[/b] +17 [5ranks + 6Dex + 6competence] [b]Hide:[/b] +21 or +23 (underground) [9ranks + 4size + 6Dex + 2racial (+ 4underground)] [b]Jump:[/b] +10 [4ranks + 1Str + 5competence] [b]Listen:[/b] +15 [9ranks + 4Wis + 2racial] [b]Move Silently:[/b] +15 [9ranks + 6Dex] [b]Open Lock:[/b] +19 [9ranks + 6Dex + 4competence] [b]Profession (miner):[/b] +6 [2ranks + 4Wis] [b]Search:[/b] +15 or +17 (stonework) [9ranks + 6Dex + 2stonecunning] [b]Spot:[/b] +13 [9ranks + 4Wis] [b]Tumble:[/b] +15 [9ranks + 6Dex] [b][u]Feats:[/u][/b] [b]Level 1:[/b] Two-Weapon Fighting [b]Level 3:[/b] Weapon Finesse - Use dex instead of str when wielding light weapons [b]Figther 1:[/b] Improved Buckler Defense - Can still apply bucklers AC when attacking with off-hand [b]Level 6:[/b] Tactile Trapsmith - Add dex instead of int to Search and Disable Device [b]Languages:[/b] Undercommon Gnome Common Dwarven Terran [b]Equipment:[/b] +1 Small Light Pick, 2,304 gp Masterwork Small Light Mace, 305 gp Masterwork Small Kukri, 308 gp Masterwork Small Mighty Composite Longbow (+1 Str), 500 gp 20 Small Arrows, 1 gp +3 Small Mithral Chain Shirt, 10,250 gp +2 Small Mithral Buckler, 5,160 gp Boots of Striding and Springing, 5,500 gp Gloves of Dexterity +4, 16,000 gp Ring of Sustenance, 2,500 gp Vest of Escape, 5,200 gp Explorer’s Outfit Heward’s Handy Haversack, 2,000 gp Bedroll, 1 sp Masterwork Thieves’ Tools, 100 gp Money, wrapped in an old cloth, 50 gp Trail Rations (10 days), 5 gp Waterskin x2, 2 gp Belt Pouch, 1 gp Flint & Steel, 1 gp Potion of Cure Light Wounds X2, 100 gp Whetstone, 2 cp Money 57 gp, 8 sp, 8 cp [b]Race:[/b] Weapon Familiarity (gnome hooked hammer) Stonecunning Darkvision 120 feet low-light vision +2 racial bonus on all saving throws +1 racial bonus on attack rolls against kobolds and goblinoids +4 dodge bonus to AC against all creatures Nondetection (Su): as the spell (DC 22) +2 racial bonus to Craft (alchemy), Listen checks +2 racial bonus to Hide checks, which improves to +4 underground [b]Class:[/b] [b]Rogue:[/b] Sneak Attack +3d6 Trapfinding Evasion Trap Sense +2 Uncanny Dodge [b]Fighter:[/b] Bonus Feats [b]Proficiencies:[/b] Simple Weapons Martial Weapons Light Armor Medium Armor Heavy Armor Shields [b][u]Appearance[/u][/b] Colmarr is a wiry gnome with hairless grey stonelike skin, and deeply set grey-black eyes. His clothing looks well used, but appears to be in good repair, and is coloured is various shades of grey similar to his own skin. When he isn’t moving he almost seems to just blend into the surrounding rock, and you often forget he’s even there. When combat ready he carries a pick in his right hand, a kukri in his left hand, and a mithral buckler on his left arm. At his belt he carries a mace and quiver, while on his back he carries a longbow. [b][u]Personality[/u][/b] Colmarr is a stoic individual, who never seems to laugh or even smile. He is cool and wary around well-nigh everyone, and is a gnome of few words. Some would describe him as aloof, unsociable, or withdrawn, but that is far from the truth when he is among his own kind or those he implicitly trusts. [b][u]Background[/u][/b] Raised deep in the underdark among his own people Colmarr learned early in life to mine and identify the precious gems his race favours. Leaving the city one day to avoid further dull chores he was soon in serious trouble, beset by one of the underdarks many denizens. He tried to flee, but was quickly caught and soon imprisoned in a cage. Thinking his life was to soon end as food for a monster, he prayed to Callarduarn Smoothhands that if he got out of this he would work hard and never shirk his duties again. Callarduarn must have heard, because shortly thereafter his uncle Glim arrived and without alerting the monster released the young Colmarr and guided him home. Seeing this as a sign, he asked his uncle to teach him the skills that enabled his rescue so that he might fulfill his vow. After hearing the vow he readily agreed, and Colmarr was soon his apprentice. Several years and many hard lessons later his uncle and master considered him ready leave the city alone and explore the tunnels and caverns he had been so eager to see before. Colmarr has explored the underdark for several years, and has not been home in a very long while. Finding an exit to the surface about a month ago he decided to explore the surface world for a while, perhaps he could find some surface dwelling cousins he could spend a little time with. While hunting for some sign of surface gnomes he heard of the plight suffered by the dwellers of Daggerdale and decided it was his duty to help these people as once he had been helped himself. [/QUOTE]
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