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City of the Spider Queen: The Crew
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<blockquote data-quote="Rayex" data-source="post: 1790032" data-attributes="member: 15833"><p>[size=+2]<strong>Hazrael Evanor</strong>[/size]</p><p></p><p></p><p><strong>Male Tiefling Rogue/Ranger 5 / Ranger 4</strong></p><p></p><p></p><p><strong>AL: </strong> CG</p><p><strong>Age: </strong> 23</p><p><strong>Height:</strong> 5'9"</p><p><strong>Weight:</strong> 154 lbs</p><p><strong>Eyes:</strong> Red</p><p><strong>Hair:</strong> Brown</p><p><strong>Skin:</strong> Gray</p><p><strong>Deity:</strong> Mielikki</p><p><strong>Speed: </strong> 30 ft.</p><p><strong>XP: </strong> 45000</p><p><strong>Next Level:</strong> 55000</p><p></p><p></p><p><strong>STR:</strong> 14 (+2) </p><p><strong>DEX:</strong> 22 (+6) </p><p><strong>CON:</strong> 18 (+4) </p><p><strong>INT: </strong> 17 (+3)</p><p><strong>WIS: </strong> 12 (+1) </p><p><strong>CHA:</strong> 08 (-1) </p><p></p><p></p><p><strong>HP:</strong> 88 (9d8 + 36Con)</p><p><strong>AC:</strong> 24 (10 + 6dex + 6defense + 1deflection + 1natural) / 23 / 18</p><p><strong>AC penalty:</strong> 0</p><p><strong>Init:</strong> +6 (6dex)</p><p><strong>Base attack bonus: </strong> +9/+4</p><p></p><p></p><p><u><strong>Saves: </strong> </u> </p><p><strong>Fortitude:</strong> +12 (6base + 4con + 2resistance)</p><p><strong>Reflex:</strong> +14 (6base + 6dex + 2resistance)</p><p><strong>Will:</strong> +6 (3base + 1wis + 2resistance)</p><p></p><p></p><p><u><strong>Attacks: </strong> </u> </p><p><strong>+3 Composite Longbow (2str bonus): </strong> +21/+16 (9base + 6dex + 3enchantment + 1weapon focus), 1d8+5 damage, Threat 20/x3, Range 100ft</p><p><strong>MW Sickle:</strong> +12/+7 (9base + 2str + 1MW), 1d6+2 damage, Threat 20/x2</p><p></p><p></p><p><u><strong>Skills:</strong></u></p><p><strong>Skill points:</strong> 124</p><p><strong>Max Rank: </strong> 12</p><p><strong>Disable Device:</strong> 20 (12ranks + 6dex + 2nimble)</p><p><strong>Handle Animal: </strong> 11 (12ranks - 1cha)</p><p><strong>Hide: </strong> 18 (12ranks + 6dex)</p><p><strong>Knowledge (Geography): </strong> 11 (8ranks + 3int)</p><p><strong>Listen: </strong> 13 (12ranks + 1wis)</p><p><strong>Move Silently:</strong> 18 (12ranks + 6dex)</p><p><strong>Open Lock:</strong> 20 (12ranks + 6dex + 2nimble)</p><p><strong>Search:</strong> 15 (12ranks + 3int)</p><p><strong>Spot: </strong> 13 (12ranks + 1wis)</p><p><strong>Survival: </strong> 13 (12ranks + 1wis)</p><p><strong>Tumble: </strong> 14 (8ranks + 6dex)</p><p></p><p></p><p><u><strong>Feats: </strong> </u> </p><p><strong>Lvl 1 </strong> - Point Black Shot</p><p><strong>Ranger 1 </strong> - Track</p><p><strong>Ranger 2 </strong> - Rapid Shot</p><p><strong>Lvl 3 </strong> - Precise Shot</p><p><strong>Ranger 3</strong> - Endurance</p><p><strong>Lvl 6 </strong> - Weapon Focus (Longbow)</p><p><strong>Ranger 6</strong> - Manyshot</p><p><strong>Lvl 9 </strong> - Nimble Fingers</p><p></p><p></p><p><strong>Special Ability</strong> - Animal Friend: because of his extraplanar origins, he kept some of the telepath that demons have naturally. However, this manifested itself as an ability to speak telepathically will ANIMALS within 100 feet, and to have them speak back if they choose, even if they cannot normally speak telepathically. This would function as a constant speak with animals spell with no verbal communication. He has to be aware of the animal and cannot simply speak out with his mind. The animal, however, has no choice on whether to hear the message, only whether to respond or not.</p><p></p><p></p><p><u><strong>Spells:</strong></u></p><p><strong>Spells per day:</strong> 2</p><p><strong>DC: </strong> 10 + spell level + 1wis</p><p></p><p><u><strong>Spells Prepared</strong></u></p><p><strong>1 (DC 12) </strong> - Alarm, Hide from Animals</p><p></p><p></p><p><strong>Languages:</strong> </p><p>Common</p><p>Infernal</p><p>Elven</p><p>Draconic</p><p>Sylvan</p><p></p><p></p><p><u><strong>Equipment: </strong> </u> </p><p>+3 Darkwood Composite Longbow (+2 str) [18555gp]</p><p>Boots of Speed [12000gp]</p><p>Gloves of Dexterity +2 [4000gp]</p><p>Cloak of Resistance +2 [4000gp]</p><p>Amulet of Health +2 [4000gp]</p><p>Ring of Protection +1 [2000gp]</p><p>Wand of Cure Moderate Wounds (50charges) [4500gp]</p><p>Potion of Cure Moderate Wounds [300gp]</p><p>Masterwork Sickle [306gp]</p><p>Masterwork Thieves' Tools [100gp]</p><p>Healer's Kit [50gp]</p><p>Backpack [2gp]</p><p>Waterflask [1gp]</p><p>Caltrops x3 [3gp]</p><p>Crowbar [2gp]</p><p>Potion belt [1gp]</p><p>Sewing needle [5sp]</p><p>Hammer [5sp]</p><p>Quiver x2</p><p>Arrows x40[2gp]</p><p>Elbane arrows x5 [700gp]</p><p></p><p><strong>Money: </strong> 130pp 177gp </p><p></p><p></p><p><u><strong>Race:</strong></u></p><p>Darkness 1/day</p><p>Darkvision 60 ft</p><p>resist fire 5</p><p>resist electricity 5</p><p>resist cold 5</p><p>+2 bluff</p><p>+2 hide</p><p></p><p></p><p><u><strong>Class:</strong></u></p><p><strong>Rogue:</strong></p><p><strong>Sneak attack </strong> - Hazrael's attack deals +3d6 extra damage any time his target is denied a Dexterity bonus to AC or when he flanks his target. Ranged attacks can count as sneak attacks if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, Hazrael can make a sneak attack that deals nonlethal damage instead of lethal damage.</p><p><strong>Trapfinding</strong> - Hazrael can use the Search skill to locate traps when the task has a Difficulty Class higher than 20, and can use the Disable Device skill to disarm magic traps. </p><p><strong>Evasion (Ex)</strong> - If Hazrael makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Hazrael is wearing light armor or no armor.</p><p><strong>Trap Sense (Ex)</strong> - Hazrael has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. </p><p><strong>Uncanny Dodge (Ex)</strong> - Hazrael retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. </p><p><strong>Ranger:</strong></p><p><strong>Favored Enemies</strong> - Humans +4, Undead +2</p><p>Wild Empathy</p><p>Combat style</p><p>Endurance</p><p>Animal Companion</p><p>Woodland Stride</p><p>Swift Tracker</p><p></p><p></p><p><strong>Proficiencies:</strong></p><p>Simple Weapons</p><p>Martial Weapons </p><p>Light Armor</p><p>Shields (Not tower)</p><p></p><p></p><p><u><strong>Animal Companion:</strong></u></p><p>Erin, a hawk</p><p>hd: 3d8</p><p>hp: 18</p><p>ac: 20</p><p>saves: F3/R5/W5</p><p>abilities: evasion, share spells</p><p>tricks: attack, seek, heel, fetch, down</p><p>attack: +6 (1d6-1)</p><p>skills: spot +14, listen +2</p><p></p><p></p><p><u><strong></strong></u></p><p><u><strong>Looks:</strong></u></p><p>A gaunt man, who would be considered attractive if his skin wasn't gray and his eyes weren't a deep red. His dark brown hair is cut short, probably by knife or sword judging by its unevenness. Besides his eyes, his face is typically marked by its own lack of expression. On the rare occasions where there is expression, it is never a smile. The only way he finds to express contentment is an almost silent chuckle or, more rarely, closing his eyes and trusting that nothing near will harm him.</p><p></p><p>This does not mention his inability to cast shadows or reflections, a trait which, when noticed, is often followed by the purchasing of garlic. Mistaking this tiefling for a vampire is not uncommon, as these traits, combined with noticable fangs, small claws, and the lifeless tone of his skin, give a general impression of wrongness. </p><p></p><p>As for clothes, he invariably wears shades of brown, throwing the concept of contrast to the wind in favor of the chance to remain unseen. On his shoulder perches a hawk, flaring its golden-brown wings menacingly every few minutes. On his back is a bow, at his hip is a sword.</p><p></p><p>Most people try not to remember him.</p><p></p><p></p><p><u><strong>Background:</strong></u></p><p>Hazrael was not a welcome addition to the family.</p><p></p><p>His birth, a product of his mother's anxiety and a succubus's shapechanging cruelty, underpinned the rift between his mother and father. His father, having to work long months away from home to sell goods, blamed his mother's unfaithfullness; she in turn argued that he didn't put aside time for her. In the end, they both just blamed the child. So began the childhood and adolescence of Hazrael Conners.</p><p></p><p>It wasn't easy. Being mistaken for a vampire, a demon, combinations of the two. Even Hazrael didn't know which was true, if any. Nonetheless, he wasn't a liked member of the village. He was often physically attacked for the color of his skin or the shade of his eyes, by his 'friends' and sometimes his mother/step father. </p><p></p><p>At fourteen he had had enough. He ran from the town to the nearby woods, the Forest of Evanor. There he struggled to eke out an existence, and somehow succeeded. It did help that he wandered into a cleric of Mielikki. This cleric calmed the young boy's anger and rage, channeling it into a love of nature and a respect for life. He introduced him to the creatures of the forest, to trees, to dryads. In time, Hazrael learned the language of the forest, and made acquaintances with woodland spirits and protectors, acquiring new skills in addition to the ability to survive. His demonic heritage itself seemed to bend to his new life, as the ability to communicate telepathically manifested itself as a way to speak with animals. </p><p></p><p>However, a full transformation from misanthrope to druid never happened. The cleric was k1lled for trying to keep the citizens of another village from expanding their farms into the forest. While a noble sacrifice, his hardened Hazrael's heart to all creatures not of the forest, humans especially. He abandoned his training as a druid to protect Evanor from hunters that took more than what they truly needed and farmers that expanded their plots too far. If nothing else, this gave Hazrael a temporary purpose.</p><p></p><p>After a little less than a year of playing protector, Hazrael withdrew into the depths of the forest. He didn't want to deal with the uncorrectable cruelty of man. Instead, he traveled. After a few weeks in isolation, Hazrael went to explore the world outside of the forest; not the world of man, but everything outside of it. He named himself Hazrael Evanor in honor of his home, and took for companionship only a hawk, Erin, that had taken a liking to him.</p><p></p><p>After two years of travel, he returned to Evanor. His overt hatred of humans had subsided, replaced by constant distrust. He occasionally offers his services to wanderers of other races, such as elves and halflings. Humans and halfhumans (except for half-orcs) he tends to shy away from, for reasons he no longer finds the need to explain. He has resigned himself to protecting the forest with bow and blade, both from those that live and those that do not die.</p><p></p><p></p><p><u><strong>Personality:</strong></u></p><p>His painful childhood, followed by lonely years in the forest, have hardened Hazrael to people, humans in particular. He distrusts their motives, often no matter what they say or what their actions were. From his experience, humans have no respect for any race other than theirs, be it plants, animals, or tieflings. In turn, they are not to be trusted or respected. He has had some fun stalking humans that venture into his forest, and takes pride in knowing what he calls 'pain points' on their bodies, where a touch (or an arrow) can do the most harm. Undead, defilers of life, are also his sworn enemies, and he can dispatch them nearly as quickly. </p><p></p><p>Hazrael does have the capacity to trust others. It would take time filled without lies or half-truths for this to happen, and it is unlikely that this experience would make him trust humans in general. Trust and friendship are most likely to be directed towards those that are close to nature and respect it, such as elves and druids, or to other outcasts, such as half-orcs or the few other planetouched he has met. As most tieflings, Hazrael has an instinctive distrust of Aasimar, whether or not he would trust them if they were of another race</p></blockquote><p></p>
[QUOTE="Rayex, post: 1790032, member: 15833"] [size=+2][B]Hazrael Evanor[/B][/size] [B]Male Tiefling Rogue/Ranger 5 / Ranger 4[/B] [B]AL: [/B] CG [B]Age: [/B] 23 [B]Height:[/B] 5'9" [B]Weight:[/B] 154 lbs [B]Eyes:[/B] Red [B]Hair:[/B] Brown [B]Skin:[/B] Gray [B]Deity:[/B] Mielikki [B]Speed: [/B] 30 ft. [B]XP: [/B] 45000 [B]Next Level:[/B] 55000 [B]STR:[/B] 14 (+2) [B]DEX:[/B] 22 (+6) [B]CON:[/B] 18 (+4) [B]INT: [/B] 17 (+3) [B]WIS: [/B] 12 (+1) [B]CHA:[/B] 08 (-1) [B]HP:[/B] 88 (9d8 + 36Con) [B]AC:[/B] 24 (10 + 6dex + 6defense + 1deflection + 1natural) / 23 / 18 [B]AC penalty:[/B] 0 [B]Init:[/B] +6 (6dex) [B]Base attack bonus: [/B] +9/+4 [U][B]Saves: [/B] [/U] [B]Fortitude:[/B] +12 (6base + 4con + 2resistance) [B]Reflex:[/B] +14 (6base + 6dex + 2resistance) [B]Will:[/B] +6 (3base + 1wis + 2resistance) [U][B]Attacks: [/B] [/U] [B]+3 Composite Longbow (2str bonus): [/B] +21/+16 (9base + 6dex + 3enchantment + 1weapon focus), 1d8+5 damage, Threat 20/x3, Range 100ft [B]MW Sickle:[/B] +12/+7 (9base + 2str + 1MW), 1d6+2 damage, Threat 20/x2 [U][B]Skills:[/B][/U] [B]Skill points:[/B] 124 [B]Max Rank: [/B] 12 [B]Disable Device:[/B] 20 (12ranks + 6dex + 2nimble) [B]Handle Animal: [/B] 11 (12ranks - 1cha) [B]Hide: [/B] 18 (12ranks + 6dex) [B]Knowledge (Geography): [/B] 11 (8ranks + 3int) [B]Listen: [/B] 13 (12ranks + 1wis) [B]Move Silently:[/B] 18 (12ranks + 6dex) [B]Open Lock:[/B] 20 (12ranks + 6dex + 2nimble) [B]Search:[/B] 15 (12ranks + 3int) [B]Spot: [/B] 13 (12ranks + 1wis) [B]Survival: [/B] 13 (12ranks + 1wis) [B]Tumble: [/B] 14 (8ranks + 6dex) [U][B]Feats: [/B] [/U] [B]Lvl 1 [/B] - Point Black Shot [B]Ranger 1 [/B] - Track [B]Ranger 2 [/B] - Rapid Shot [B]Lvl 3 [/B] - Precise Shot [B]Ranger 3[/B] - Endurance [B]Lvl 6 [/B] - Weapon Focus (Longbow) [B]Ranger 6[/B] - Manyshot [B]Lvl 9 [/B] - Nimble Fingers [B]Special Ability[/B] - Animal Friend: because of his extraplanar origins, he kept some of the telepath that demons have naturally. However, this manifested itself as an ability to speak telepathically will ANIMALS within 100 feet, and to have them speak back if they choose, even if they cannot normally speak telepathically. This would function as a constant speak with animals spell with no verbal communication. He has to be aware of the animal and cannot simply speak out with his mind. The animal, however, has no choice on whether to hear the message, only whether to respond or not. [U][B]Spells:[/B][/U] [B]Spells per day:[/B] 2 [B]DC: [/B] 10 + spell level + 1wis [U][B]Spells Prepared[/B][/U] [B]1 (DC 12) [/B] - Alarm, Hide from Animals [B]Languages:[/B] Common Infernal Elven Draconic Sylvan [U][B]Equipment: [/B] [/U] +3 Darkwood Composite Longbow (+2 str) [18555gp] Boots of Speed [12000gp] Gloves of Dexterity +2 [4000gp] Cloak of Resistance +2 [4000gp] Amulet of Health +2 [4000gp] Ring of Protection +1 [2000gp] Wand of Cure Moderate Wounds (50charges) [4500gp] Potion of Cure Moderate Wounds [300gp] Masterwork Sickle [306gp] Masterwork Thieves' Tools [100gp] Healer's Kit [50gp] Backpack [2gp] Waterflask [1gp] Caltrops x3 [3gp] Crowbar [2gp] Potion belt [1gp] Sewing needle [5sp] Hammer [5sp] Quiver x2 Arrows x40[2gp] Elbane arrows x5 [700gp] [B]Money: [/B] 130pp 177gp [U][B]Race:[/B][/U] Darkness 1/day Darkvision 60 ft resist fire 5 resist electricity 5 resist cold 5 +2 bluff +2 hide [U][B]Class:[/B][/U] [B]Rogue:[/B] [B]Sneak attack [/B] - Hazrael's attack deals +3d6 extra damage any time his target is denied a Dexterity bonus to AC or when he flanks his target. Ranged attacks can count as sneak attacks if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, Hazrael can make a sneak attack that deals nonlethal damage instead of lethal damage. [B]Trapfinding[/B] - Hazrael can use the Search skill to locate traps when the task has a Difficulty Class higher than 20, and can use the Disable Device skill to disarm magic traps. [B]Evasion (Ex)[/B] - If Hazrael makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Hazrael is wearing light armor or no armor. [B]Trap Sense (Ex)[/B] - Hazrael has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. [B]Uncanny Dodge (Ex)[/B] - Hazrael retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. [B]Ranger:[/B] [B]Favored Enemies[/B] - Humans +4, Undead +2 Wild Empathy Combat style Endurance Animal Companion Woodland Stride Swift Tracker [B]Proficiencies:[/B] Simple Weapons Martial Weapons Light Armor Shields (Not tower) [U][B]Animal Companion:[/B][/U] Erin, a hawk hd: 3d8 hp: 18 ac: 20 saves: F3/R5/W5 abilities: evasion, share spells tricks: attack, seek, heel, fetch, down attack: +6 (1d6-1) skills: spot +14, listen +2 [U][B] Looks:[/B][/U] A gaunt man, who would be considered attractive if his skin wasn't gray and his eyes weren't a deep red. His dark brown hair is cut short, probably by knife or sword judging by its unevenness. Besides his eyes, his face is typically marked by its own lack of expression. On the rare occasions where there is expression, it is never a smile. The only way he finds to express contentment is an almost silent chuckle or, more rarely, closing his eyes and trusting that nothing near will harm him. This does not mention his inability to cast shadows or reflections, a trait which, when noticed, is often followed by the purchasing of garlic. Mistaking this tiefling for a vampire is not uncommon, as these traits, combined with noticable fangs, small claws, and the lifeless tone of his skin, give a general impression of wrongness. As for clothes, he invariably wears shades of brown, throwing the concept of contrast to the wind in favor of the chance to remain unseen. On his shoulder perches a hawk, flaring its golden-brown wings menacingly every few minutes. On his back is a bow, at his hip is a sword. Most people try not to remember him. [U][B]Background:[/B][/U] Hazrael was not a welcome addition to the family. His birth, a product of his mother's anxiety and a succubus's shapechanging cruelty, underpinned the rift between his mother and father. His father, having to work long months away from home to sell goods, blamed his mother's unfaithfullness; she in turn argued that he didn't put aside time for her. In the end, they both just blamed the child. So began the childhood and adolescence of Hazrael Conners. It wasn't easy. Being mistaken for a vampire, a demon, combinations of the two. Even Hazrael didn't know which was true, if any. Nonetheless, he wasn't a liked member of the village. He was often physically attacked for the color of his skin or the shade of his eyes, by his 'friends' and sometimes his mother/step father. At fourteen he had had enough. He ran from the town to the nearby woods, the Forest of Evanor. There he struggled to eke out an existence, and somehow succeeded. It did help that he wandered into a cleric of Mielikki. This cleric calmed the young boy's anger and rage, channeling it into a love of nature and a respect for life. He introduced him to the creatures of the forest, to trees, to dryads. In time, Hazrael learned the language of the forest, and made acquaintances with woodland spirits and protectors, acquiring new skills in addition to the ability to survive. His demonic heritage itself seemed to bend to his new life, as the ability to communicate telepathically manifested itself as a way to speak with animals. However, a full transformation from misanthrope to druid never happened. The cleric was k1lled for trying to keep the citizens of another village from expanding their farms into the forest. While a noble sacrifice, his hardened Hazrael's heart to all creatures not of the forest, humans especially. He abandoned his training as a druid to protect Evanor from hunters that took more than what they truly needed and farmers that expanded their plots too far. If nothing else, this gave Hazrael a temporary purpose. After a little less than a year of playing protector, Hazrael withdrew into the depths of the forest. He didn't want to deal with the uncorrectable cruelty of man. Instead, he traveled. After a few weeks in isolation, Hazrael went to explore the world outside of the forest; not the world of man, but everything outside of it. He named himself Hazrael Evanor in honor of his home, and took for companionship only a hawk, Erin, that had taken a liking to him. After two years of travel, he returned to Evanor. His overt hatred of humans had subsided, replaced by constant distrust. He occasionally offers his services to wanderers of other races, such as elves and halflings. Humans and halfhumans (except for half-orcs) he tends to shy away from, for reasons he no longer finds the need to explain. He has resigned himself to protecting the forest with bow and blade, both from those that live and those that do not die. [U][B]Personality:[/B][/U] His painful childhood, followed by lonely years in the forest, have hardened Hazrael to people, humans in particular. He distrusts their motives, often no matter what they say or what their actions were. From his experience, humans have no respect for any race other than theirs, be it plants, animals, or tieflings. In turn, they are not to be trusted or respected. He has had some fun stalking humans that venture into his forest, and takes pride in knowing what he calls 'pain points' on their bodies, where a touch (or an arrow) can do the most harm. Undead, defilers of life, are also his sworn enemies, and he can dispatch them nearly as quickly. Hazrael does have the capacity to trust others. It would take time filled without lies or half-truths for this to happen, and it is unlikely that this experience would make him trust humans in general. Trust and friendship are most likely to be directed towards those that are close to nature and respect it, such as elves and druids, or to other outcasts, such as half-orcs or the few other planetouched he has met. As most tieflings, Hazrael has an instinctive distrust of Aasimar, whether or not he would trust them if they were of another race [/QUOTE]
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